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Clerics in 168澳洲幸运5开奖网:Dungeons & Dragons are the lifeblood of most adventuring parties. They heal everyone when thꦿey're low on hit points and they can bring them back to life if they perish. And, depending on your Dungeon Master (DM), they may be doing those things a lot. But how should you build your cleric?

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Well, that depends on the type o𒈔f cleric you want to play. The 2024 Player's Handbook has updated a lot of things at the heart of creating a cleric. This guide will not only go over the changes to clerics, but al💎so how best to build one with the 2024 ruleset.
Cleric Highlights
Most players are drawn to clerics because of their healing abilities. Although there is a lot a cleric can do, and not all of their abilities are about healing, it is what they are most known for and, usually, most needed for. While other classes have access to healing spells, none do it better than a cleric.
However, that's not all there is to this class. They can bolster their own defenses with access to some of the best armor. This makes them able to handle their own in a fight. Not to mention their ability to deal damage.
They have power over the undead, who will flee from a cleric's Turn Undead ability. And they can deal extra damage to any enemy thanks to Divine Spark and Blessed Strikes. So, on the surface level, most people only think of them as healers, which is fine. But you'll know that they have a lot more they can do t𒊎han jus🃏t cast Cure Wounds.
Differences In The 2024 Player's Handbook
Everything changed in one way or another for clerics. Of the changes, one of the biggest and best of the 2024 Player's Handbook rules is that clerics' Channel Divinity can be used more often thanks to an increase in how many they can use per long rest. It also changes in that all clerics get two options for Channel Divinity immediately.
Feat Name |
New To 2024 PHB |
Feat Description |
---|---|---|
Divine Order |
Yes |
|
Channel Divinity |
Yes |
|
Sear Undead |
Yes |
|
Blessed Strikes |
Yes |
|
Divine Intervention |
Yes |
|
Improved Blessed Strikes |
Yes |
|
Epic Boon |
Yes |
|
Greater Divine Intervention |
Yes |
|
These are all mostly positive changes. One change to the class that might fall on a player's list of cons is to Divine Intervention. Before, it allowed you to ask your god for aid in any way that was needed. However, you'd have to roll to see if your god would deliver.
However, with the change, Divine Intervention can't fail at tenth level. It can, however, have unexpected results at 20th level, as this aid now arrives through 168澳洲幸运5开奖网:the Wish spell, which can be tricky if yo♓u aren't asking for a certain list of t🥀hings.
Spellcasting was not included in the table above of feats as this will be explored in greater depth further down.
Subclass Highlights
Another big change is that in the 2014 Player's Handbook, players chose their subclass at first level. Now, clerics will wait until they hit their third level to make their choice, like many other D&D classes.
There are four options, Life Domain, Light Domain, Trickery Domain, and War Domain. This sees a reduction from seven Domains in the 2014 rules, leaving off 168澳洲幸运5开奖网:Knowledge Domain, 168澳洲幸运5开奖网:Nature Domain, and 168澳洲幸运5开奖网:Tempest Domain clerics.
Life Domain
When people think of clerics as healers, this is it. This is the subclass most focused on healing. The different feats allow you to restore even more hit points by different means.
Disciple Of Life gives you a set number that you can add to healing done, which increases as you level up. Preserve Life gives you a pool of hit points equal to five times your cleric level. So it goes. People who want to ensure they are healing allies for as much as possible will want to pick 168澳洲幸运5开奖网:the Life Domain.
Light Domain
168澳洲幸运5开奖网:This subclass focuses on protecting allies and burning everything around you with fire or radiant damage. When it comes to protecting, you have an ability called Warding Flare that can give disadvantage to an enemy who is attacking a target within 30 feet.
But when it comes to damage, you also always have certain spells prepared, like Fireball. You know, the one damaging spell everyone makes jokes about? In fact, Corona Of Light benefits from you using attacks that deal fire or radiant damage. This is for the player who wants to both support friends as well mess bad guys up.
