Being a DM means leading an entire campaign and setting up adventures and encounters for your players. A lot of people really enjoy being the DM for their Dungeons & Dragons group because it means they get to really flex their creative muscles and build the most 168澳洲♉幸运5开奖网:fun and enjoyable 🎶experience for their players as t🎀hey guide them through an epic adventu🍎re across the landscape.

Related: 10 Hints In D&D That A DM Should Never G💙ive A Party

But, before players can get on their journey, the DM has to figure out how to start the adventure. Some pre-made D&D adventures set up the entire thing and already give the DM a starting place while other DMs prefer to come up with their own starting point. Since D&D has been popular for so long, many of them have been used over ꩵand over throughout the years and ha🐲ve become a little bit of a cliché.

To see 10 of the most cliché ways to start your D&D campaign, keep reading!

10 In A Tavern With𒁃 A Mysterious Stranger ♛

By far, the most cliché way to start a D&D campaign is by having your players all in a tavern together. There, most DMs have a mysterious stranger in the corner call them over and give them a dangꦬerous quest but promise that they'll be rewarded handsomely if they return saf๊ely after completing it.

This setup is one that's fun and easy, which is why it's so popular. The fact that it's a little bit of a D&D cliché doesn't necessarily make it bad, just one that gets used all the time because it's so easy to use and customize. Pl✱us, it gives players a way to get into their 🉐characters and a lot of freedom at the start of the campaign.

9 🔜 By Giving Everyone Amnesia

Having everyone in the party wake up somewhere𓃲 with amnesia and absolutely no idea where or who they are or how they got🅘 there is an interesting way to start a campaign. This is great for the DM because it gives them a lot of control over their story, but it doesn't leave a lot of room for the players to control their character early in the campaign.

This setup can be used for a lot of campaigns, making it one that can be pretty popular. It's definitely a good one for DMs that are playing with a group of new people♏ because it gives them an in-game excuse to struggle to remember their stats and wha🥂t items do without checking.

8 By Having The King Summon The Players ꦚ ▨

Many D&D campaigns involve all the characters going on a quest of some sort, to retrieve an item or defeat a monster. Being called into♐ the king's quarters in order to be given a super speci💞al quest for his majesty is definitely an easy setup that has been used a lot over the years.

Related: 10 Armo🃏rs In D&D That A DM Should Never Give A Party

This is another one that can be used in a lot of ways for a variety of campaigns, making it a popular one. It's another example of starters that may be cliché, but are still really good and fun if the 🐲DM uses it right and builds off of it in an interesting way.

7 ജ In The Middle Of A Battle

Starting a campaign in the middle of an epic battle is a good way to geಞt the campaign off to an exciting start. But this starting point is one that does🌱n't exactly set the campaign up for a lot of long-term fun.

Depending on the characters in the party, there might not be any reason for the campaign to keep going after this battle is done. How many of the characters would realistically stick around and🍌 go on an adventure together after the battle is over? For a short campaign, this can be fu🌸n but it's not one that always works for a long time.

6 ꦫ Everyone Is Part Of The Same Caravan 🍨

An importan𒉰t part of setting up any campaign is finding a reason for the characters to be together. Having all the characters in the same caravan is an easy way to do that and it gives the players a little wiggle room to set up a backstory for their character.

This campaign starter is one that 💃may be a little bit of a cliché, but that doesn't make it a bad one. It's easy to make your campaign go wherever you want from there and it 💜lets the players have some fun in the early parts of the campaign without the DM controlling the narrative too much.

5 After A Massive Shipwreck 🐼

Some DMs like to start their campaigns off with something huge happening. Starting the campaign off with an eve💛nt like a shipwreck that leaves the entire party stranded somewhere together is a quick way to force them to end up in a specific locat🅷ion.

Related: 10 Successful Character Builds In D&am൲p;D For Advanced P💟layers

This starting point can be fun because it starts the campai꧒gn off on a high point and it sticks all the characters together in the same place with no way of drifting off course. But, having the characters experience the shipwreck would be a lot more fun and wou🔯ld give the players more freedom to control what's going on early in the campaign.

4 They've All🅠 Been Arrested

A fun way to start a campaign is to force all the characters in a party to be together in a sticky situation right from the start. One popular way that a lot of DMs choose to do this is by 💧having all the characters get arrested together. Then, the players are forced to try to figure out how to get out of that predicam𓂃ent.

While this cliché campaign starter is one that's fun, it's also another example of one that doesn't give the players a lot of room to control their character or their situation. And, like the battle one, it's one that doesn't give the characters a reaso♏n to stick together after they escape.

3 At A Festival Before Things Go Horri🐼bly Wrong

This campaign starting point is a little bit o💛f a twist on some of the others. Having everyone at a fun festival in their local village is a fun way to bring the cha🦄racters all to the same place and give the players a way to control their characters early in the campaign.

Related: The True Oౠrigins Of 🥀D&D's 10 Most Bizarre Tropes

Having everyone at a festival or party, then having something go horribly wrong may be a bit of a cliché way to start a campaign, but it's definite🍨ly one that 🍌can be a lot of fun. Plus, it helps players right from the start.

2 Everyone Is In The Same Jail𒁃

This campaign starter is basically a combination of a𒀰 few other cliché campaign openings, but it's also one that can be a lot of fun for a DM that wants to try out something different.

In this starter, everyone in the party has been put into the same jail together. This forces all the characters to be in the same place, but players have some leeway in that they can decide why their character is there and how they're going to act. DMs ha🅺ve to🌊 be careful with starters like this because they need to give the characters a reason to stay together after they break out.

1 🗹 Everyone Works For And Is Guarding The King

For this slightly cliché starter, all the characters in the party are together because they're working for the king or another high-up figure in the world of the campaign. They're all together because they're protecting this figure, either🔜 on a journey somewhere else or in the castle.

This is a pretty open-ended one because it gives the DM a lot of room to decide how the adventure will play out and it gives the players room to rol🔯e-play and make up a story for thei⛎r character.

Next: 168💞澳洲幸运5开奖网:10 most p𓆉owerful monsters from D&D history