Summary

  • Clerics are versatile, not limited to healing, and can multi-class for more damage and defense.
  • Each subclass specializes in different roles, offering unique benefits like extra healing, damage, or support.
  • New core books in 2024 brought changes to cleric subclasses, offering upgraded features and abilities.

Clerics are stereotyped as healers in 168澳洲幸运5开奖网:Dungeons & Dragons, and often they don't get a chance to be anything more. In practice, though, clerics can do all sorts of things outside simple healing. In fact, 168澳洲幸运5开奖网:they'♉re one of the game's most versa𝕴tile classes.

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Clerics work great as a💞 multi-class option that takes on damage and defense in addition to having access to some handy spells. The cleric's Domain is what actually determines their ro♕le in the party, and although every version of the cleric has access to healing spells, they are by no means limited to that role.

Updated on December 6, 2024, by Jon Eakin: The release of new core books in 2024 has brought changes to the cleric class as a whole, as well as to certain subclasses. To make sure this list is up to date we've given it a complete overhaul with new information and features to 168澳洲幸运5开奖网:help you build your ideal cleric.

14 🧜 Peace Domain

Strong But Broken

Dungeons & Dragons image showing adventurers at a funeral.
Art by Alexandre Honore

Peace Domain

Source

Tasha's Cauldron of Everything

Main Benefit

Multiple options🦩 for healing more than one ally at a🍌 time.

Signature Spell

Channel Divinity: Balm of Peace

Ideal Feats

Magic Initiate

While not the strongest healer, the peace comain offers several great options for healing allies, including its most powerful ability, Channel Divinity: Balm of Peace. Bal﷽m of Peace allows you to r💯estore hit points to as many allies as you can reach with your movement speed without provoking opportunity attacks.

If you're planning to use this subclass, speak to your DM and do what you can to ad𝔍dress some of the balance issues inherent to it.

Along with this ability, you can create a bond with a number of allies, providing benefits such as adding a d4 to rolls, teleporting, and damage resistance. Unfortunately, the subclass is not well designed and has multiple loophol🔯es open to abuse, making it impossible to rank fairly.

13 Natu๊re Domain

The Natural Divine

Dungeons & Dragons image showing A human Druid casting Lesser Restoration to an ally.
Credit: Martin Mottet.

Nature Domain

Source

D&D Player's Handbook

Main Benefit

Access to 🙈some cantrips normally💃 reserved for wizards.

Signature Spell

Acolyte of Nature

Ideal Feats

War Caster, Resilient

The nature domain isn’t bad. It’s just a cleric instead of a druid. It’s very much 168澳洲幸运5开奖网:like a druid i💛n that you get th🤡e class spells and the ability to control plants and animals, but it is still a cleric sub🧜class. Since druids and clerics have very similar roles as semi-tanky casters, the only reason to pick the nature domain would be if you want to roleplay a cleric or your party needs a dedicated healer.

But if you just need a healer𝔉, there's always circle of dreams druid. The Channel Divinity feature for nature clerics won't be useful very often, and while the other features are interesting, it unfortunately just doesn't make up for a poor Channel Divinity.

12 Knowled💛ge Domain ✨

Knowledge Is Power

Dungeons & Dragons Wizard studying a scroll
Dungeons & Dragons art by Manuel Castañón via Wizards of the Coast

Knowledge Domain

Source

D&D Player's Handbook

Main Benefit

Access to some divination spells.

Signature Spell

Arcane Eye, a seventh-level divination spell.

Ideal Feats

Inspiring Leader, Actor

Knowledge domain is great for clerics who want to provide more utility than combat usefulness. This subclass gives you a lot of useful abilities, including m❀ore languages, temporary experience in skills and tools, the ability 🔯to read minds, and the ability to see through time.

This is a very good subclass for roleplaying, allowing you the sk🧸ills and abiliti﷽es to further the plot and contribute outside of combat to a campaign.

The only real drawback to this domain is the spell🦩 list, which doesn't provide options you're likely to see a lot of use from. For social campaigns, this domain is great, but less so when it comes to combat, so your mileage may varyꦉ considerably between campaigns.

11 Grave Domain 🧸

Dust To Dust

A female Necromancer with dark purple energy coursing through her.
 Liliana The Necromancer by Livia Prima

Grave Domain

Source

Xanathar's Guide to Everything

Main Benefit

Stealing health and sparing allies from death.

Signature Spell

Channel Divinity: Path to the Grave

Ideal Feats

Spell Sniper

The grave domain is about the transfer of vita🎐lity and eradicatin🍎g the undead. While you get spare the dying for free as a cantrip, your next couple of features are all about sensing undead and stealing vitality after death. Nothing too beneficial as far as your place in the party.

Your Channel Divinity ability lets you make an opponent vulner🌌able to the damage of the next attack, and only that attack. It's useful at higher levels when you can maximize the damage of high-level spells.

Grave cerics can cancel enemy critical hits, which is incredibly satisfying to pull ꦿoff, and many other features are g꧙reat too, but Eyes of the Grave is unfortunately so laughably bad that it drags the entire subclass down.

10 🃏 Death Domain

Spiritual Power

Summon Undead by Dallas Williams necromancer raising an undead to do their bidding.
Summon Undead by Dallas Williams

Death Domain

Source

Dungeon Master's Guide

Main Benefit

ಌBonus Necrotic damage and targeting multiple enemies.

Signature Spell

Ray of Sickness

Ideal Feats

War Caster

The death domain is a cleric subclass with a necromancy flavor that focuses much more on dama🎀ge output than healing. You won't find any healing bonuses in this subclass, as it's all about death and negative energy. That doesn't mean it isn't useful. This domain has a spell list you won't find in any other subclass, with spells such as Ray of Sickness, Animate Dead, and Cloudkill.