Trickery Domain
The 168澳洲幸运5开奖网:Trickery Domain cleric for the players who want to sow chaos across the battlefield. The highlight of this class is its Invoke Duplicity, which allows you to conjure an illusion of yourself to aid in combat. You can move them independently of yourself and u𓄧se them to♊ do several things.
Casting spells, swapping places with you, even healing you or nearby allies. These are fun clerics to play as, because, although you can still use them to be great healers, they let you get away with mischief too.
War Domain
This is for the cleric who wants to be fighting alongside their party. While it's wise for some clerics to stay out of the fray, or at least on the outer edges of it until needing to rush in and help get someone back up, 168澳洲幸运5开奖网:War Domain clerics thrive in the throes of combat.
You gain access to spells that either damage or help you embolden your strikes. In addition to that, you can help yourself and others land attacks that would have otherwise missed, an𒆙d you gain an extra attack as a bonus action. Who said it was smart to go for the healer first?

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Best Species Options
Any species, of course, can be 168澳洲幸运5开奖网:a cleric, but some options synergize better. Of the 2024 Player's Handbook species, those include orcs and aasimar.
168澳洲幸运5开奖网:Orcs are a tanky option that also benefits from Relentless Endurance, which allows you to stay at one hit point when you have dropped to zero. 168澳洲幸运5开奖网:Aasimar have th🍰eir own healing ability called Healing Hands, giving you one more source to pull from in terms of helping your allies regain hit points.
Outside of the 2024 Player's Handbook species are goblins and fairies. 168澳洲幸运5开奖网:Go♛blins have a better chance of escaping situations they shouldn't be in, which is helpful for clerics trying to get to fallen friends without being knocked out themselves. Fairies can fly, which alone makes 🥃them f🎃ast and able to navigate difficult terrain or situations to do the same thing.
Best Stat Placements
You should always put your highest stat in Wisdom when you build a cleric. This is what your spellcasting ability is based on, as well as a number of different feats. After that, your second and third choice will differ based on your cleric Domain.
Subclass |
Stat Priorities |
Why? |
---|---|---|
Life Domain |
|
Constitution will give you a higher maximum hit point pool. Charisma will help increase your saving throw modifier. |
Light Domain |
|
Your main priority is your Wisdom modifier, as it's the base of all your abilities. After that, let your backstor🅷y chꦓoices and playstyle inform your stat placement. |
Trickery Domain |
|
Charisma might bail you out if you plan on being deceptive, which comes with the territory of this Domain. Constitution will keep your health high when that deception fails. |
War Domain |
|
As stated above, Consitution will aid your hit points. The choice between Strength and Dexterity comes down to which types of weapons you'd like to use and what type of combatant you'd like to be. |
Best Spell Options
Clerics have a large number and variety of spells, and choosing which spells to prepare each day is always half the battle. After all, you might think about leaving Lesser Restoration behind so you can bring a damagi♍ng spell only to get into combat and realize the monster has an abilitꦚy that is paralyzing everyone.
That's to say, you'll probably run into instances where you can't have everything you want or cover every base, but this guide will help you with providing some key options for damaging spells, aid and healing spells, as well as speꦜlls more typically aimed at roleplay.
Spell Type |
Spell Name |
Spell Level |
Description |
---|---|---|---|
Roleplay |
Detect Evil And Good |
Level One |
While some of these are situational, they are important parts of a cleric's spell rotation. Even if you don't ke💯ep these on you all the time, you'll want to add them to your prepared list plenty of times. |
Detect Magic |
Level One |
||
Calm Emotions |
Level Two |
||
Zone Of Truth |
Level Two |
||
Speak With Dead |
Level Three |
||
Sending |
Level Three |
||
Dispel Magic |
Level Three |
||
Damaging |
Sacred Flame |
Cantrip |
These are some of the best damaging spells available to clerics at early levels but continue to make a difference in battle even at higher levels. |
Toll The Dead |
Cantrip |
||
Guiding Bolt |
Level One |
||
Spiritual Weapon |
Level Two |
||
Spirit Guardians |
Level Three |
||
Aid and Healing |
Spare The Dying |
Cantrip |
Even at higher levels, these healing spells are key to your healing and helping your team. Some come in handy while your team is up but injured, while others will bring them back to life or protect their bodies until they can be brought back. |
Bless |
Level One |
||
Cure Wounds |
Level One |
||
Healing Word |
Level One |
||
Gentle Repose |
Level Two |
||
Lesser Restoration |
Level Two |
||
Mass Healing Word |
Level Three |
||
Revivify |
Level Three |
||
Greater Restoration |
Level Five |
Spells like Cure Wounds and Healing Word get better versions that become available to you. In this case, those are Mass Cure Wounds and Mass Healing Word.
