Summary
- Shake up your dungeon prep by adding humanoids who inhabit the space, complicating party decisions and interactions.
- Create a dynamic environment by utilizing lair actions to make the dungeon itself a formidable foe without the need for a traditional bad guy.
- Consider incorporating hostile plants, beasts, spider webs, water hazards, lava, and crumbling structures to add variety and challenge.
While dungeons play a big role in 168澳洲幸运5开奖网:Dungeons & Dragons, sometimes Dungeon Masters (DMs) find themselves drawn back into using the same bag of tricks when it comes time to prepare one for a group of players to explore through. Mimics, traps, puzzles. They are some of the more used opti♓ons in a dungeon.

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However, sometimes you need to think, in this instance, a little more inside the box. A dungeon can hold many natural hazards that slow parties down or halt them altogether. From environmental hazards to things that wouldn't be odd to find in one of these structures, here are some other things to spring loose on your players.
8 Humanoids
Of the humanoid monsters and species, goblins are often found lurking around the halls and rooms that make up a dungeon. But that doesn't have to be the only kind of humanoid your party uncovers. Perhaps the dungeon is very much lived in, not some abandoned place the party can take from freely.
What's so hazardous about that? If these humanoids aren't outright hostile, it can be that your party has to consider what they do within the walls. Do they want to set off an effect that could kill the people living here? Are they going to make escape harder? Just having your dungeon be a shared space can make things more complicated.
7 𝓀 Lair Actions 🥀
Part of the arsenal of 168澳洲幸运5开奖网:many a legendary monster or bad guy is that they can rely on the surrounding space to be their lair and to take their own actions against the party. While that's an effective way to deal with players, there's something else you can consider.

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Let the biggest obstacle in the space be this dungeon and its♈ actions, no bad guy is required. There are many different lair actions. From thick fog obscuring the path or passage ways changing and altering themselves, making players more turned around and lost, this gives your space life and turns the dungeon into a character.
You can look thr🎃ough the Monster Manual and pick some lair actions, or you could instead create your own list to use in this case.
6 Hostile Or Poisonous Plants 🥀 🐽
While carnivorous plants are nothing new, have you considered using something similar in your Dungeons &✤amp; Dragons campaign? This can take the form of actual monsters. In Tomb of Annihilation, there is a monster called an Assassin Vine, which is just one killer plant in the whole of D&D.
But it doesn't just have to take the form of monsters. If your party is trapped in a dungeon with no food source and decides to eat a poisonous mushroom, or gather and use a toxic flower to make potions, your party could be dropping like flies without any interference from a bad guy.
5 Beasts
Depending on the lore of your dungeon, much like having humanoids residing in one of these places and causing complications, you can have the same happen with beasts. It can even be a bigger part of a quest. However, these are fewer monsters set in your dungeon like a tra♔p would be designed to take out your party.
Think instead about creatures who would make a dungeon a home and why. Is there an angry mother bear stalking the dungeon looking for its baby? Are insect swarms just buzzing around their natural habitat? Not everything has to be deadly by design, but could turn fatal if your party isn't careful.
ꦡDoing something like this can give your party more options than just fighting the thing in their way. This option works well fo🀅r parties that enjoy roleplaying above combat.
4 Spider Webs🌳 ও
Don't think of a little spider making webs in your home, think of driders and phase spiders, medium or bigger creatures leaving behind these medium or bigger webs. There are many different reasons to🐎 use webs in your dungeon.
One is as 168澳洲幸运5开奖网:difficult terrain for your players. It will slow them down, and in some cases, trap them and they have to figure out a way around or through the webbing. The other, however, is an alarm system. Creatures, not just the spiders that have left the webs behind, can see the movement and know there's something, or someone, worth devouring on the other end.
3 Water
Small bodies of water pose little to no threat, especially to an adventuring party. But a lot of water can turn deadly quickly. You can have a large pool in the middle of your dungeon ജfilled with monsters or hostile creatures.

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Or the water c🥂ould be the threat itself. Your party could get locked into a room that is steadily filling with water. The water could be toxic, threatening your party in another way. Or you could have a room a water elemental has turned into a watery grave.
2 Lava
On the other side o𒁏f the spectrum, instead of filling a room with water, you could get so much use out of lava. Of course, some of t🧸he same scenarios could be even more deadly, but even a pit of lava your party can fall into poses a huge threat and makes every dexterity-based check mean so much more.
You could also be dealing with an eruption that threatens to bury y🐎our party with smoke, ash, lava, or magma depending on their location at the time. When a substance that is this deadly is unleashed on the party, they have to think and act quickly to keep their lives and limbs.
1 Crumbli𒅌ng Structures
One of the most underrated things you can do is to have the dungeon collapse around your players. Between needing to dodge massive📖 stones, outrun falling debris, or make reckless leaps and bounds across floors that are falling away to nothing, using the building to be the 🦄biggest threat is very powerful and believable.
This can even reveal problems that otherwise wouldn't have been an issue. Just take lava as an example; the party could have had no problem entering the space, but when they wanted to leave, bricks fell away, revealing that this dungeon was in the middle of a volcano. Whether alone or in combination with other crises, buildings falling to ruin pose a very credible threat.

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