The 2024 Player's Handbook for 168澳洲幸运5开奖网:Dungeons & Dragons has, of course, made many big and small changes to t𓄧he beloved tabletop game. One of those changes comes in the form of which species are ready to be created as soon as you pick up the sourcebook.

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While there are species that everyone would expect to see, such as humans, there are also some additions to the starting lineup that might come as a surprise. This list will cover each species that players can pick from in the 2024 Player's Handbook and which species Dungeon Masters (DMs) can start using for NPCs in mass.

10 Aasimar

Species Traits

Description

Celestial Resistance

  • Resistance to radiant and necrotic damage.

Darkvision

  • You can see in dim light and darkness up to 60 feet.

Healing Hands

  • You can heal someone for as many d4s as equal to your proficiency bonus.

Light Bearer

  • You know the Light cantrip and use your Charisma to cast it.

Celestial Revelation (At Level 3)

  • You choose one of three transformations, gaining different bonuses for each.
  • You deal additional damage when you hit someone with a weapon or spell.

1♛68澳洲幸运5开奖网:Aasimar have been in the Fifth Edition 𝔉of D&D as a playable species since Volo's Guide To Monsters was released. But, compared to the last Player's Handbook, aasimar were nowhere to be found. That is not the case in the 2024 sourcebook.

Aasimar are in this core rulebook and have seen changes. There are no subspecies to pick from. The rul𓂃es, instead, leave it up to you how you showcase that celestial might. Do you sparkle with a pristine, heavenly aura? Or have you fallen from grace in some way? The sky is literally the limit to how you shape your aasi♏mar.

9 Drꦬagonborn

Species Traits

Description

Dragon Ancestry

  • Choose which kind of dragon you descended from.

Breath Weapon

  • An attack in a cone or line based on your Dragon Ancestry choice.

Damage Resistance

  • You gain resistance to the same damage type as your Dragon Ancestry.

Darkvision

  • You can see in dim light and darkness up to 60 feet.

Draconic Flight (At Level 5)

  • As a bonus action, you gain flight for up to ten minutes.

As their name suggests, 168澳洲幸运5开奖网:dragonborn are descended from Dragons, and the lore given about them in this s꧙ourcebook does an excellent job of skirting around the bard seducing the Dragon cliché as a potential reason this species even exists. The power this species holds when compared to others is their Breath Weapon, a gift from 🐻their ancestors before them.

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Unlike other species﷽ that may have you select a subspecies, you will instead choose the tone of your scales when creating your dragonborn character. Thi🍬s determines what damage type you will dish out but also have resistance to.

The ancestry ꦑoptions you can choose from are black, blue, brass, bronze, copper, gold, green, red, silver, and white.

8 Dwarf

Species Traits

Description

Darkvision

  • You can see in dim light and darkness up to 120 feet.

Dwarven Resilience

  • You have resistance to poison damage.
  • You have advantage on saving throws to avoid or end the poisoned condition.

Dwarven Toughness

  • When you create your character, and every time you level up, you gain one extra maximum hit point.

Stonecunning

  • You gain Tremorsense for ten minutes, but you must be on a stone surface to gain the benefits.

Strong as the mountain is exactly what dwarves are, especially going based on their lore as written in the 2024 Player's Handbook. One welcome change to picking a dwarf as your character is that they now have a walking speed of 30 feet as opposed to 25 feet of movement.

Another massive change is that both the 2014 and 2024 Dwarf share Stonecunning as a feat, but instead of giving yo🥃u a bonus to History 🅺checks made in regard to stonework, you now can gain Tremorsense for ten minutes.

7 Elf

Species Traits

Description

Darkvision

  • You can see in dim light and darkness up to 60 feet.
  • Drow instead have a range of 120ft.

Elven Lineage

  • You choose from drow, high elves, and wood elves. Each has their own benefits.
  • You choose your spellcasting ability from Intelligence, Wisdom, and Charisma.

Fey Ancestry

  • You have advantage on saving throws to prevent or end being charmed.

Keen Senses

  • You choose a proficiency in Insight, Perception, or Survival.

Trance

  • You gain the benefits of a long rest after four hours, during which you are conscious.

Elves have, just as they always have had, a lot going on. A big part of that is when you pick your elven lineage. There are only three, and they should look familiar if you've played an elf under the 2014 ruleset. Those three you can choose from are the drow, high, and wood elves.

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When you pick your lineage, you will gain some bonuses plus spells that are uni🏅que to each classification of elf. They also share four other common traits and feats. As an example, no matter which lineage you choose, all elves enter a trance instead of needing a traditional long rest.

6 Gnome

Species Traits

Description

Darkvision

  • You can see in dim light and darkness up to 60 feet.

Gnomish Cunning

  • You gain advantage of Intelligence, Wisdom, and Charisma saving throws.

