Summary
- Aquatic adventures in Dungeons & Dragons can be some of the most memorable experiences for players, with modules set in uncharted waters offering unique opportunities for exploration.
- When setting up encounters for aquatic settings, it's important to be prepared and do research. Knowing about common and interesting inhabitants, such as Kuo-Toas and Merrows, can help create engaging encounters for your game.
- From lowly fishmen to ancient aberrations, the deep waters hold horrifying enemies in Dungeons & Dragons. The most powerful and feared of all is the Kraken, a gargantuan monstrosity that can pose a challenging and deadly threat to even the highest-level parties.
Aquatic adventures, whether they be on a ship, underwater, or even in the elemental plane of water, can be one of the most memorable adventures in 168澳洲幸运5开奖网:Dungeons & Dragons. Many modules are set around exploring uncharte🌜d waters, and🔜 they are one of the favorite biomes for players to experience.

Dungeons & Dragons: The Perfect Species To Pla💮y In An Aquatic Campaign
Is your party going to spend a lot of time in and around water? These races will thrive in suc𓃲h a D&D campaign.
Setting up encounters for aquatic se♕ttings might require a lot of preparation and research. But knowing some of the most common and interesting inhabitan꧋ts of these biomes can help you come up with various encounter ideas for your game.
Updated on February 11, 2025, by Lucas Olah: If you're looking for more creatures for an aquatic setting, whether they are sailors, water-based creatures, or monsters that linger beneath the surface, D&D has you covered. In fact, these monsters were updated by the 2024 Monster Manual, which means they're even stronger, so you can throw them in your players' path. Time to see what changed with the monsters that were already here and add a few extra choices so you have more options.
22 Merfolk
Under The Sea
Monster |
Challenge Rating |
---|---|
Merfolk Skirmisher |
1/8 |
Merfolk Wavebender |
6 |
Not every monster needs to be an enemy. If you want to have underwater civilizations, the basic Merfolk works perfectly to be🐬 the 'commoner' of your story, though a group of them can still be a challenge for loꦏw-level characters.
They also have a CR six variant, which🧜 allows them to hit harder and have access to some spells that relate to water, ꦏsuch as Control Water, so they don't need to be just weak minions or commoners during the adventure.
21 Kuo-Toa
With Weird Gods
Monster |
Challenge Rating |
---|---|
Kuo-Toa |
1/4 |
Kuo-Toa Whip |
1 |
Kuo-Toa Monitor |
3 |
Kuo-Toa Archpriest |
6 |
Kuo-Toas are small fish-like amphibious humanoids that used to live in c𒆙oastal areas, but human settlements drove them deeper into the ground. Because of this, your party is 🐬likely to find them in isolated coastal caves or underground bodies of water.
With their low stats and CR, these creatures are not a real ch🌠allenge in small numbers. But their cult-like behavior and their different variants make them a real threat even to mid-level parties at higher numbers, especially now that we have more options between the low-CR Kuo-Toa and the high-CR Arch💯priest.
20 Bullywug
From The Swamp To The Sea
Monster |
Challenge Rating |
---|---|
Bullywug Warrior |
1/4 |
Bullywug Bog Sage |
4 |
Though Bullywugs are officially related to swamp area❀s, humanoid frogs easily fit aquatic adventures, so you have an interesting option here with the Bullywug Warrior and the sage varian🐼t for a stronger monster.
They're Fey and thus escape fr𝕴om conditions that affect humanoids. The sage, in particular, is relatively strong thanks to their free use of Ray of Sickness. They can also𓆏 make a weapon attack on the same turn.
19 Sahuagin
Sea Raiders
Monster |
Challenge Rating |
---|---|
Sahuagin Warrior |
1/2 |
Sahuagin Priest |
2 |
Sahuagin Baron |
5 |
A perfect option for lower levels is the Sahuagin. These underwater raiders can be quite ruthless and command sharks to do their bidding, so you can add them as minions for the battles to come. They also have an advantage a𒐪gainst people who are hurt, so they get deadlier as the fight goes on.
