When playing 168澳洲幸运5开奖网:Dungeons & Dragons, there are plenty of ways to approach combat with you𒀰r character. Ranged vs melee, spell🐷 casting or martial — there is a wide variety of ways to put a hurting on your enemies, no matter your play style.

Related: 16💖8澳洲幸运5开奖网:Dungeons & Dragons: Bes𝓰t 5e Modules, Ranked

One addition to D&D that may be added to your game is firearms. Whether your GM allows for flintlock and similar explosive propellant based weapons is up to them, but it can add an interesting extra bit of technology to your fantasy world. 💮If your GM does allow for♔ them, then you may start to ask yourself, what classes are best suited to carry them?

6 Barbarian

A barbarian from the Primal Paths book
Garruk Wildspeaker by Aleksi Briclot

Barbarians have a lot going for them already in the worlds of D&D. It may be a combat-heavy class, but in this case, adding firearms isn't too much of a good thing.

Firearms (in most weapons charts anyway) aren't lightweight. Knowing that, Barbarians can be a good choice to haul around some larger support-based weapons. There are optional Artificer builds that allow the class to build cannons and similar area of effect weapons. 168澳洲幸运5开奖网:Talk to your GM about potentially being abl🌌e to have a similar large firearm to be built for yo𝔍ur barbarian.

They'll almost definitely have the strength for it; plus, it could be an additional and potent-raised option for a class where ranged combat probably isn't the forte. It may not help your rage mechanic, but a barbarian with a cannon or even a gatling-gun-like weapon would be a powerful addition to any party roster.

5 Ranger

Dungeons and dragons eleven ranger on nightwatch in the trees while there is a camp fire below
Arcane Ranger - Players Handbook by Wizards of the Coast

A class whose focus is ranged combat wouldn't be hurt with an option with solid range and impressive power behind it as well. The bow and arrow maybe the bread and butter of the ranger class, but a little bit of variety isn't a bad thing. A rifle or similar long-ranged firearm can be an amazing tool in the hands of a ranger.

Related: Dungeons & Dragons: Idea༒s For Keeping Detached Players Involved

If you go this route, touch bases with your GM to make sܫure the ranger class features that add bonuses to ranged combat also count for firearms. It may not be the most nature-centric weapon to choose from, but you definitely can add some flavor to better allow your ranger to use firearms in game.

4 Fighter

Male Human Fighter holding a sword and shield in D&D
Fighter Class via Wizards of the Coast

The go-to𒉰 martial class. A walking arsenal of weaponry who has mast🌟ered techniques from far and wide. Why not a gun as well? A fighter has plenty of skills that could allow for impressive use of firearms. Notably, the archery or two-weapon fighting styles of combat could add a powerful bonus to your attacks.

Second wind and action surge could allow for more shots fired per round or at least room to reload without using too many valuable actions in combat. Your indomitable skill may even be used to re-roll a misfire on some firea🥀rms too, which always seem to pop up at the worst of times. A fighter with a firearm is a character that wil💦l seem to be almost comfortable on the battlefield.

3 Rogue

A halfling using Blur in D&D
Blur by Dave Greco

As rogue is a class all about stealth, it may not seem like a good idea to carry around a firearm, but sometimes it pays to be loud. Sneaking may be a priority for rogues, but it never hurts to have a back-up for if you get caught somewhere you aren't supposed to be. For those moments, you can't get much more power in one hit than a firearm. Just be sure to have an escape route in mind.

A dagger and pistol is a good ꦓidea for most combat situations, and one that can be backed up easily with two-weapon fighting. But, for assassins, you may look into a🥃 full-sized rifle and talk to your GM about modifications. Who knows, a friendly inventor may be willing to fashion you a scope or even a silencer.

2 Artificer

New_DnD_Character_Class_Artificer
Artificer via Wizards of the Coast

The 168澳洲幸运5开奖网:great inventor class of D&D, who else would you trust with creating firearms? Gunpowder may be dangerous to experiment with, but when used right, you ca♋n get some impressive weapons. As with so many things firearm-based in D&D, make sure to talk to your GM about the limits of how far they want to take technology in your game.

Related: Du🃏ngeons & Dragons: Tips For Playing A🐭s A Firbolg

Once you know your boundaries, artificers are the go-to class for making new firearms. Maybe you can even get the craft down enough to give one to each of your team members, or, potentially even imbue them with powerful arcane effects. Who says technology and magic can't go hand-in-hand.

1 Gunslinger 🎐ඣ

gunslinger holding smoking pistol
Gunslinger by Critical Role

A class made just for firearms. It is Critical Role content, and seeing as that doesn't make it from the core rule books, it may be best to get permission before diving into creating a gunslinger.

If you want to play D&D with a focus on firearms, you can't get any better than this class. The skills and abilities you get at each level are all fine-tuned to make your firearms work better for you and make them more and more unforgiving to your enemy.

The grit points and the inclꦚuded chart of firearm possibilities make fo꧅r a class that is easy to dive into for any player, and it also surprisingly allows for a variety of different play types based on range and skill set.

Next: Dungeons & Dragons🎉: The Best Tools To Come Up With Chara💮cter Names