Gnomish Lineage

  • Choose between a forest or rock gnome. Both give you access to two spells.
  • Rock gnomes are also able to create a tiny clockwork device.

168澳洲幸运5开奖网:These small humanoids are back and, like the elves, will have you select a lineage. But🀅 for gnomes, there are only two to choose from instead. Those being the forest or rock gnome. Gnomes, no matter their lineage, are described as secretive and clever.

And, depending on which li🃏neage you choose, you gain access to two spells. For forest gnomes, those are Minor Illusion and Speak With Animals. For rock gnomes, the spells are Mending and Prestidigitation.

5 Goliath

Species Traits

Description

Giant Ancestry

  • Choose one of six boons that you can use a number of times equal to your proficiency bonus.

Large Form (At Level 5)

  • You can become a large humanoid for ten minutes.
  • While large, you gain advantage on Strength checks.
  • You also increase your movement speed by ten while large.

Power Build

  • You have advantage on any ability checks to end being grappled.
  • You count as large for your carrying capacity.

Here’s hoping you enjoy picking the lineage of your character because go𝔍liaths have a list of six to choose from. These choices are all based on the different giants that are featured in Dungeons & Dragons.

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In order, there are the cloud, fire, frost, hill, stone, and storm ancestries to pick from. Each of them award their own boon and you can use that boon a number of times equal to your proficienc🌟y bonus. This feeds into the lore well, as your character is descended from great giants who, themselves, were powerful forces of nature.

4 Halfling

Species Traits

Description

Brave

  • You have advantage on saving throws against or to end being frightened.

Halfling Nimbleness

  • You can move through a space when occupied by someone who is one size larger than you.

Luck

  • When you roll a 1 on a d20 Test, you can reroll instead.
  • You must take the new dice roll.

Naturally Stealthy

You can take th𒀰e Hide action eve🍌n when only behind someone of a size larger than you.

These lucky and brave small humanoids, while cherishing their communities, also can't help but want to explore. Especially, you know, if you're picking a halfling to be your adventurer of choice. While classified as a small creature, they also see the same buff as dwarves and gnomes, gaining 30 feet of movement.

But the highlight of choosing a halfling has to be their Luck🎀 feat. This prevents you from ever rolling a critical fail, a one on a d20. This is for all d20 Tests, which means this applies to ability checks, attack rolls, and saving th🌞rows.

3 Human

Species Traits

Description

Resourceful

  • After a long rest, you gain Heroic Inspiration.

Skillful

  • You gain proficiency in one skill of your choice.

Versatile

  • You gain an Origin feat of your choice.

Humans. What's there to say? Just kidding, there is still some lore revolving around the species that we all play as in our real life. Though in the lore at the top of their section, the wonderful Wizards of the Coast do remind you that, in comparison to other, longer-living species, we don't have as much time to use.

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Fun. But they made up for it by giving humans Heroic Inspiration. The other feats that humans start out with are pretty strong, such as Versitile, which allows you to pick any Origin feat. And💎, along with Skillful, that means you start with a feat and a skill proficiency of your choice.

2 Orc

Species Traits

Description

Adrenaline Rush

  • You take the Dash action as a bonus action.
  • When you do, you gain temporary hit points.

Darkvision

  • You can see in dim light and darkness up to 120 feet.

Relentless Endurance

  • When you would be reduced to zero hit points, you instead retain one hit point.

If you played under the 2014 ruleset, you may have been expecting to🤡 see half-orc listed. Wrong! Well, not wrong, just not anymore, as instead you caꦰn choose to be an orc as your species. Orcs are described as being determined and well-equipped to travel the planes.

They only have three traits, and one of them is Darkvision. Like who doesn't already have Darkvision? But both Adrenaline Rush and Relentless Endurance make it so that these three feats do more for your character, thanks to their strength and utility.

1 Tieflings

Species Traits

Description

Darkvision

  • You can see in dim light and darkness up to 60 feet.

Fiendish Legacy

  • Choose one of three legacies, each of which grants their own bonuses and three spells each.
  • You choose your spellcasting ability from Intelligence, Wisdom, and Charisma.

Otherworldly Presence

  • You learn the Thaumaturgy cantrip.
  • You use the same spellcasting ability as you choose with your legacy.

Last, but certainly not least, there are the tieflings. While aasimar have a con𓆉nection to the Upper Planes, tieflings instead have a blood bond to t👍he Lower Planes. How poetic that assimar are the first listed species and tieflings are last. Coincidence?

Like some of the other species, you can choose your Fiendish Legacy, and there are three options. Those are abyssal, chthonic, and infernal. (Do not ask me how to pronounce ch🧜thonic). Much like the elves, your legacy grants you bonuses when yo🅷u pick it, at third level, and again at fifth level.

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