Summary
- Power Word Heal instantly restores all hit points to a creature, removes conditions, and lets them stand up as a reaction.
- Storm of Vengeance allows druids to unleash area damage with multiple effects, useful for wiping out armies.
- Shapechange lets you transform into any creature seen, gain legendary actions, but requires concentration for upkeep.
In 168澳洲幸运5开奖网:Dungeons & Dragons, the most powerful of all claꦫss abilities available to players is ninth-level spells. These spells can save 💞a party from defeat, or win a fight immediately. They can control the flow of time, influence the minds of even the most powerful of beings, and give you the ability to alter reality itself.

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Most of the spells in this list are from Fifth Edition; however, there will be a few entries from previous ones. Spells fꦕrom earlier versions of D&D are easily convertible to 5e rules, as the only changes likely to be required are to saving throws. Any spell from earlier editions will include the source material in which they are detailꦓed, but most of these represent the most powerful, most fun, and most useful ninth-level spells in D&D 5e.
Updated on December 5, 2024, by Alfredo Robelo: Ninth level spells continue to be the highest tier of spellcasting players can aim for, with incredible powerful tools and campaign ending abilities. We've updated this article to include even more powerful tools, particularly the versions found in the 2024 Player's Handbook.
16 ♔ ✱ Power Word Heal
Completely Restore A Creature
Once you have access to the powerful ninth-level spells, 𓃲the creatures you'll be fighting will have access to similar tools. To be able to survive this weapons race, you'll need ways to stay alive during battle, and Power Word Heal is one of the best waysﷺ to do so.
Available mostly to clerics and bards, this spell restores all hit points to a creature, ending several conditions like frightened, paralyzed or poisoned. It even lets them stand up as a reaction, making this spell perfect for when your main damage dealer is downeꩲd in combatꦆ.
15 🍎 ꦿ Storm Of Vengeance
The Ultimate Spell For Druids
Druids are often the healers of the party, but they can dish out serious damage when they put their minds on it. Storm of Vengeance is a way for them to deal damage in a large area, with several effects trigge🌼ring one after the other, capable of decimating entire armies.
Compared to other spells like Meteor Swarm, it might seem like a lackluster ninth-level spell, but context matters. Not all adventuring parties have acc🍌ess to Meteor Swarm, and the many effects the Storm of Vengeance provides can be planned around, since it does more than simply deal damage in an area.
14 Shape♔chan✱ge
Transform Into Terrifying Monsters
🐠 Shapechange allows the caster to transform into any creature they have seen, with a few limitations: the challenge rating of the creature can't be higher than their level, and they can't transform into a construct or an undead. This means that you can easily become any adult dragon, and gain their many abilities, including their legendary actions.
The only issue with the spell is that it requires concentration, 🍬so while you gain temporary hit points equal to the hit point total of whatever you transform into, you will still need to roll to maintain concentration if you get hit. If you plan to get this spell, then feats that help you gain advantage on con൲centration checks are a must.
13 𒆙 Power Word Kill 🃏
Kill You With A Whisper
This spell is even more lethal than it already sounds, and it might even be too powerful for a mere n𓄧inth-level spell, making it one of the best you can get at this level. You don't even need to be within reach of the target to cast it. As long as the Bard, Sorcerer, Warloc🦹k, or Wizard can see the target, they can use Power Word Kill on them.
With a single word, this spell causes the target to die instantly as long as they have less than 100🌌 hit points. If they have more, however, this spell has no effect, a slight edge that keeps this let🧸hal incantation from being totally overpowered.
12 💞 True Resurrection 🐈
Come Back To Life With Full Hit Points
True Resurrection allows the caster to bring a dead being back to෴ life, provided they have only been dead for 200 years or less and did not die of old age. The being comes back to life at full hit points and is cured of all poisons, diseases, and curses. If the target had missing limbs they are fully restored♈, and beings that were undead are 'cured' of the undead status.

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This spell works even if a body is no longer present, but𒊎 the target’s name must be known. This is on the bottom of the list due to the fact that many 5e spells restore life to a deceased being, so although it's one of the ninth-level spellꦐs, it's got a lot of competition.
11 Weird
Create Area Damage And Fear
This spell is essentia𝔉lly a more powerful version of Phantasmal Killer. Instead of one target though, Weird affects all eไnemies in a 30’ radius at a range of 120’ from you. Targeted beings must make a Wisdom save or become frightened for the duration of the spell (one minute).
Every turn, the affected beings must pass a Wisdom save or take 4d10 points of psychic damage. The spell ends if the target passes a saving throw. Considering this is 🎶a ninth-le🎃vel spell, the initial effect of being frightened should occur without a saving throw.
10 Prisma🅘tic Wall Or Sphere
Create An Area Of Protection
This spell creates a shimmering multi-colored barrier that can be in the shape of a wall or sphere. You can name beings 🦩to be immune to the spell’s effects at the 🌱time of casting.
The barrier is composed of seven colors: red, orange, yellow, green, blue🔯, indigo, and violet. Each color causes a different effect on those who come into contact with the barrier.
Most of these colors cause 10d6 points of damage, but some cause effects such as being held or petrified. Each layer must be destroyed separately via a specific damage type. Spells that dispel magic do not affect the barriಞer.
9 🌃 Meteor Swarm
Biggest Area Destruction
This✱ is one of the most damaging spells available for spellc𝔍asters, so if a character is inclined to destruction this is one of the best ninth-level spells in 5e. Meteor Swarm allows you to call four meteors to fall from the sky to a designated location within a range of one mile.
The meteors’ impact zones are 40’ in radius and cannot overlap. Those caught in the imp𒊎act zone take 20d6 fire and 20d6 bludgeoning damage; a passed Dexterity save halves th📖e damage received.

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Any flammable materials not being worn or carried by beings in the impact zone are also set on fire. This spell was nerfed in 5e, but it's still one of the most impressive. Previous editions all൲owed the meteors’ impact zone to overlap, creating even more havoc.
8 Mass Heal
Heal Your Entire Party
This is the ultimate healing spell available and one of the best ninth-level abilities in 5e. This spell 168澳洲幸运5开奖网:allows you to heal up to 700 hit points of damage in total to any number of beings. The spell does not require 𒁃touching the recipient of the healing, and has a rang꧋e of 60’.
The healing💫 effect is instantaneous and also cures any diseases, blindness, and deafness affecting a target. Mass Heal would be higher on this list if the spell could be used to cause damage to undead creatures, but unfortunately, it has no effect against them.
7 Astral Projecti🌃on
Traveling Places Without Using Your Body
Astral Projection doesn't actually transport you or your party, but y𝓀our astral o🅘r spiritual forms, hence the name. The physical body left behind doesn't need any kind of sustenance and doesn't age, staying in suspended animation for as long as the spell lasts.
Your astral body is tethered to the physical realm by a silvery cord that helps you find your way back to your bod🌠y. Severing this cord kills you instantly, something that the party needs to keep in mind.