In 168澳洲幸运5开奖网:Dungeons & Dragons, 💎your heroic character will spend their time fighting dragons, exploring ancient ruins, and righting wrongs. The thing they're probably going to do more than any of that, though, is walking from one adventure to the next. Investing in a good pair of boots is vital, but why settle for the mundane when you could have a set of magical footwear?

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There aren't as many varieties of magical boots 𒀰in D&D as other kinds of items, but there is still a fun selection to choose from. Read below to find a selection of the best ones that your character could buy at their loca🍃l magic shop or pull from the bodies of their defeated foes.

8 Boots of Striding and Springin☂g ไ

Boots of Striding and Springing From Dungeons & Dragons
Boots of Striding and Springing via Wizards of the Coast

The Boots of Striding and Springing are an anomaly in the current edition of Dungeons & Dragons in that how much benefit you gain f𝐆rom them may vary depending on your DM. The first thing they do is increase your walking speed to 30 feet if it isn't already 30 feet or higher. The only characters with a slower movement speed were playable species categorized as "Small," like Gnomes or Goblins, but these species all had their movement speedꦗ increased to 30 feet in recent rules updates. It's situational that your character will still gain this benefit, but it's worth being aware of.

What is more likely to be useful is that while wearing the boots, your🍒 speed isn't reduced by wearing Heavy Armour, and your jumping distance is tripled. The ability to jump three times as far as normal can be perfect for navigating rooftops or getting across a pool of lava in the Underdark. It isn't a flashy feature, but it will come up more often than you might think.

7 Slippers of Spider Climbing 💞

Slippers of Spider Climbing From Dungeons & Dragons, Black And Purple Slippers With A Web Design
Slippers of Spider Climbing via Wizards of the Coast

Sometimes, a proper set of walking boots isn't the comfortable footwear you're looking for. Th﷽ere's nothing quite like a comfy pair of slippers, especially when they're the Slippers of Spider Climbing. These stylish soft-soled slippers allow you to walk up or a❀cross vertical services and even upside down on ceilings with no Action required, leaving your hands free for attacks or casting spells.

These slippers are perfect for infiltrating enemy strongholds, hiding on the ceiling from enraged town guards, or getting yourself closer to flying enemies. They're great for any character but 168澳洲幸运5开奖网:are especially good on Druids. They do require attunement, but besides that, they only have one slight downside. Despite their sticky soles, they can't cling to slippꦐery surfaces like ice or a floor covered with oil.

6 ✱ Boots of False Tracks

MTG card Murasa Ranger by Eric Deschamps
Murasa Ranger by Eric Deschamps

The Boots of False Tracks have a feature that every Dungeons & Dragons player loves to see: they don't require attunement. This keeps your precious attunement slots open for other magical items while still providing you with an interesting item to use. While wearing these boots, you can choose to leave trac🌠ks of another kind of humanoid your size rather than your own.

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Best worn by characters already set up for stealth, you can use these🦄 boots to confound pursuers. Let them believe they're tracking the wrong thing entirely or that what they're chasing is more dangerous thanꦛ you are. If you're confident enough in your subterfuge, you could even create their own tracks and circle behind them, leaving them to think they've been following their own trail in a loop the whole time.

5 ꧙ Boots of Elvenkind 🗹

Boots of Elvenkind From Dungeons & Dragons
Boots of Elvenkind via Wizards of the Coast

It's hard to find a set of boots better for your Rogue than the Boots of Elvenkind. While wearing them, your footsteps make no sound whatsoever🌠, regardless of the surface you're walking on. Whether you're walking on broken glass during a heist or dried leaves in a haunted forest, you're going to be stepping silently. This means you have Advantage on a♌ny Stealth check that relies on moving silently, which is just about every Stealth check you'll ever make.

