Summary
- Magic items that benefit the whole party are great for players.
- Items like the Bag of Holding and Alchemy Jug have multiple uses for the party and don't require attunement.
- Cooperative use items like the Carpet of Flying, which can be used for two players at a time, make for inventive combat and roleplay.
Magic items are one of the best rewards you can give your party in 168澳洲幸运5开奖网:Dungeons & Dragons. But, sometimes, it can feel like one player in the p🅰arty gets to have all the fun. After all, wands and cloaks and rings are fun, but only one person can use them.

Dungeons & Dragons: 15 Most Broken Spell🐲s
There are so many🍒 powerful spells in Dungeons & Dragons. But, which are the most broken? Here’s our list.
That’s why it’s great to consider giving your adventurers magic items that everyone can use. From vehicles to just all-around useful trinkets, magic items that can boost the entire party are fantastic additions to your campaign. 𒆙Here are some of the best of these items that the whole party can make use of.
Updated February 15, 2025, by Jack Filsinger: As a DND player, you should never underestimate the power of magic items. As a Dungeons & Dragons party, it's even more important to make use of great magic items. That's why we've updated this list with even more magic items that your entire party can use.
13 ﷺ Bag Of Beans 🌃
Item Type |
Rarity |
Requires Attunement? |
---|---|---|
Wondrous Item |
Rare |
No |
This slightly chaotic item can prove to be a lot of fun for the whole party and is extremely useful in the right circumstances. In essence, the Bag of Beans begins with 3d4 dry beans inꦚside of it. When these beans are dumped or thrown, they explode in a 10-foot-radius sphe𒈔re centered on the bean, causing 5d4 force damage on a failed DC 15 Dex save or half as much on a success.
This is great in combat, but you can also bury and water the beans to produce a random effect one minute later. These random effects can be rol🌱led for or determined by the DM and can produce things like treasure, a beanstalk, or deadly enemies.
12 ﷽ 🔜 Horn Of Silent Alarm
Item Type |
Rarity |
Requires Attunement? |
---|---|---|
Wondrous Item |
Common |
No |
The Horn of Silent Alarm has 1d4 char♏ges daily at dawn. You can blow the horn by expending a charge, allowing one creature of your choice to hear the sound it🐻 produces within 600 feet. No other creature can hear the sound it creates.
This is obviously great for stealth missions or reconnaissance. Plus, because this item does not require attunement, you can hand it off to any member of the party to scout ahead, warning others about what might be lurking nearbyꦰ.
11 Iron Flask 🐟 ꦍ
Item Type |
Rarity |
Requires Attunement? |
---|---|---|
Wondrous Item |
Legendary |
No |
This item is great for ending combat encounters far earlier than expected. By using the Magic action, you can attempt to trap a cre𒆙ature wi🎉thin 60 feet of you inside the flask. They must make a DC 17 Wisdom saving throw or be trapped.

Dungeons & Drago💝ns: 20 Best Legendary ♉Magic Items
These legendary magic🙈 items certainly live up to their title.
The best part is, after you release them from the flask, they'll obey yoꦏur commands for one hour afterward, even if it doesn't understand your language. This has some limitations, but overall, this simple item (which doesn't require attunement) can be used by anyone in the party to pin down an otherwise wily adversary.
10 Alchemy Jug 🦋
Item Type |
Rarity |
Requires Attunement? |
---|---|---|
Wondrous Item |
Uncommon |
No |
This item appears to be a simple ceramic♌ jug, but it’s actually so much more. By using the magic action and naming o🌟ne liquid, the alchemy jug can produce up to a certain amount of that material. Though this may sound ineffective, there’s actually a lot a party can do this with.
First, you can make things like acid or basic poisons. This will help with the ranged and melee fighters in your party. You can also make things like water or honey, which can be life savers if you’re playing a 168澳洲幸运5开奖网:survival-based campaign.
9 ⛎ Apparatus Of Kwalish
Item Type |
Rarity |
Requires Attunement? |
---|---|---|
Wondrous Item |
Legendary |
No |
Two or medium or smaller creatures can fit inside this vehicle, which appears at first as a small barrel. However, this apparatus ꧅is actually a ma♈gical vehicle that acts as a boat and submarine combination. Players can operate it together to reach previously unplummable depths.
In addition to exploration uses, the Apparatus of Kwalish also has combat stats that you can use. If your party is playing a ꧋campaign on a vast ocean or archipelago, this item may be perfect. Plus, it looks amazing.
8 𒁃 Bag Of Holding
Item Type |
Rarity |
Requires Attunement? |
---|---|---|
Wondrous Item |
Uncommon |
No |
This item is a classic. Bags of Holding can🔯 hold up to 500 pounds of items, gold, or other material. But, the bag never weighs moℱre than five pounds, no matter how much is in it.

