Barbarians in 168澳洲幸运5开奖网:Dungeons & Dragons come in all shapes and sizes, from the tallest, lumberiღng tribesman to stocky dwarves, but they share a kindred spirit through their boundless rage. They unleash anger in an unstoppable flurry of attacks on anyone unfortunate enough to be in their path. Unlike several other classes in D&D, this one has its roots in real life. The barbarian class has a long history, inspired by mythical figures like Hercules and authentic Roman accounts of the raging northern hordes.

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The source of that Barbarian rage differs depending on the Primal Path that the barbarian has chosen. This is also known as the subclass, and it's the part of the character creation that comes right after choosing your main class. Below is our list of worst to best subclasses, but don't let that keep you from choosing something unconventional, keeping in mind that sometimes context and flavor are more important than utility.
Updated on July 18, 2024, by Marissa Fiore: Barbarians continue to prove their weight in combat gold. There are now nine official subclasses for those considering playing a barbarian. This article has been updated to showcase the latest subclass and provide roleplaying tips for each one.
9 ꦡ Path Of The Berserker
Sourcebook |
Player's Handbook |
---|---|
Unique Features |
When raging, you become an unstoppabl෴e warrior of aggression and death. |
Party Role |
High Close-Quarters Damage |
They say that enthusiasm is half the battle. And if any subclass can prove that, it's the Berserker. Raging puts you in a state of constant damage, enabling you to dish out more attacks. You can make up to three melee attacks by level five, for example.
You also become a force of raw intimidation, being immune to being frightened while gaining the ab🅷ility to frighten ot𒅌hers with your mere presence at later levels. This is the classic barbarian style that most people think of.
Roleplaying Tip: While this is the stereotypical barbarian with low intelligence and wisdom but who is an excellent fighter, there's no reason you can't roleplay them differently. Think outside the box while crafting your backstory to allow them to be more than pure brawn.
8 ꦺ ജ The Zealot
Sourcebook |
Xanathar's Guide to Everything |
---|---|
Unique Features |
Evoke the might of the gods through Divine Fury |
Party Role |
Tank |
You are a warrior for a higher power. And whatever deity has taken an interest in you🍌 wants to see you fight, a lot. The Path of the Zealot is based on this idea. Imagine a paladin, but (almost) without magic.
You can reroll failed saving throws, brush off lethal blows, and even be revived for free. Throw in some Divine Smite to your attacks, and you're one hard-to-kill barbarian.
Roleplaying Tip: You can have them be a devoted follower of a deity of war, combat, or even blacksmithing. However, without the strict moral code of most paladins, giving you more freedom to stir up some trouble. Or, you can go the Saving Private Ryan route and see yourself as the Lord's divine instrument of judgment in the mortal plane.
7 ไ The Battlerager 🤡
Sourcebook |
Sword Coast Adventurer's Guide |
---|---|
Unique Features |
Charge recklessly into battle with spiked armor |
Party Role |
A somewhat more offensive Tank |
The dwarven equivalent to wearing an expensive set of sneakers and making that your personality, the Battlerager is based around a special set of spiked armor you wear in combat. This allows you to essentiall🎃y punish anyone foolish enough to attack you by returning the damage back in folds.

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One thing to note: only Dwarves can take the Path of the Battlerager. According to the Forgotten Realms canon, it's a cultural path that is significant to that race. This could aid your character's background and motivations. But like with all D&D, the DM may choose to waive this requirement for the sake of fun.
Roleplaying Tip: You can twist the lore a bﷺit and make the armor like a cursed item or give the armor sentience, allowin🎉g you to bond more deeply with not only your path and ancestors but the protective gear itself.
6 Path Of The Beast ♚ ♒
Sourcebook |
Tasha's Cauldron of Everything |
---|---|
Unique Features |
Transform into a beast in combat, literally |
Party Role |
Balanced Offense and Defense |
Not everyone is constantly a big, strong warrior. Sometimes they have a powerful beast lurking under the surface. That's the essence behind the Path of the Beast; you don't need weapons. When raging, you take on an increasingly bestial form, using teeth, claws, and a tail to fight.
This is the best subclass to pick for werewolf cℱharacters and is what it appears to be designed around. But the intentionally vague wording means it can be applied to other situations, such as animal-esque races like LizardFolk or Tabaxi.
Roleplaying Ti𒊎p: Because this works so well with characters experiencing lycanthropy, you can roleplay it like something inside of you that is barely under your control, despite it being a subclass that was chosen.
5 𝔉 Path Of The Storm Herald ℱ
Sourcebook |
Xanathar's Guide to Everything |
---|---|
Unique Features |
Refine your rage into a literal force of nature |
Party Role |
Defensive |
With the Path of the Storm Herald, they say that your fury is a storm, and you take that literally. When raging, you invoke a magical aura that manღifests as a storm. It will vary based on your landscape of choice, from the fiery win💜ds of the desert to the thunder of a seaside storm.