They can go to the surface, too, so they're not exclusively underwa🦹ter (the sharks are, though). They will need to submerge after a few hours out of the water, but your players will probably not worry about their well-being.
18 Harpy
Beware The Song
Monster |
Challenge Rating |
---|---|
Harpy |
1 |
Sailo🐻rs tell legends about t༒he irresistible songs of the harpies and the many seafarers who have succumbed to a grim end once the singing starts. Harpies are iconic monsters in many works of fiction, and they make for challenging and memorable encounters in your D&D game.

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Why yes, you DO recognize those characters.
Although they only have a CR of one, if your players fail to resist their luring song, an encounter with harpies can become extremely dangerous. Harpies are great monsters for low to mid-level pa♛rties, but with some adjustments, they can even be used against higher-level characters. For an even more aquatic flair, try homebrewing sirens from the harpy stat block; just replace their flying speed with swimming speed.
17 Pirate
Hoist The Colours
Monster |
Challenge Rating |
---|---|
Pirate |
1 |
Pirate Captain |
6 |
Pirate Admiral |
12 |
Unless you want things to go underwater, pirates are a𝔉lways a likely encounter to appear, whether they're part of the story or just one of the most likely random encounters to happen at sea. They're all very charming, too, as they can trigger this condition often.
If your party is already strong enough to dea🍒l with the basic pirates, the high-CR variants can cause significant damage, especially now that pist🍨ols are more common among NPCs with the 2024 version of the manual.
16 Merrow
The Fishermen Become The... Fished?
Monster |
Challenge Rating |
---|---|
Merrow |
2 |
Mer🐠rows are the classꦍic fish people in D&D, even before 5e. These large monstrosities hunt lost sailors, attack and capture ships with their fast swimming speed and their large harpoons, and are a constant threat in any aquatic campaign.
Even though they are mostly an enemy in the early game, t🌳hey can still be used very𒉰 effectively at high levels as minions for stronger monsters. T🌟hey can separate weaker party members with their harpoon attacks and make player characters more vulnerable to more dangerous enemies.
15 Sea Hag
And They Thought There Wouldn't Be Witches At Sea
Monster |
Challenge Rating |
---|---|
Sea Hag |
2 |
Hags ar𒈔e one of the most popular monsters to fight against in D&D, so why would you not use them just because the adventure is at seᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚa? After all, they have an aquatic variant in the form of the Sea Hag.
It's not the strongest Hag out there, but with a CR of two, you can be quit🍸e thꦚe nuisance during the adventure's beginning and maybe even use her for the party's first boss fight if they haven't had one already.
14 Deep Scion 🦋
The Price To Survive
Monster |
Challenge Rating |
---|---|
Deep Scion |
3 |
Terrifyin🔯g though they may be, deep scions were once ෴regular humanoids that carried out normal lives. They come about through an ancient and well-guarded ritual known to powerful deep-dwelling beings who offer a life of servitude to souls lost to the sea in exchange for preventing them from drowning.
Unfortunately for those who take this deal, the li🔜fe of servitude they're offered is nothing like the life they claimed before.
Over the course of the ritual, those who become deep scions completely lose themselves to th🧸e worship of their underwater masters. So much so that they physically transform into slimy creatures with tentacles for hair and consider this new form their true body, as opposed to the shape of their old life that they maintain the ability to take on.
Deep scions act as the eyes and ears of the ancient abominations they serve b𒁃y resuming their old lives as if nothing had ever happened. However, when called upon to act by their new masters, these creatures take pleasure in carrying out their orders, even if it comes at the cost of the ones they held dearest in their previous lives.
13 Water Weird 💎 ♋
Face Water Itself
Monster |
Challenge Rating |
---|---|
Water Weird |
3 |
Water weirds are a fun challenge, especially if you want to take your players by surprise. They're basically 𝓀a sentient water spout, and can fight as long as they're connected to their source, which means that disconnecting them is a good strategy for the players.
This fight is extra fun if you manage to have it underwater, as the Water Weird just blends with the surrounding water, becoming invisible in the process. Not to mention that fighting underwater is ha𒁃rder in itself.