Magic items are, arguably, some of the best items in 168澳洲幸运5开奖网:Dungeons & Dragons, but they're often hard to come by. When you do run across one in a campaign, then you need to be careful because it might have a curse that makes the benefits of it null. Defective magic items, however, aren't necessarily cursed, but they also may not work as intended.
Whether that's because they've been damaged in some way or the enchanter wasn't that great is up for debate, but defective magic items can be incredibly fun. The chances of experiencing these defects may be low, but when they happen, they are undoubtedly, amusing.
10 ജ Boots Of Ever-Speed 🉐
Like your standard Boots of Speed, these a🍨llow you 𓄧to activate the haste effect to move faster on and off the battlefield. However, these defective Boots of Ever-Speed have a 1d12 chance that once activated, the boots will not let you stop running until you crash into a wall or other barrier.
Perhaps their enchanter cut some corners or was distracted while casting, but these boots will force you to run into an object to stop them if you fail your roll. The damage taken is 168澳洲幸运5开奖网:up to the Dungeon Master, but unless it's a spiked wall, it shouldn't be more than a few d6s.
9 ⛎ Ro♌be Of Useless Items
The Robe of Useful Items is 168澳洲幸运5开奖网:filled with useful items, like a lantern, steel mirror, rope, gems and gold, potions of healing, and more. The Robe of Useless Items is very similar to the Robe of Useful Items, but the enchanter was working on a budget and couldn't make the "useful" part of the enchantment work.
Maybe it holds a ring of time travel that only lets you travel forward in time by one second. Or, perhaps the Robe of Useless Items, like its useful counterpart, holds some magical animals, but instead of doing as you command, they immediately begin to do t൩heir own thing.
8 Rod Of Alertness 💟
A traditional Rod of Alertness allows you to increase your perception and even cast a few spells. The defective R🐲od of Alertness does the exact same thing, except that as long as you are within 15 feet of it, you will be unable to sleep.
Try as you might, the Rod of Alertness wants you to stay alert, and unfortunately, your perception and passive perception drop significantly when you're asleep. Realistically this won't do any damage and might even end up being helpful if you're trying to stay on watch during the night, but you will have to be a fair distance from your group. Too long without sleep and you can start suffering points of exhaustion.
7 ♑ Amulet Of The Holy 𓆏
The Amulet of the Holy is a bit of an interesting choice and will absolutelyꦬ out your Paladins, Warlocks, and Clerics for just how much they believe in their Deities and their causes. The Amulet of the Holy is a holy symbol that will regularly change its form into the holy symbol for the god of whoever is the most devout in a 25-foot radius.
This could be interesting if you're trying to track down a cult hideout, but if you're just expecting your standard holy symbol, you're certainly going to be in for a surprise if it ever changes when you're not looking. Of course, when it's not a holy symbol for your Deity, it won't work for your spells anymore, so keep a close eye on it!
6 Pot𒁏ion Of Combustible Gaseous Form
Similar to your standard potion of Gaseous form in 5e, this defective potion functions almost the same. Instead of turning into the standard gas-like form that w🐻ould allow you to travel freely for as long as the potion lasted, this version will turn you into a combustible gas.
Theoretically, it still works the same as your regular potion, but this version makes traveling around as a gas infinitely more dangerous if you're wandering around torches and sparks. You might take some fire damage if you break out into flames, but so will everything around you, so this potion has some ups and downs if you plan carefully.
5 ♈ Dwarven Thrower Hammer ꦑ
The Dwarven Thrower Hammer is a fun one because it functions like your standard magic Dwarven Thrower. Only Dwarfs can attune and experience its benefits, and generally, the only ones who will take on this magic item are the dwarfs who end up in 168澳洲幸运5开奖网:a lot of melee combat like Fighters.
However, the Dwarven 𒁃Thrower Hammer is different, not because it has a slightly different name, but because this defective mag🍬ic item has a bit of a fun result if you roll a natural one. On a nat one, the hammer will throw the dwarf wielding it at their target instead.
4 Thieves Key 💙
The Thieves Key is a must-have magic item if you're a master thief; if you're a novice, though, you might want to wait until you're better at your criminal passions first. This key allows you to break into any lock, assuming you pass a specific DC check (likely set by the Dungeon Master).
This would be lower than your standard lock pick check, and you don't risk breaking your lock picks if you fail. However, if you fail the DC check, the key will begin to shriek and wail loud enough for anyone in a radius of 4d6 feet to hear.
3 Ring Of Shooting Star 🐭
The enchanter on this item took the name slightly too seriously before realizing their mistake and belatedly trying to fix it. The discerning factor between this and the non-defective item, Ring of Shooting Stars, is the 's' at the end of it.
While this defective magic item does the same thing as its multiple astral body counterpart, the Ring of Shooting Star has a 1/100 chance to attract a shooting star to wherever you are so long as the ring is equipped and attuned. The chances of being hit by a meteor are low, but they're never zero, especially with this ring on.
2 Bardic Shaving Ki🌌t ⛄
The Bardic Shaving Kit is a must-have for any presentation-reliant class that relies heavily on Charisma. Part of having a good presentation is being well-kept, and Bards know this well, hence the Bardic Shaving kit. It's one-time use only, but if you make a successful shave with this magic item (Performance DC 15), you gain a +1 to Charisma.
Th💙e unintentional defect in this kit is that if you fail your performance check, you nick yourself while shaving and lose one Charisma. On a natural 20, your charisma is boosted by two; conversely, on a natural one, you lose two points.
1 Clothing Fit For A Lord ꧑ ﷽
If you know the story of the Emperor's New Clothes, then the Noble's Garb item will be a tale as old as time for you. When you're holding or looking at them, the Noble's Garb looks like your standard nobility wear - exceedingly fancy and impractical for most adventuring situations.
If you don't have a noble background and put them on, you'll gain a temporary +2 to deception and persuasion rolls. If you do have a noble background, however, they will immediately turn invisible to everyone except for you.