There's a lot to consider when playing your character in 168澳洲幸运5开奖网:Dungeons & Dragons. What alignment are they? What tools do they use? Do they have a silly accent? Of all these options, combat only adds more decisions to be made, especially if you're focused on action economy.

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The best use of your movement, action, and bonus action can make or break an encounter for your party. It's never a fun time to see someone going back to an empty character sheet after a goof in combat. One part of combat that players often forget about is their free action. While it can't be used for as much as the full-blown action 168澳洲幸运5开奖网:or bonus action, the proper ಞuse of it can make each of your turns that much more p💯roductive.

10 ꦡ Communicate With Your Team

D&D 5e Adventuring Party Scaling CLiff
Strixhaven Adventuring Party via Wizards Of The Coast

It may seem basic, but it never hurts to ♑forꦐget that your party may not be fully aware of everything you and your character know.

A free action mid-combat is a solid time to communicate vital information to your party members. Highlight an enemy's weak spot, point out ambushers, or request a certain spell; plenty of options exist. Your GM may have rules about how much you can say, probably no drawn-out monologues, but it's safe to say a little bit of shared info is probably okay.

9 Interact With🅘 An Object

D&D: A Barbarian breaks down the door to a dungeon
Kick In The Door by Justine Cruz 

Combat can take place in a wide variety of locales. In these places, there will surely be an optio🔴n to interact with some of the scenery from time to time.

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As with most of D&D, your options are as limitless as your creativity. Snuffing out a torch, pulling a lever, and even opening or closing a door all fall into this category. Knowing what surrounds you is key f𓆏or the propeജr use of this free action option. Ask your GM for a description of the area and what is available for you to interact with. It never hurts to have a vivid picture of your arena.

8 Go Prone

Ignatius Inkblot find a dead body aboard the train
Affair on the Concordant Express by Andrew Mar

No🎉t just for Call Of Duty, going prone in a combat situation may save you from some not-so-fun death saving throws in the future.

The primary reason for this is it has the potential to make you a far harder target to hit. Maybe not as much in melee combat, as you'll just be lying on the ground in front of your foe. But with ranged and spell-focused combat, it can be a big help. It will cost some part of your action or movement to get back up, so make sure you know the risk vs. reward of what you're doing.

7 ౠ Drop Concentra𝄹tion

Dungeons & Dragons - Dungeon Master's Guide showing an angry undead wizard controlling the dead
Dungeon Masters Guide via Wizards of the Coast

This is a big thing to remember for those spellcasters in your party. Although, it can also be used for the Barbarian's rage mechanic too.

Many spells require you to keep concentration to continue the spell's effect. Dropping this can be caused by becoming damaged and failing a concentration saving throw or by casting another concentration spell. But, many forget that it can also be done so willingly, and it doesn't even take an action or bonus action to do. This is great for the element of surprise or dropping an area of effect spell to allow your comrades to enter a space.

6 Drop An Item 𝓀

Empyrean, a Titan from Dungeon & Dragons (D&D), wielding a hammer
Empyrean from the Monster Manual via Wizards of the Coast

More than likely, your characters have a lot of gear. Sometimes it's best to leave some of that behind, at least for the moment.

Anything that is being carried in your character's hands or similarly wielded can be dropped using a free action. This is great for characters who like to switch between weapons but don't enjoy the lengthy process of stowing one weapon and pulling out another. Drop one for now, and come back to pick it up later.

This can also be used when you want to throw an object but don't mind it landing at your feet, like a smoke bomb or caltrop, for instance.

5 ꦏ Flourish Your Weapon

a gnome bard named Gimble
Gimble by Wayne Reynolds

The Rule Of Cool is always alive and well in D&D. It's fun playing as an adventurer, especially one that is 168澳洲幸运5开奖网:probably a grand hero.

Cape billowing in the wind while you fend off enemies, it only makes sense to do a small flourish once in a while to add a little pizazz to your play style. Flick the blood from your sword, shake your club menacingly, or start spinning your flail; they're all valid options, and they're all pretty cool.

4 🔴 🌞 Command A Summoned Creature

A knight of the Circle summons ancestors
A Knight of the Circle Summons Ancestors via Wizards of the Coast

Wizards and the like often use summoned entities to help them in combat. This can get a little cumbersome as you best 🧸decide how to use your turn to now consider the moves of two creatures.

Thankfully, if the creature's intelligence and alignment allow, you can command any summoned entity with a free action. It can't be a long command per se, but it can be a quick little sentence about what they need to do during combat. That way, you can focus them on enemies as you see fit without using too much of your own turn.

Whether it's a free action, a bonus action, or a full action will vary depending on your summoning spell or ability. Be sure to consult the text for whatever you summoned to know for sure.

3 💦Taunt The Enemy🌌

Dragon Of Icespire Peak Cover Art By Greg Rutkowski
Dragon Of Icespire Peak Cover Art By Greg Rutkowski

Any combat scenario can be frustrating. What's better than blowing off some steam and getting under your opponent's skin at the same time?

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It's not just for Bards, although it may not be as scathing. Making some illicit gesture or remark about your enemy may not be the most helpful choice to pick with your free actions, but it is satisfying. Who knows? If you run it past your GM, maybe incredibly painful comments can grant disadvantage or make you the prime target for the enemy's next attacks.

2 Release 𒁃A Grapple

D&D - Wulfgar of Icewind Dale by Aleksi Briclot, a barbarian stands outside a building with a warhammer slung over his shoulder.
Wulfgar of Icewind Dale by Aleksi Briclot

This option probably isn't one you'll choose to use often, but for Pugilists and other hand-to-hand fighters, it can be good to keep in mind.

Grappling a target binds them up pretty well, but it does the same to you. Releasing it before🅘 the rest of your turn or after to allow other players to effectively attack the creature without damaging you is a great way to use the mechanic to your benefit. Just make sure you are ready for the enemy to potentially retaliate when you do so.

1 ꦓ Whatever Else Your GM Allows 💝

A pinked haired goblin wields a dagger and a glowing spear
Goblin Javelineer by Mike Jordana

Every GM is different. While these may be the free actions gone over in the source material, t🤡here are pote♊ntially other options as well.

It's never a bad idea to touch bases with your GM, either in or out of the game, to see what they approve of as free action options. Keep in mind your character and play style, but more may pop up with each scenario. It never hurts to see what's available to you, and the results can be a lot of fun.

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