The science of magic is the theatre of the Artificer, turning magic into experimental science. If you have ever wanted to play 168澳洲幸运5开奖网:Dungeons & Dragons as a mad scientist, chemist,ไ or engineer, the Artificer is the class for you. Alchemists are those Artificers that specialise in the distillation of magical elixirs, creating potions with a variety of magical effects.
Feats are an important thing to decide upon for your character as your access to them is few and far between. On top of adding unique mechanics and abilities to your character, they can really enhance your character's identity. Choosing the right feats that synergise with what you want to do though can be a nightmare as there are so many options to choose from.
5 Skilled
Though not the flashiest feat, Skilled can add a lot of utility to an already very flexible character subclass. Providing you with proficiency in three skills or tools of your choice, this feat creates a lot of room for you to fill skill gaps in your team and to allow yourself to utilise more niche tool kits that may become useful in a longer campaign 168澳洲幸运5开奖网:during campaign downtime.
This feat is especially good if you're in a 168澳洲幸运5开奖网:smaller party, where skills are in short su▨pply. Being able to become the library 🦋of knowledge or using useful tools can be an amazingly useful in the long run of a campaign. Whether adding knowledge of religion or the ability to use cartography tools to make maps, the Skilled feat provides a truly staggering amount of options.
4 Gift Of The Metallic Dragon 💞
Introduced in Fizzban's Treasury of Dragons, Gift Of The Metallic Dragon is a powerful utlity feat that allows you to do a host of useful things. Upon gaining the feat, you learn the Cure Wounds spell and gain the ability to add your proficiency bonus to your armour class as a reaction when you are attacked.
Learning Cure Wounds alone is an extremely useful tool, allowing you to cast the healing spell once for free as well asꦓ with any spell slots provided by your class choices. As an Artificer you gain access to quite a few spell slots, so in essence you add another spell option to your arsenal, adding to your abilities as a healer.
Not only does the feature Protective Wings give you the ability to give yourself a bonus to your AC equal to your proficiency bonus, allowing the abilit♕y to scale with you as you level, but it also can be used to protect nearby al📖lies.
3 Chef
A niche feat at first glance, the Chef feat has a number of extremely useful effects th🎃at synergise incredibly with the abilities available to an Alchemist Artificer. As your features allow you to create elixirs that aid your party, using the Chef feat you can enhance this by becoming able to𝕴 create even more useful concoctions to aid your allies.
During a short rest, you can cook special food that heals anyone that uses Hit Dice in that short rest to heal to regain an additional 1d8 hit points. This alone makes the feat extremely useful for parties that have a 168澳洲幸运5开奖网:single healer, but you also gain the ability to create snacks that, when consumed, grant those that eat them temporary hit points equal to your proficiency bonus. Though this isn't a huge amount of temporary hit points, it does create a buffer for your allies, greatly diminishing the amount of healing required in the long term.
2 ꦰ 💧 Fey Touched
With the fact that the Artificer class doesn't gain access to many Divination spells, this feat can really allow you to learn otherwise barred Divination and Enchantment spell choices that are extremely useful. For an Alchemist this can be spells like Bless or Gift of Alacrity, which are both great supportive spells, adding to your incredible utility and supportive capabilities for your party.
In addition to the amazing spells you can choose from, you gain the ability to cast Misty Step once per long rest without expending a spell slot, being able to cast it again by using spell slots as normal. Being given a free use of a repositioning tool is an incredibly useful bo🐻on for a supportive class like the Alchemist, allowing you to get out of danger or closer to your allies as necessary.
1 ᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚ Elemental Adept
As an Alchemist, your main source of damag🔥e output is elemental damage. More specifically, as an Alchemist your main damage output is traditionally either acid or fire damage s🍸pells. Elemental Adept allows you to overcome your greatest weakness as a supportive Alchemist Artificer: damage resistance.
With most of your damage being two of the most commonly resisted elemental damage types among monsters, Elemental Adept really helps to allow you to be of more use in scenarios where your allies do not need your supportive spells and instead need assistance with pure firepower. Being able t🐽o take th💜is feat more than once also allows you to gain this benefit for multiple damage types, granting you even more damage threat against otherwise tough opponents.
Not only does the feat grant this ridiculously powerful boon, but it also allows all damage rolls done for your chosen elemental damage to treat a roll of one as a two! This means ๊that your minimum damage is raised and no longer♐ will snake eyed dice ruin your damage output.