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This subclass is one of the more defensive options available, invoking a ꦆnumber of dangers and limitations to enemies while offering protection for you and your allies. This is a great choice for anyone wanting to incorporate nature into your barbarian style ꦐwithout committing to the druidic vibes of the Path of the Totem Warrior.
Roleplaying Tip: Lean into that command of storms and elements by acting as though you are casting and using old magic to do it. Bonus points for annoying your spellcasters by pointing out you didn't need pacts or tomes to use your arcane abilities.
4 The An💙cestral Guardian
Sourcebook |
Xanathar's Guide to Everything |
---|---|
Unique Features |
The Spirits of your family aid you |
Party Role |
Defensive |
A family lineage can be very important to a character. A strong bond with that lineage can manifest itself as an Ancestral Guardian. With this path, the spirits of your ancestors will aid you in combat, bolsterin﷽g your defense, hindering your enemies, and e♎ventually outright fighting alongside you.
This is a very protective clas𓂃s, one of the few not to offer any offensive abilities until level 14. This makes it the best barbarian subclass for taking on a more supportive role in the party without the complications of buffs or othe🎀r magical effects.
Rolep🎀laying Tip: Have your ancestors act as the devils and angels on your shoulders. Do you really think all the family members that are emboldening you got along or agree on everything?
3 ෴ 🤡 Path Of Wild Magic
Sourcebook |
Tasha's Cauldron of Everything |
---|---|
Unique Features |
Boost your rage with magical energy |
Party Role |
Entertainment |
The Wild Magic barbarian is what you pick when you want to throw caution to the wind and let the fate of dice decide what silly hijinks you get up to. The premise is that your rage is intertwined with magical energies beyond your control. Whenever you rage, a random magica💛l effect will take place. When using the official table, this effect can vary from becoming coated in flowers to shooting lasers out of your chest.
Just like the sorcerer subclass this is based on, this is one of the most fun barbarian subclasses to play as and with. While it may not be terribly useful, the randomized effects can provide some excellent 💙entertainment in roleplay scenarios. This ca💖n be amplified further with some slight homebrewing by the DM to expand or alter the wild magic table you roll from.
Roleplaying Tip: You could play this as a clumsy force to be reckoned with and feared. Stumblꦗing your way into impressive feats thanks to magic you have no control over.
2 ꦕ Path Of The Giant 🐻
Sourcebook |
Bigby Presents: Glory of the Giants |
Unique Features |
Make use of a larger size and u🗹se it to throw others aღround |
Party Role |
Versatility |
Barbarians are more than their ability to deal and endure damage, and taking the Path of the Giant proves that. Though, they are still good in a fight, and a big part of that is thanks to Giant's Havoc. This feature allows you to become large in size and gain five feet to your reach, allowing you to hit targets from even further away.
With Mighty Impel, you can throw more than weapons. You can now toss creatures, too. This allows you to shift the battlefield completely as you can throw your friends into any position, so long as it's within 30 feet of you. But, of course, you can pick up enemies and toss them, and if it's done right, they'll take fall damage and end up prone. And that's just a bonus action.
Roleplaying Tip: While you could play this any way you'd like, being a gentle giant that throws your friends out of harm's way and prefers this less violent alternative to slicing your foes up. Think The Iron Giant.
1 Path Of The Totem Warrior ♛
Sourcebook |
Player's Handbook |
---|---|
Unique Features |
Become one with animals through totems |
Party Role |
Versatility |
The idea of a 'Utility Barbarian' may not be something many people strive for, but that's the best way to describe anyone taking the Path of the Totem Warrior. Centered around the idea of becoming one with the wildlife around you, you use various totems to imbue yourself with enhanced abilities relevant to the animals that totem represents.
Use the eyes of an eagle or the strength of a bear; the wide variety of options꧅ available make this the most well-rounded barbarian subclass, both in and out of combat. If you want to be a tanky combatant but still serve a use outside of it, this is the best subclass to pick.
Roleplaying Tip: While you can play this as being mindful and caring of the natural world around you, this option would be fun to play as a flower child straight out of the 1960s. Even better if you're fighting the government powers that be.

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