Giving these to the Rogue makes perfect sense, but consider passing them onto your Fighter or Paladin instead. Heavy Armour is pretty noisy, and that metallic clanging gives them Disadvantage on their Stealth checks. The Boots of Elvenkind, which don't even require attunement, can cancel that out to provide them a regular Stealth roll. Your Rogue doesn't need the bonus anyway, and now they won't be discovered thanks to their clumsy Paladin buddy, even in 168澳洲幸运5开奖网:their best suit of armor.

4 🧸 Boots of Levitation

Art of the wizard Gale from Baldurs Gate 3.
Gale, Waterdeep Prodigy by Cristi Balanescu

The Boots of Levitation grant you the ability to cast the Levitate spell at will, with the caveat that you can only cast it on yourself. It's worth remembering that levitation isn't quite the same as flight, though. You can levitate yourself up and down, but not from side to side. That sounds restrictive, but is still incredibly useful. When you're drowning or have fallen into a pit of acid, you won't care whether you're flying or levitating so long as you g𒅌et out.

You can use the boots as many times a day as you like, making it easy to reach evasive monsters or get to hard-to-reach places. And although you can't levitate from side to side, you can propel yourself by pushing off a surface or pulling on♕ something like a rope. Also worth noting is that when the spell ends, you float gently to the ground with no limit placed. Fall off your airship, or get thrown sky-high by a giant? With these boots, you'll have nothing to fear.

3 ꦺ Boots of the Winterlands

Boots of the Winterlands From Dungeons & Dragons, Fur Lined Boots With Ice Formed Grips On The Sole
Boots of the Winterlands via Wizards of the Coast

There's no substitute for a warm, sturdy pair of boots when you're trekking through colder environments, and the Boots of the Winterlands fit that bill perfectly. They give your character resistance to cold damage, something you'll be glad of if you ever have to face a White Dragon. Damage resistances🌱 aren't always easy to come by in D&D, so these boots are a great find for that reason alone.

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In line with their theme, they also let you ignore difficult terrain created by ice or snow. On top of this, your character can survive in temperatures as low as -50 degrees Fahrenheit (-45.5 Celsius) without any other kind of protect𒐪ive gear. If you are wise enough to wear heavy clothing, the boots will help keep you alive in temperatures down to -100 degrees Fahrenheit (-73 Celsius). To put that into perspective, that's colder than the North Pole usually gets, even in th❀e heart of winter!

2 ✱Boots of S🗹peed

Boots of Speed From Dungeons & Dragons, Made Of Green Leather
Boots of Speed via Wizards of the Coast

When you need to get somewhere fast, and teleportation isn't an option, the Boots of Speed are a great backup plan. When you click the heels of the boots together, you double your walking speed, and attacks of opportunity against you have disadvantage. That means they're great for weaving your way through a crowded battle, significantly reducing your chances of takiꦬng damage as you go.

The Boots of Speed are great on anyone but are best on Monks or Barbarians. Because they double your walking speed rather than provide a set b൲onus, Monks and Barbarians who already have increased walking speeds will gain the most benefit. At higher levels, a monk's walking speed is already doubled to 60 feet. That means you could move 120 feet while wearing the boots with just your regular movement. Throw in a Dash action and Step of the Wind, and you're well into the territory of superhuman speed.

1 🅠 Winged 🎃Boots

Winged Boots From Dungeons & Dragons
Winged Boots via Wizards of the Coast

Winged B♒oots are, without question, one of the best sets of magical boots in D&D. While wearing them, you get a flying speed equal to your walking speed, with a duration of four hours. That four hours can be split up however you like, used in one go, or divided up into bursts of flight no short🍷er than a minute. For every 12 hours the boots aren't being actively used, they regain two hours of use.

This is an absolutely incredible duration when you consider that Fly, a 3rd level spell, only lasts for ten minutes. And it requires concentration, meaning you can easily be knocked out of the sky ifꦕ you take too much damage. Winged Boots don't have that risk, last longer, and are more stylish. The only problem you'll face with them is fighting with your party about who gets to wear them.

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