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This subclass is great for battlefield control.

The most useful ability, though, is targeting two creatures with necrotic spells and cantrips and dealing extra necrotic damage. Death clerics are focused heavily towards offense, meaning you'll lack features that🧜 provide the versatility another subclass might. You still have all the usual cleric spells though, which helps cover this shortfall.

9 𓂃 Twilight Domain

In Darkest Day

A cleric brandishes a glowing mace against a starry background.
Cleric Art by Michael Broussard

Twilight Domain

Source

Tasha's Cauldron of Everything

Main Benefit

Support for visibility, cover, and extra damage.

Signature Spell

Channel Divinity: Twilight Sanctuary

Ideal Feats

Magic Initiate, Spell Sniper

The twilight domain will cover you in just about every situation of the game, but works especially well when in the thick of combat with the melee fighters. You'll be focused on spreading buffs, so this is𝓀 perfect if you like helping your allies shine.

Darkvision might not seem🍒 impressive since so many other characters will have it, but a range of 300 feet is exceptionally good. Being able to share it with your party members means exploring places like the Underdark will be a breeze. Arguably, the spell list is stronger in the early levels than the later ones, but even so, the twilight cleric is one you almost can't go wrong with unless you don't fully leverage the features it offers.

8 🐭 Trickery Domain

Cleric Meets Rogue

Dungeons & Dragons In Imoen, Mystic Trickster by Alix Branwyn, a rogue disables a lock with magic
Imoen, Mystic Trickster by Alix Branwyn

Trickery Domain

Source

D&D Player's Handbook

Main Benefit

The ability to c💖ast spells like Disguise Self and Charm Person.

Signature Spell

Blessing of the Trickster

Ideal Feats

Actor, Observant

The 2014 version of this subclass is another one that is good for non-combat cleric♔s, but that will have more universally useful efཧfects than the knowledge domain. There’s some overlap in class purpose with the rogue class, but the trickery domain has enough unique abilities that it keeps it fresh.

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Clerics of this domain also use some spells from the Illusion and Enchantment schools, can turn invisible, create illusory clones, and you get a bunch of fun spells with plenty of utility. It’s not really what you expect from a cleric subclass, but it’s certainly enjoyable. The 20🌸24 version mostly follows the same spirit, but would probably be considered an upgrade. The Blessing of the Trickster feature is quite different, but constant Advantage on Concentration checks is much better than giving someone else Advantage on Stealth.

You can use the 2014 trickery domain can be used with either the 2014 or the 𓆉2024 cleric, but the 2024 trickery Domain can only be used with the 2024 cleric.

7 🔴 Forge Domain

Forge Your Path

A Dwarf Paladin wielding a shield and ax.
Dwarfhold Champion, by Miguel Mercado

Forge Domain

Source

Xanathar's Guide to Everything

Main Benefit

An ♌even mix of tanking abilities and damage output in the form of paladin and wizard spel🦩ls.

Signature Spell

Blessing of the Forge

Ideal Feats

Great Weapon Master

This cleric subclass has excellent potential. ꦰThe forge domain has a great advantage in that it includes boosts to your armor class and resistance (and eventually immunity) to fire damage, a very common damage type.

You can also turn any regular weapon or armor int𓂃o a +1 weapon or +1 armor, which is very good at lower levels, although less so at high levels when you should reasonably have magic weapons and armor already. As a forge cleric, you'll be at home on the front lines and play almost like paladins, but with the advantage of a cleric's spell list. If you're not sure which of the two classes to go for, forge cleric is the perfect middle ground.

6 Life Dꦛomain

Life Finds A Way

A cleric uses Greater Restoration to heal his companion.
Dawnbringer Cleric, by Lie Setiawan

Life Domain

Source

D&D Player's Handbook

Main Benefit

One of the strongest healing options cur💝rently ava🍸ilable.

Signature Spell

Channel Divinity

Ideal Feats

Resilience, War Caster

The life cleric is the absolute best class for hea൩ling in the entire game, which makes it an excellent choice if you want to throw healing around anytime it's needed. The downside is that it doesn't excel at much else. The 2014 versi൩on is let down by a middling capstone feature that isn't as strong as it first appears, but all the other features are at least fairly good. The Channel Divinity Feature is especially strong, allowing you to heal large amounts very quickly.

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The 2024 version isn't all that different in terms of strength, but it does pull ahead🌸 a little thanks to the capstone feature, Supreme Healing, comes out looking better since it can now be applied to tha⭕t excellent Channel Divinity.

The 2024 cleric can make use of either the 201꧅4 or 2024 life domains, but the 2014 cleric can only use the 2014 life domain.

5 ♐ 🎶 Tempest Domain

Be The Eye Of The Storm

Dungeons & Dragons image showing a warlock casting a storm.
Art by by Joseph Weston.

Tempest Domain

Source

D&D Player's Handbook

Main Benefit

Durable and equally capable of d🐼ealing ample damage.

Signature Spell

Channel Divinity: Destructive Wrath

Ideal Feats

Spell Sniper, War Caster

The tempest domain s🍷ubclass is a very solid pick, offering the versatility you expect from the cleric class overall. Although none of th💮e features are in the conversation for best in the game, they're all generally very strong with no weak links.

That might sound like it doesn't excel, but that consistency means it actually excels almost constantly. Crowd control, area damage, bonus proficiencies, it really does have something for everyone. The crowd control, flight, ꧒and extra elemental damage will make this cleric one who can deal substantial damage alongside other party members while having the ability to maneuver and escape if necessary, pushing enemies away or flying out of range as needed.