Don't leave the first level spells behind! These are still vital as you can cast them with any of your available spell slots. Mass Cure Wounds and Mass Healing Word can't be cast at anything below their spell level.

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Best Starting Equipment
All classes only have two options when it comes to starting equipment. You either get cold hard gold or you get a mix of items that will help you set out on your first adventure. For clerics, that's a set of armor, a weapon, a shield, your holy symbol representing your god, and a Priest's Pack.
This is fine of course, especially the shield, which you should always keep, even if you don't intend to use it in every battle. For weapon, a mace or handaxe will be some of your best options that won't clash with your shield. For armor, a breastplate won't have the as high an Armor Class (AC) as half plate, but it won't give you disadvantage on Stealth checks, which often gets parties in trouble.
When it comes to things like kits and packs, the Herbalism Kit should be at the top of your shopping list as this not only has a Healer's Kit as part of it but also allows you to make Potions of Healing and antitoxin. Brewer's Supplies is also a backup choice as it will allow you to detect poisoned drinks and brew antitoxin as well.
Best Feats And Backgrounds
Many feats can help you on your journey, and your campaign setting can even influence which ones you pick up. But here are some of the best overall feats for a cleric.
Feat Name |
Why This Feat? |
---|---|
Athlete |
This will not only get you out of dangerous situations but help you get to allies that need you. |
Durable |
This will give you advantage on death saving throws which, as the cleric, yeah, you shouldn't die. Plus you can heal yourself without burning spell slots. |
Fey-Touched |
Not only can you increase your Wisdom, if needed, but you also gain a new level one spell and Misty Step, which can help you escape if your health is low or quickly get to an ally about to die. |
Inspiring Leader |
You can give your party temporary hit points before heading into combat. |
Skill Expert |
This will give you an ability score increase, a new skill proficiency, and expertise, helping you be a bit more well-rounded in terms of ability checks. |
War Caster |
You will be able to maintain concentration more often than not, plus you can lash out with spells when you take an opportunity attack against a foe. |
Weapon Master |
You get to use 168澳洲幸运5开奖网:the mastery trait of any weapon you use. |
Then there is which background you want or will work best for you. Some backgrounds work better for certain domains than others. Sailor is a great option for War Domain clerics, while Wayfarer benefits Trickery Domain clerics much better.
Background Name |
Why This Background? |
---|---|
Acolyte |
This frees up your skill choices by giving you Insight and Religion. |
Farmer |
This will give you skills outside of your allowed choices as a cleric, plus a Healer's Kit. |
Guard |
This gives you two important skills plus different weapon choices and manacles for taking foes prisoner instead of killing them. The gaming set is great for Trickery Domain clerics too. |
Guide |
This will give you Stealth as a skill, which is always a weak point for clerics. It will also let you choose druid spells thanks to the Magic Initiate feat. |
Hermit |
This gives you the Healer feat and frees up your class skill choices by giving you proficiency with Medicine and Religion checks. |
Best Multiclassing Options
Just like with feats and backgrounds, some multiclassing options work well for some cleric Domains and not others. Below are some combinations to consider.
Multiclass Options |
Who Should Pick These? |
Why These Classes? |
---|---|---|
Barbarian |
War Domain clerics and oꦐther clerics looking to be martial fighters. |
|
Bard |
Clerics looking to buff party members. |
|
Rogue |
Trickery Domain clerics. |
|
Druid |
Clerics looking for more spell power. |
|

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