There are many types of spells in 168澳洲幸运5开奖网:Dungeons & Dragons, and they all have their uses, but spells with a casting time of one reaction are especially useful for a couple of reasons. The most notable benefit of these spells is that they don't disrupt your action economy, so you can freely use your action and bonus action on your turn, and cast the reaction spells when the opportunity presents itself.

RELATED: 168澳洲幸运5开꧟奖网:Dungeons & Dragons: Best ᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚRitual Spells

There are only a handful of reaction spells in the game, but there are more and more spells added to the game wit✃h each new bo🅠ok, and knowing all your ཧoptions and their uses, help🐲s you take advantage of these powerful spells in the game.

Updated April 20, 2022 by Nima Dabirian: While your options for reaction spells are limited, knowing every relevant detail about the ones you have is crucial to keep the game going. Since reaction spells usually happen in the middle of someone else's turn, it can be really disruptive to the flow of the game if you're not sure about the effects, range, or duration of these spells.

8 ✱ Feather Fall 🗹

Dungeons & Dragons an elf wizard and her owl familiar
Dungeons & Dragons Player's Handbook Art by Wizards of the Coast

Level

School

Range

Duration

Classes

1st

Transmutation

60 ft.

Concentration, up to 1 minute

Artificers, Bards, Sorcerers, and Wizards

Feather Fall is very situational in its use, but when the situation arises, you better have it ready. This spell triggers when you or anotheꦆr creature within 60 feet of you falls. By using a reaction, you will slow the falling speed of up to five creatures for one minute, which most likely will turn a fatal fall into a safe landing.

Some players overlook this spell as it usually doesn't directly impact combat, but considering how many classes have access to this first-level spell, it doesn't hurt to have one character with Feather Fall in your party.

7 ꧂ Gift Of Gab

Dungeons & Dragons Yawning Portal art of the innkeeper telling stories
Tales From The Yawning Portal by Tyler Jacobson

Level

School

Range

Duration

Classes

2nd

Enchantment

Self

Instantaneous

Bards and Wizards

If you're the sort of player who often says the wrong thing at the wrong time, or that's just the personality of your character, then Gift of Gab can get you out of a lot of trouble. By paying two gold as the material components for this spell, you can use a reaction to erase the mind of creatures of your choice within five feet from something that you said in the past six seconds, and replace it with another sentence.

This second-level spell is only 168澳洲幸运5开奖网:useful in certain social encounters, but it can greatly affect the outcome of a negotiation, an interrogation, or many other situations. If you're planning on playing a bard or a wizard who's gonna do most of the talking in the group, having access to Gift of Gab can be very valuable.

6 𒀰 Absorb Elements

Dungeons & Dragons a spellcaster tiefling in front of a foggy coastal background
The Adversary via Wizards of the Coast

Level

School

Range

Duration

Classes

1st

Abjuration

Self

1 round

Artificers, Druids, Rangers, Sorcerer🥃s,ꦡ and Wizards

This first-level spell is one of the most underrated reaction spells in the game. Whenever you take one of the elemental types of damage (acid, cold, fire, lightning, or thunder), you can use your reaction to reduce the damage you take by half. On top of it, if you hit a creature with a melee attack on your next turn, you can add 1d6 damage of the triggering type to your weapon's damage.

This spell can be extremely useful against creatures who deal these types of damages, most notable among them ꦍdragons. The amount of damage you can prevent with Absorb Elements, and the benefit of extr🐻a damage on your next melee attack, makes this spell a great choice for any caster who has access to it.

5 ✅ ꦜ Hellish Rebuke

Prosper, Tomb-Bound by Yongjae Choi
Prosper, Tomb-Bound by Yongjae Choi

Level

School

Range

Duration

Classes

1st

Evocation

60 ft.

Instantaneous

Warlocks

This warlock exclusive spell is the only offensive reaction spell in the game, and it deals a considerable amount of damage. Whenever a creature within your 60-foot range damages you, you can use your reaction to cast this spell, dealing 2d10 fire damage at first level, and an extra 1d10 damage ꦏfor each level above first.

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In addition to warlocks, who can use this spelꦆl and upcast it at higher levels, tieflings with the bloodline of Asmodeus also get access to this spell at the third level once per day.

4 🌳 ꦓ Temporal Shunt

Artwork Of Two Dark Elves
Explorer's Guide To Wildemount Cover Art by Karl Kerschl

Level

School

Range

Duration

Classes

5th

Transmutation (Dunamancy)

120 ft.

1 round

Wizards

This fifth-level spell was introduced in the Explorer's Guide To Wildemount campaign setting, and it's currently the highest level reaction spell in the game. Whenever a creature within 60 feet of you makes an attack or starts to cast a spell, you can try to shunt them away from the current timeline. They have to succeed on a Wisdom saving throw or disappear for one round, wasting the attack or the spell they were trying to cast.

You can even upcast this spell to send away more creatures, which makes this spell a very powerful control tool in combat. Although it's only available to wizards, Temporal Shunt is one of the most powerful reaction spells in the game.

3 Shield

Elven warlock with a Genie patron fighting an orc in Dungeons & Dragons
Genie Patron Warlock from Tasha's Cauldron of Everything by Zuzanna Wuzyk

Level

School

Range

Duration

Classes

1st

Abjuration

Self

1 round

Sorcerers and Wizards

Shield is one of the most useful first-level spells for any c🐬haracter t𓄧hat can access it. Whether they be wizards or sorcerers, or subclasses or features that allow you to use this spell. This spell allows you to protect yourself when you are hit with an attack roll by temporarily adding five to your armor class.

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The best thing about Shield is that you get to decide if you want to cast it or not after the DM tells you the result of the attack roll. Meaning that if the attack roll surpasses your AC by more than five, you won't need to waste your spell slot.

2 🦄 Counters𒀰pell

DND Tasha Cauldron Art spellcasting
Tasha's Cauldron of Everything by Magali Villeneuve

Level

School

Range

Duration

Classes

3rd

Abjuration

60 ft.

Instantaneous

Sorcerers, Warlocks, and Wizards

Counterspell has been the best reaction spell in the game until recently, and for good reason. As the name suggests, youꦏ can counter a spell that a creature is casting, making it completely ineffective.

If the spell that is being cast is third-level ༒or lower, it immediately fails. But for spells higher than third-level, you need to make a check with your spellcasting 🍌ability to see if you can counter it. If you cast Counterspell with a higher-level slot, it also counters spells of that slot or lower without requiring a check.

1 🤡 Silvery Barbs 🧜

Eloquence Bard human in Dungeons & Dragons
Jewel of the North Art via Perfect World

Level

School

Range

Duration

Classes

1st

Enchantment

60 ft.

Instantaneous

Bards, Sorcerers, and Wizards

In the most recent book published by Wizards of the Coast, Strixhaven: A Curriculum🏅 of Choas, this first-level spell made for quite a few discussions among D&D players and DMs, with some outright banning the use of this spell from their game or reducing its power significantly - but if you play in a game where you are allowed to use this spell, then you ca💯n take full advantage of its powerful effect.

Whenever a creature within 60 feet of you succeeds on a d20 roll, you can use your reaction to force them to reroll and use the lower result. On top of that, you can choose another creature within range, and give them advantage on their next roll within one minute. This spell just does way too much at such a low cost, so it's understandable why some DMs might ban it.

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