Dungeons & Dragonꦬs: 15 Best Magic Items For Barbarians
While your Barba🌼rian may be 🦩a brute force of nature, these magic items can certainly help in your D&D campaign.
This means your entire party can make use of this mobile treasury for all the loot they find during their adventure. Just be careful not to overload this item. If you do, the contents w𝕴ill be scattered to the Astral Plane.
7 ꧋ Carpet Of Fly𒀰ing
Item Type |
Rarity |
Requires Attunement? |
---|---|---|
Wondrous Item |
Very Rare |
No |
Depending on the size of the carpet, this magic item can prove incredibly useful in combat and for exploration. In the 2024 Dungeon Master’s Guide, this item is offered in four sizes, ranging at max to six by nine feet, and able to carry 800 pounds. This means that, if you play your cards right, your entire party can fly off 🔯into the sunset on a magic carpet.
This can be incredibly useful for traversing great distances or unreachable heights. In combat, thi♕s can allow players to team 🔯up and rain destruction from above. Just hold on tight!
6 Rod🌠 Of Resurrectiܫon
Item Type |
Rarity |
Requires Attunement? |
---|---|---|
Rod |
Legendary |
Yes |
This is a simple yet effective magic item. True, only one person c♛an wield this item, as it requires attunement. But, that doesn’t mean it can’t help the whole party out!
The Rod of Resurrection has five charges. By using a certain 𒀰amount of charges, this item allows you to cast either Heal (one charge) or Resurrection (five charges). The item then regains one expended charge daily at dawn. But, be warned, if you expend the last charge, you’ll be forced to roll a d20, and on a natural one, the rod disappears.
5 Spirit Board ♋
Item Type |
Rarity |
Requires Attunement? |
---|---|---|
Wondrous Item |
Very Rare |
No |
For any 168澳洲幸运5开奖网:horror-based campaign, the Spirit Board is a must-have. This wooden board operates like our real-life version of a🤪 Ouija Board. Though sometimes elusive, this board can be helpful for parties that are lac🌟king a sense of direction.

Dungeons &a🐈mp; Dragons𓃲: 26 Hilarious Magic Items
Dungeons & Dragons would be nothing without its sprawling list of items,🗹 weapons, and ജpieces of lore. However, these items are downright funny.
The board has three ch🎀arges and regains a charge at dawn. While 🐠touching the board, you can cast either Augury (for one charge) or Commune (for three charges). Having a touch of extra divination magic on your side can be a huge help to the entire party, especially as this item does not require attunement.
4 ♏ Eversmoking Bottle 🔯
Item Type |
Rarity |
Requires Attunement? |
---|---|---|
Wondrous Item |
Uncommon |
No |
This spooky-looking botꦅtle contains an ever-ashen plume of smoke. If you open the bottle, a cloud of smoke emerges, causing the surrounding area to become heavily obscured. It then expands to the size of 120 feet over time.
The Eversmoking Bottle can prove immensely useful in combat situations. Or, you can als⛎o use this item to ❀assist your party with stealth missions. Just make sure you have a way to see through obscured areas, or your party will be fighting blind!