Baldur’s Gate: Descent Into Avernus is a sprawling, high-stakes 168澳洲幸运5开奖网:Dungeons & Dragons campaign that takes adventurers from the crime-ridden streets of Baldur’s Gate to the fiery depths of the Nine Hells. Running this adventure requires balancing intrigue, moral dilemmas, and epic battles while keeping players engaged in a world of war machines, fiendish bౠargains, and desperate heroism.

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Wꦓith its unique setting and nonlinear storytelling, Dungeon Masters must adapt to p꧋layer choices while maintaining the tension of a descent into damnation. These tips will help enhance roleplaying opportunities and ensure your journey through Avernus is as immersive and unforgettable as possible.
7 Have Players Invested In The Cities 𝓀
Either Elturel Or Baldur’s Gate
168澳洲幸运5开奖网:Descent into Avernus is called as such due to Elturel being pulled into the hellish realm, with the players having to do what they can to rescue the city and the Baldur’s Gate officials trapped there. If the players lack any significant connection to either of these pla🍎ces, then the main hook is lost for the party to journey into the Nine Hells to begin with.
Work with your players so they have a real interest in saving the city, at least if their characters aren’t the lawful-good heroic type. Something as simple ಌas spending their childhood in Elturel will give them a reason to care, even if they choose not to interact with all that many NPCs while in the city.
6 ♓ Use The Dark Secret 👍
Hell Is Worst For Someone With Regrets
The Dark Secret is a background option for the players that is shared by ಌthe entire party. They all share a dark bond from a previous misdeed that ties them together, not only tightening up the group, but also giving you a lot to play with while in Avernus.
Of course, the Dark Secret is only as entertaining as both the Dungeon Master and the players are willing to make it, but it can still be enjoyable for parties that roleplay a little. Action-oriented players will st🐭ill enjoy the nod to their dark past, even if that nod doesn’t make their moral compass waver.
5 Add So🌞me Friendly Faces In Avernus
Some Parties Enjoy The Break
This will vary significantly depending on your group (as most things do), but you may notice that, 168澳洲幸运5开奖网:while in Avernus, everything wants to kill you. That is completely on-brand for a place that is meไant to be hell, but it can be exhausting for certain groups that like to break up the action now and again.

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This doesn’t mean that Avernus should be a walk in the park or anything like that, and true friendly NPCs should be scarce. Still,꧂ having friends in hell can go a long way in making the journey fun, and you could even have the players meet popular characters like Karlach before the events of Baldur’s Gate 3.
4 ཧ Have Fights Be Meaningful
Give Them Hell
All the mercy you wish to show your players sh🥃ould be reserved for the early levels of the campaign, particularly at the fabled Dungeon of the Dead Three. While the whole campaign is meant to be d𝕴ifficult, you want your players to at least see hell before you slay them all.
Once the party makes it to Avernus, all bets are off. The fights at this p💯oint need to be the meanest they can be, with creatures being particularly ruthless, since that is what the party will expect: this is hell, everything hates you, and fights will hurt.
3 Use Both Demons And Devils ไ
The Whole Fiendish Spectrum
While the Blood War happens all throughout the Lower Planes, its main stage is Avernus. As such, players can expect to be in the middle of countless conflicts between 168澳洲幸运5开奖网:Devils and Demons when exploring t𒊎he first layer of the Hells, often needing to cho꧙ose the lesser evil to move forward.

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Unless you need the campaign to be fairly short, you should use both sides of the Blood War to give unhol꧋y life to the setting, letting players fight, interact, and even side with the denizens of Avernus. Both Devils and Demons have a lot to offer, and there is even room for a few Yugoloths to tempt the players with shady deals.
2 ꦅ Use The Warmachines To Their Full Extent
Both For And Against The Players
Any power you give the players is one you can easily take away, so don’t be afraid of handing the party the ability to ride a hellish Warmachine꧅ for a while. The feeling of mowing down enemies with ease is not somethin🐓g you always come by in Dungeons & Dragons, and it can speed up travel when you don’t want to bother with it.
As a hellish device, there is a cost to using them: the Soul Coins. These coins house souls inside of them, and the Warmachines consume them for power; their screa🍬ms of anguish are audible several feet around the device, and good-aligned players might choose to free the soul before it is consumed by the machine to ease someꦜ guilt off their shoulders.
1 Let꧙ Players Express Themselves ꦡ
They Are The Main Characters After All
While Descent Into Avernus has several e꧒ndings, choices to make, and paths to take, a lot of them can feel dangerously close to a railroad. This isn’t bad on its own, with a lot of players preferring a few clear choices rather than unlimited foggy freedom, but sometimes a spark of creativity comes along that not even the desig🦩ners of the adventure module could predict.
In those moments, remember that, while the module has its outcomes for the story, it is your st🌺ory when you are running it, and you are free to make as many changes as you see fit. The players might choose to stay in hell, and spend the rest of their campaign delving deeper into the layers rather than aiding Elturel, and that is their choice to make (and yours t♕o allow).

- Original Release Date
- 1974
- Player Count
- 2+
- Age Recommendation
- ♎ 12+ (though younger can play and enjoy) ꦿ
- Length per Game
- ꦯ 𓆉 From 60 minutes to hours on end.
- Franchise Name
- ⛦ Dungeons & Dragons 🌌
- Publishing Co
- Wizards of🐓 the Coast
- Brand
- ༺ 🍌 Dungeons & Dragons
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