Summary

  • Heroism spell provides immunity to the frightened condition, bonus temporary hit points, best cast on others to maintain concentration.
  • Greater Restoration spell cures various conditions, requires diamond as material, helpful against petrification, curses, and ability score reductions.
  • Outer Essence Shard grants sorcerers the ability to end various conditions for free, an excellent choice for condition management in a party.

Conditions, also commonly referred to as status effects, are some of the most troublesome mechanics that your PC (Player Character) can be affected by in 168澳洲幸运5开奖网:Dungeons & Dragons. Whether your character is poisoned by a noxious venom or charmed by a smooth operator,🥃 these afflictions are best avoided🀅 at all costs.

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Unfortunately, you will inevitably miss the trigger for a pressure plate, fail a saving throw against an enemy spell, or otherwise make a mistake that leads to your character suffering from one of these debilitations. When your character's time comes, the following cures may offer respite.

10 Paladin's Lay On Hands

He's Got The Holy Touch

A cleric and a paladin browse books in a library in D&D.
Candlekeep Mysteries Cover Art by Clint Cearley

Paladins gain access to Lay on Hands at their very first level; while Clerics may be the poster child for healing in D&D, Paladins are the ones with a class ability that lets them cure any disease as well as the poisoned condition. In exchange for💟 5 hit points of your Lay on Hands pool, the Paladin cures one disease or ends one poison affecting the target.

The Paladin's healing pool is as large as their Paladin level times 5, and it takes them an action to use Lay on Hands, which is the standard cost for ending any one condition. Lay on Hands only replenishes on a long rest, so it's a good move to always save 5 hit points worth of healing in case your party runs into poison or disease.

9 Keoghtom's Ointment

Apply Liberally

A jar with red seal and rope in D&D.
Keoghtom's Ointment via Wizards of the Coast

This uncommon rarity magic item comes with 1d4 + 1 uses, and like Lay on Hands, it cures any poison or dis⛎ease afflicting the target and requires an action to use. Hoౠwever, it also heals the target for 2d8 + 2 hit points in addition.

The big differenc🐠e here is that the ointment will end the effects of multiple diseases and poisons in the unlikely 🗹case that your PC is suffering from multiple kinds of these conditions. Uncommon rarity consumable items typically go for somewhere around 250 gold though which makes this solution relatively expensive for a low-level party.

8 Lཧesser Restoration

For When You Need To Feel Just A Little Bit Better

A bard with a harp plays for animals in D&D.
Instrument of the Bards by Randy Gallegos

We've talked about curing poison and disease, but what about curing all of the other conditions your PCs might be suffering from? Lesser Restoration is one of the first lines of defense that spellcasting offers us.

As an action, this 2nd level spell ends one disease or condition affecting the target, such as blinded, deafened, paralyzed, or poisoned conditions. This spell's short range of touch does mean that the caster will likely have to get themselves into a hairy situation to help you, so hopefully, you can help them escape danger in return.

7 Heroism

Swallow Your Fear

Elf and other party members prepare to face green dragon in forest
Choose Your Weapon by Olivier Bernard

This first-level concentration spell is often overlooked despite being one of the easiest ways to avoid the frightened condition. In exchange for an action and your 168澳洲幸运5开奖网:concentration, one creature you touch෴ gains immunity to the frightened condition and gains 1d4 + your spellcasting ability modifier temporary hit points at the start of its turns.

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In other words, Heroism will cure the frightened condition of a target already frightened, as long as you maintain your concentration, and the extra temporary hit points are an awesome bonus. Due to the concentration requirement, it's best to cast this spell on someone else because, every time the caster takes damage, they'll have to make a concentration check to keep Heroism up.

6 Greater Restorat♔ion 🌸

For When You Need To Feel A Lot A Bit Better

A gold dragonborn with glowing longsword and shield in D&D.
Nadaar, Selfless Paladin by Aaron Miller

Lesser Restoration's big brother, this spell also requires an action and has a range of touch, but it additionally requires a material component in the form of diamond dust worth 100 gold pieces and a fifth-level spell slot. While its uses can be rather niche RAW (Rules As Written), this is a must-have spell whenever going up against a creature capable of petrifying its opponents.

