Homebrewing in 168澳洲幸运5开奖网:Dungeons & Dragons is a way for dungeon masters to interactꦏ with the mechanics of the game to create unique creations and lore-specific creatures and items. Since D&D has a list of terms and a consistent sꦡtyle guide with rulings, it's easy to look for existing stats for inspiration.

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Sometime﷽s this takes the form of swiping an entire stat block and changing the creature or magic item's name, but other times, a single ability can be applied to an entirely new idea. Although there are thousands of abilities and effects across Fifth Edition, som♉e are far more appealing than others.
10 🌳 💞Rotting Fist
Mummy
168澳洲幸运5开奖网:When a mummy hits a player with the Rotting Fist attack, they become cursed and will slowly lose hit points over the c🐓ourse of days until they reach zero. While this can be cured with a Remove Curse spell, it is a way for a creature to still be a threat long after they have been defeated.
By adding a꧙ lasting effect to monsters, it creates an opportunity for players to problem-solve outside just hacking and slashing a zombie to bits. It also adds utility to spells that might otherwise not get prepared as often or gives an excuse for players to spend their wealth of gold on a spell scroll.
9 ꦕ Blindsight
Sense
One of the more underutilized senses you can give to monsters, blindsight allows creatures to see without eyes, giving them a full range o⛎f vision, even in darkness and for invisib♛le objects. It can be a surprise to a sneaking rogue when the sightless creature unexpectedly turns in their direction and begins to snarl.
This can give a creature a distinct advantage on battlefields in complete darkness, adding unique elements to combat that players don't often get to experience. It can also act as a storytelling tool, providing context for a monster's behavior ✨or env⛦ironment, and can clue players into creative methods of dealing with them.
Tremorsense and Truesight work similarly, depending on the aesthꦉetic you are looking for.
8 𒐪 Boon Of The Night Spirit 💦
Epic Boon Feat
Epic boons are options for high-level players at 19th level and above, giving them access to abilities t💃hat make them even more unstoppable than they already are. Creatures or NPCs with just one of these boons as their primary ability can make them stand out as a force to be reckoned with.
The Boon of the Night Spirit is an especially i🌸nteresting choice, as it grants the ability to become invisible as a bonus action, and get resistance to damage while in dim light or darkness. This is a perfect ability for a stalker character, who has mastered the shadows and forces players to consider light sources during 💖an encounter.
7 Possession 𒅌 ღ
Ghost
Ghosts have the option to possess players, acting mechanically exactly as you'd expect, taking control of their body and speaking through them. While they don't get access to special class abi✃lities and spells, this allows for unique role-playing opportunities that onl🀅y work with this exact scenario.

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If the possessed player is willing to work with you, you can even hide the fact that they are possessed from the rest of the party, having the player continue to roleplay with that knowledge in mind. You can also put this ability on a cursed sentient magic item, attempt💟ing to wield itself through creatures that attune to it.
6 Tree Stride 🏅
Dryad
Dryads have a limited form of teleportation that allows them to move between trees, stepping into one and out of another within 60 feet of it. While not as useful as unbound telep♎ortation, it can be far mo꧅re interesting as both a way to signal a creature's lore and vibe while giving players an understanding of its limitations.
For instance, a creature that can appear out of patches of moss gives players a new focus during encounters, looking for growths and perhaps dis🔥posing of them to limit the creature's mobility. This option is also available as a spell for players, and a simple rewording can change the focus to soil, brick walls, or sources of water.
5 𝓡 ⛦ Coven Magic
Hags
168澳洲幸运5开奖网:Hags in groups are more dangerous than a sꦜingle hag for more reasons than just more combat actions and health pools to worry about, but each one gains access to new spells while within 30 feet of another. This idea is a wa🌟y to make packs of monsters or grouped enemies have an additional level of difficulty beyond just making numbers bigger.
For example, a group of tribal hunters might get a bonus to their tracking skills a♋nd Survival tests while within sight of each other, feeding on their combined senses. This mechanic could also work with multiple swarm creatures, able to combine their strength by multiplying their numbers and gaining the ability to engulf creatures.
4 Restoration ꦬ
Naga
Much likeꦡ a Lich regenerates into their spirit jar, or a De💟va returns to their home realm if killed, a naga simply comes back to life in 1d6 days where it was slain. This type of restoration can be a way to surprise players who are celebrating the defeat of a villain or monster who ends up causing chaos again only days later.
This ability on its own can serve as a plot hook or a 🐽campaign's main conflict, where the party must discover a way to permanently suppress a creature or BBEG that refuses to die. Nagas specifically will stay dead if Dispel Evil 💜and Good is cast on their remains, but you can change this to a more complex ritual or a harder-to-obtain spell.
3 �👍� Sense Magic
Chuul
A unique sense that is inherently not magical, a Chuul can sense the location of magic within 120 feet of itself, specifically the use of spells and magical abilities. A perfect abilit𝓡y for creatures that hate magic or a group of mage hunters, this will always be useful against an adventuring party prone to magic use.

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Once the party discovers how a creature or NPC is tracking them, they can use this sense against them, casting a spell on a tr🤪ap that lures their trackers🎃 into it. You can also swap a "magic" sense with whatever you want, such as metal, humanoids, objects native to other planes, or anything that fits into the lore of your homebrew.
2 ♈ജ Inscrutable
Sphinx
Of𒅌ten, players will use Insight tests as a lie detector, attempting to determine if the NPC in front of them is attempting to swindle, cheat, or steal from them. A Sphinx gets around this with a trait that makes creatures unable to use magic to𝕴 detect their thoughts, and Insight is more difficult to glean useful information.
Inscrutable is perfect for NPCs or creatures that are especially charismatic or wise, making their intentions mysterious and often confounding, forci🎃ng players to rely on trust or cold, hard facts. A more tangential use of this trait is on powerful magic items, which are too mysterious even for the effects of the Legend Lore spell.
1 𒀰 Glyph Of Warding
Spell
168澳洲幸运5开奖网:Traps in dungeons and caves usually take on familiar forms, such as a pitfall of spikes or swinging axes, but can interact in more creative ways when applied as a spell. The effects of Glyph of Warding specifically have multiple options, giving players a way to punish thieves or trick patrollinꩵg creatur🍷es.
Any trap that is cast as a spell makes dungeons more interesting as players have more ways to interact with them other than a rogue poking the ground with a stick. Casting De🗹tect Magic might reveal its location, or be completely invisible unless touched, and force the party to change their tactics while exploring.
It also gives Dispel Magic a clear use outside of combat, wh🐟ich is usually just a way to remove debuffs and ongoing e🅺ffects.

- Original Release Date
- 1974
- Player Count
- 2+
- Age Recommendation
- 12+ (though younger can play and ♓enjoy) 𓄧
- Length per Game
- From 60 minutes to hours on end. 𒁏
- Franchise Name
- ꧒ Dungeons & Dragons
- Publishing Co
- Wizards of th♐eꩲ Coast
- Brand
- Dungeons & Drago🧸ns 🤪
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