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168澳洲幸运5开奖网:Dungeons & Dragons is one of the most iconic and popular tabletop RPGs of all time, blending puzzle-solving, role-playing, and combat in a single free-form game that can be structured by a DM based on a party's tastes.
While combat in D&D's fifth edition has a significant well of depth, for new Dungeon Masters and those that tend to put the focus on puzzles or social scenarios, it can be quite difficult to keep combat fresh, engaging, and in some cases, difficult. So to help Dungeon Masters that have difficulty planning their combat encounters, these are several tips to help enhance fights in your campaign.
Monsters Can Strategize
One of the surefire ways to make combat in D&D lackluster is to make it predictable. Similar to how a party of adventurers will often strategize within a combat encounter, monsters aren't obligated to attack a party head-on like mobs in a video game, and a DM c🥃an have different types of꧑ monsters employ strategies based on their nature.
Forꦺ example, while beasts and animals may simply lash out and attack whatever is closest to them or the last creature to attack them, a group of Kobolds may aim to keep their distance from the party.
Additionally, the strategies and methods used by enemies can help to convey their experience or intellect. While less experienced monsters may try to fight off the party's barbarian in a losing effort, a seasoned foe may possess the foresight to know to target a party's healer as soon as possible or retreat when the tide turns against them.
Monsters Are Capable Of Performing Various Actions
One element of combat that many newcomers to D&D tend to overlook whether they're players or a DM is the full range of actions that can be performed in combat. In addition to being able to attack, cast spells, and use special features and abilities, players and monsters are capable of performingꦕ other basic actions.
Actions such as Help, Hide, Disengage, and even the ability to replace an attack with a grapple are often overlooked for monstersꦏ, despite the fact these options are available to nearly any monster that players may encouꦐnter.
This means that if monsters are having difficulty landing hits on certain party members, they may try using the help action, or if they're looking to use the element of stealth, they may try taking advantage of the hide action in combat much like a party's Rogue. Even if a party had already dealt with a given monster type such as a gang of goblins, a secondary goblin encounter could be shaken up through the heavy use of a certain type of action like Help or Hide, making it feel entirely different from what a party may have already experienced.
Incorporate Different Environments
The setting of an encounter can greatly alter how a party may approach dealing with their foes, especially if difficult terrain or other hazards are present. While difficult terrain such as brambles or treacherous rocks ಌcan force players to more actively account for their𒐪 movement, hazards can offer unique pros and cons to deal with.
For example, if a party is dealing with a hill giant on the side of a 🐟mountain, the presence of a steep cliff may cause players to focus on alternative means of dealing with their foe, potentially aiming to lure the monster close to the cliff before pushing it and making the most out of potential fall damage. Alternatively, theﷺ uses of brooks, rivers, ponds, or other bodies of water can not only help break up parts of a battlefield, but also serve as an obstacle or asset to account for when strategizing.
Monsters May Have Specific Objectives
While many new DMs will often have any and all monsters do what they can to kill others in combat, not all monsters need to be aiming to bring down a party. By having alternative objectives that monsters are trying to achieve in combat, players will need to think of different strategies outside of protecting themselves and taking down the closest monsters.
For example, some monsters may simply be trying to break into a stronghold the party was hired to protect, or perhaps monsters are trying to get away with a valuable treasure or item in the party's possession. These types of encounters can cause players to think differently about how they use the tools at their disposal when trying to prevent a monster from fleeing or entering a key location.
Monsters May Have Magic Items
It's no secret that Dungeons & Dragons is filled with unique and potent magic items that adventurers can find in their travels. One way that can really spice up a combat encounter is to provide a key foe in an encounter - such as a bandit leader or the captain of a group of hobgoblins - with a magic item.
As adventurers often have access to several magic items, it makes sense that other creatures that could be encountered in the wild may have a magic item or two as well, especially items of more common rarities. Not only can these magic items provide a monster with a unique edge that players will be unlikely to expect, but they can also provide further incentive for players to defeat their foes as to obtain additional assets in the form of newly gained magic items.