Greater restoration can also cure charmed, one curse such as attunement to a cursed magic item, hit point maximum reductions, and ability score reductions. Furthermore, this spell can remove a level of exhaustion, and even though all of these effects don't come up as often as conditions like paralyzed and poisoned, they may spell the end of a character's career when they do.

5 ꦿ ♌ Dispel Evil And Good

Like Bug Spray For Monsters

A warlock in red cape emerges from darkness and tentacles in D&D.
Herald of Hadar by Valera Lutfullina

This is a 5th-level concentration spell that requires an action to cast; while the spell is active, undead, fey, fiends, celestials, and elementals have a disadvantage on attacks against you. However, you can choose to end the spell to end the cha✤rmed or frightened conditions on a creature you touch, and this effect can also be used to repel a possession effect fro🌳m one of the creatures listed above.

Like petrification, possession is something that relatively few monsters can use, but when it does come into play, you'll likely be forced to nearly kill your possessed ally to end the effect. This makes them an easy target for a finishing blow from the possessing creature or one of its allies, so you better be prepared.

4 Heal

Get Up Soldier

A red potion poured by hand with black fingernails in D&D.
Potion of Healing by Pauline Voss

For a sixth-level spell slot, heal returns 70 hit points to a target within 60 feet while also removin꧅g blindness, deafness, and diseases. While it might be costly spell slot-wise, this is one of the better healing effects in the game as it returns more hit points than most c♑reatures can deal in a single turn.

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Ending blindness, deafness, and diseases that the target is suffering from is the cherry on top of this spell. Still, it's an important line of text to remember as blinded and diseases can often be more harmful than missing a few extra hit points.

3 Heroes' Feast

Nothing Like A Full Belly Before A Battle

a feast with fishbowls, business, and the xanathar
Xanathar, Guild Kingpin by Kieran Yanner 

No spell is a better example of the quote "By failing to prepare, you are preparing to fail"; though it may be sixth level and cost 1000g, this spell is an absolute godsend at high-level play due to the frequency with which PCs will encounter the frightened condition. Heroes' Feast does require that your party has an hour and ten minutes to ready themselves, however, the benefits are enormous.

Up to twelve creatures who consume the feast this spell creates gain the following benefits for 24 hours: immunity to poisoned and frightened, advantage on Wisdom ✨saves, and a hit point maximum increase of 2d10. Wisdom saving throws are yet another commonlꦐy encountered roadblock at high levels by the way, and extra hit points for everyone will always be useful.

2 🍷 Breastplate Of Balance

Perfectly Balanced, As All Things Should Be

red dragonborn in inn eating meal with candles
Jaded Sell-Sword by Randy Vargas

Remember what we said about ending conditions typically costing an action? Well, magic items are one way to get around this cost. This rare quality✨ breastplate comes with 4 charges, and as a bonus action, you can spend two charges to cast Lesser Restoration.

Seeing that this magic item is from the Book of Many Things, this is a clear-cut case of power creep; nonetheless, players like🅷 powerful options, and the majority of characters who can use this 𓄧set of armor are martials anyways. They need all the help they can get to keep up with spellcasters.

1 Outer Essence Shard 🐻

It's What's On The Outside That Matters

A human mage conjuring magic between his hands in D&D.
Chaos Channeler by David Palumbo

If we stick to the rules as written, this 168澳洲幸运5开奖网:rare magic item only has a one-in-four chance of ending conditions, but your DM (Dungeon Master) will likely be kind enough to grant you the condition-ending property if you ask nicely. Keep in mind too that only sorcerers can use this item though, sꦬo in a party with a sorcerer and no true support class, this is the perfect recipient for a shard.

A shard with the lawful property can end the charmed, blinded, deafened, frightened, poisoned, or stunne🔯d conditions on the wielder or a target within 30 feet every time you use a metamagic option. This is a massive buff to any sorcerer lucky enough to find one as it allows the character to end conditions almost entirely for free, so good luck convincing a DM to put one in a game near you.

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