168澳洲幸运5开奖网:Dungeons & Dragons is a game filled to the brim with magic items. While players often focus on🧜 the most powerful or destructive items they can find, in addition to legendary and rare artifacts, the game is home to a wide range of simpler and more mundane common magic items.
However, even though many common magic items lack strategic benefits and offer fun flavor over practicality, several common magic items can offer significant benefits to a party. If a DM is looking for rewards and bonuses for their low-level party that won't break the game, these are the best common magic items available in D&D's fifth edition.
Updated on March 16th, 2023, by Kristy Ambrose: Not every single magical item in the D&D library has to be of legendary quality, but on the other hand, there are so many common magical items in D&D 5e that their appearance gets mundane after a while. Don't let their frailty or low value lead you or your character astray. The following list of magical items is here to remind adventurers to keep their eyes peeled and lanterns lit so they know better than to sell or drop it when one of the following common bits of wonderful junk falls into their inventory. Many of the following items, being of relatively low quality, can only be used once or have limited charges, which makes them even more valuable, in a way.
8 Medal Of The Meat ♕Pie 😼
That's exactly what it is, and this bit of common magical jewelry even smells like fresh pastry and roasted meat. That is, until the character uses it, after which point it loses its magical qualities and becomes little more than a keepsake. It's an addition from Critical Role - Call of the Netherdeep, and is also considered a wonderous item.
The medal functions the way real food would in the sense that it restores hit points; 2d4+2 temporary hit points to be exact, and unlike real food, it's intended to be used during combat. A common magic item but a lifesaving one if used at the right time.
7 Hat Of Wizardry 𓃲
As the name would suggest, a Hat of Wizardry is a common magic item from 5e that is exclusive to characters of 168澳洲幸运5开奖网:the Wizard class. First and foremost, a Wizard attuned to this item is capable of using it as an arcane focus to cast their spells. While this is solid, the Hat of Wizardry's primary appeal is its ability to allow a Wizard to cast cantrips that they don't know.
As an action, an attuned character can make a DC10 Aracana check, something that should be quite easy for most Wizards to pass. If the Wizard at hand succeeds this check, they can choose any Wizard cantrip of their choice and cast it. Though this ability can only be used once per day, it is incredibly flexible as the Wizard spell lis🅷t is home to over tꦿhirty cantrips.
Whether a Wizard is looking to utilize a key utility cantrip that they don't normally have access to or capitalize on a foe's weakness through a cantrip of a certain damage type, 168澳洲幸运5开奖网:a Hat of Wizardry can be a great reward for a party's low-level Wizard.
6 𒀰 🎐 Earring Of Message
Recently included in the adventure module, Critical Role - Call of the Netherdeep, an Earring of Message can effectively function as a party's magical walkie-talkie. Toting five charges and regaining 1d4+1 of these charges every dawn, a creature wearing this ring can expend a 168澳洲幸运5开奖网:charge to cast Message as an action.
While Message is a cantrip, it's only available to Wizards, Sorcerers, and Bards, making this bit of jewelry one of the best magic items in 5e to lacking characters of these classes. It allows characters to communicate from up to 120 feet away, this can be a great option to keep a party informed and up to date with information when scouting ahead.
5 Masquerade Tattoo🌠
Tasha's Cauldron of Everything introduced several types of magical tattoos that can offer an attuned character with a wide range of benefits based on the type of tattoo at hand. Even though they're fairly common, a Masquerade Tattoo can be a great asset to any character, providing them access to m🐟agic regardless of their class.
Once a character has attuned to the ink of this tattoo, not only can they shape how it appears on their body, but it may be used to cast Disguise Self once per day. While this flexible spell can be used to mꦡove about without arising suspicion, the Masquerade Tattoo allows even martial characters like Fighters, Rogues, and Monks to access it, improving their utility.
4 🥀 Boots Of False Tra♕cks
An item that seems like it was designed for certain classes like Rangers and Rogues, this is one of those handy items in both solitary and party campaigns. The Boots of False Tracks were introduced in Xanathar's Guide to Everything, and only humanoid creatures can use them, making their use a bit more situational.
These boots allow the wearer to disguise their tracks as another humanoid creature of about the same size. It's not just a tool for the wilderness, either, as this ability can prove invaluable in an urban environment if someone is being tracked by the authorities or wants to intimidate someone following them.
3 Clockwork Amulet 🧔
A Clockwork Amulet is a deceptively useful item powered by magic from the Lawful Neutral Plane of Mechanus. If a creature makes an attack roll while wearing this amulet, rather than rolling a d20, they can instead automatica🐽lly gain the result of a rolled ten.
While this ability can only be used once per day as it recharges at dawn, in the hands of a character with a substantial modifier to attack. If a party has determined a foe's armor class, a Clockwork Amulet can allow a character to automatically hit their foe, providing substantial reliability when in a pinch.
2 Moon-Touched Sword 💮
Though it may not seem like much at first glance, a Moon-Touched Sword is an incredible benefit for any low-level character of a 168澳洲幸运5开奖网:martial class such as a Fighter or Barbarian. Taking the 🌞form of any type of sword from a Rapier to a Greatsword, as long as a Moon-Touched Sword is unsheathed, it provides bright light in a fifteen-foot radius and dim light in an additional fifteen feet beyond that. A weapon that can double as a torch already makes it one of the best c💞ommon magical items in the D&D 5e library.
The sword 💦has other benefits. If a low-leveled martial character is going to face off against a creature that is⛦ resistant or even immune to bludgeoning, piercing, and/or slashing damage, there is little to nothing that they can do to damage the said monster. By simply being a magic item, the slashing or piercing damage dealt by a Moon-Touched Sword is automatically magical, allowing characters who may have been otherwise unable to damage particular foes more viable in combat against them.
1 𒈔 Glamerweave
This is a certain kind of fabric, and depending on the details of the adventure of the whims of the Dungeon Master, it can make up just about anything. It's most common as clothing, however, and a favorite among any class that needs extra protection in close quarters or a penchant for changing their appearance or location.
The wearer can use a bonus action to create a moving pattern within the cloth, which can be handy when trying to hide or just impress and distract. An uncommon version exists that responds to Persuasion or Performance rolls based on the player's Charisma, so this is a magical item that a Bard would appreciate.