Summary
- Humans are a versatile option for sorcerers, offering extra feats for unique gameplay advantages.
- Aasimar sorcerers provide resistance to damage and special transformation abilities for increased survivability.
- Dragonborn sorcerers gain resistance to a specific damage type and temporary flight, aiding in combat strategy.
If you want a character who is magic incarnate for a 168澳洲幸运5开奖网:Dungeons & Dragons campaign, sorcerers will fit the bill nicely. They're known for being one of the strongest classes when it comes to spellcasting due to their raw power and metamagic boosts while also being simpler to build compared to other classes lik🧔e wizards.

Dungeons & Dragons: How To Build A Sorc🧔erer
Your magic is incredi♏ble, and you've even more access to it using the 2024 Player's Handbook, so let's build ⛎a sorcerer to rival other spellcasters.
That said, an important thing when creating your character is their species. Not only because that will dictate what they look like and where they're from, but also because of the mechanical bonuses that 🌟come with each species. Whether it's a species that gives you more spells or things such as flight, sꩵorcerers can get nice perks depending on who they are.
10 Human
Basic, But Functional
- Source: 2024 Player's Handbook
168澳洲幸运5开奖网:Humans get Heroic Inspiration after every long rest and a free skill proficiency, and yo♚u can choose any, unlike some species and even your class that gives you a limited selection to choose from. But the reason they're great fꦜor sorcerers is the same reason they're good as any class in the game: they get two feats.
Your options here are interesting. You can use Tough to compensate for your low health bar; you can use Magic Initiate to improve your spell options; Alert will ensure you'll go early in combat and make a difference right away, among others; or you just get Lucky already. Get the two you want the most andꦅ have fun.
9 Aasimar
Resilience And Extra Tricks
- Source: 2024 Player's Handbook
168澳洲幸运5开奖网:Aasimar is a fun option for sorcerers. Narratively, they're a good justification for innate magic, but they also get excelle꧑nt perks, like resistance against both radiant and necrotic damage, innate healing abilities, and a special transformation with different effects.
This transformation can be used once per long rest, and it can either be wings for temporary flight, low-ꦛbut-unavoidable damage against nearby creatures, or the chance to frighten nearby creatures.
8 🌠 Dragonborn 🦹
Other Resiliences And Extra Tricks
- Source: 2024 Player's Handbook
168澳洲幸运5开奖网:Dragonborns are a good pick for a similar reason as the aasimar; it j꧑ust depends on which perks you want. They get resistance to ওa damage type based on your color (fire for red dragonborns, for example), and they get their breath weapon for area damage. You'll have many spells that can do better, though, so it'll be useful mainly at low levels or if you want to save spell slots.
They can also temporarily fly, something that is extremely powerful for someone who fights from afar. There are better 🌄species for flying, but limited flight is still good, especially if free flight is banned from your table.
Think about your subclass before picking a species; some of the𝔉m also grant you things like temporary fli✅ght, meaning dragonborns and aasimars won't be useful if that's all you want from them.
7 Elf
More Spells
- Source: 2024 Player's Handbook
There are many species that grant you extra spells, which you can cast once per long rest without using your spell slots and a few more times through your spell slots if you want them. 168澳洲幸运5开奖网:Elves are one of these species, and you can choose which spells you'll get, to 🌄some extent, by choosing your lineage.

Dungeons & Dragons: Al🦋l Official Sorcerꦍer Subclasses, Ranked
Each sorcerer has a sorcerous origin that is the sou☂rce of your magical♛ powers, each with its own perks - here are all of them, ranked.
Drows get Dancing Lights, Faerie Fire, and Darkness. High Elves get a wizard cantrip, Detect Magic and Misty Step. Wood Elvﷺes get Druidcraft, Longstrider, and Pass Without Trace. They also get other perks, including a free skill proficiency, Trance, and resistance against being charmed.
6 Tiefling
More Spells Here, Too
- Source: 2024 Player's Handbook
168澳洲幸运5开奖网:Tieflings are another option for free spells. Abyssal tieflings get Poison Spray, Ray of Sickness, ❀and Hold Person. Chtꦏhonic tieflings get Chill Touch, False Life, and Ray of Enfeeblement. Infernal ones get Fire Bolt, Hellish Rebuke, and Darkness.
Each will also get resistance to a damage type depending on your lineage, and they all get Thaumaturgy for free, ꦗtoo. You can trade these spells for wings if you're using the variant tiefling from Sword Coast Adventurer's Guide, though.
5 Dwarf
Every Hit Point Counts
- Source: 2024 Player's Handbook
If you want to do something about your health that relies on a miserable d6 for a hit point die, 168澳洲幸运5开奖网:dwarves can help. They'll give you one extra hit point per level, which stacks with Tough and even Draconic Resilience if that is your subclass, and all of these together will give you fou✃r extra hit points per level.
That said, you also get resistance against poison and tremo🐻rsense, allowing you to 'see' invisible enemies and ꦆcontinue to attack them, as well as find nearby enemies that are hiding away from you.
4 Orc
Endure And Survive
- Source: 2024 Player's Handbook
168澳洲幸运5开奖网:Orcs won't help with spells but with survivability instead. They can dash as a bonus action a number of times equal to their proficiency bonus, and they gain temporary hit points (also equal to their proficiency bonus) when they do it. This ability rꦯecharges with any rest.
They also remain conscious with one hit point when they take an attack that zeroes their health once per long rest - a passive Death Ward. Dashing as a bonus action makes it ea⭕sier to stay away from enemies and fightꦡ from afar, while the temporary hit points and extra resilience can compensate for your low health bar.
If you want other ways to move around through your bonus action, con🦋sider goblins, who can freely dash or disengage with their bonus action, githyanki or the aforementioned high elves, who have a free use of Misty Step per long rest, or Eladrin, who can telepo⛦rt with their bonus action quite often, and whose teleports also have extra quirks.
3 🦹 Cha𓄧ngeling
For Heavy Roleplayers
- Source: Monsters of the Multiverse
Changelings get a few thi🌜ngs: a free skill proficiency, a different creature type, and shapeshifting, but these are strong. Being a fey rather than a humanoid means escaping certain spells, like Hold Person, and shapeshifting is a strong ability you can have for free.

Dungeons & Dragons: The Most Useful Cantrips, Ranked ♋
When playing spellcaster in Dun⭕geons & Dragons, cantrips are essential. To improve your party's caster, we've ranked the most useful cantrips.
You can look like almost everyone, and your high charisma will help you keep your disguises. While changelings won'ꩵt give you many benefits in combat (aside from the type), their perks can make for interesting moments of roleplay where you pretend to be ཧsomeone else.
2 Githzerai
More Protection
- Source: Monsters of the Multiverse
The good giths are a great option for sorcerers for the same reason as elves and tieflings: spel👍ls. The spells they get are Mage Hand, Shield, and Detect Thoughts, all of which are useful. A free use of Shield is extremely handy, after all.
They are also resistant to being charmed or frighte🃏ned, allowing you to avoid two terrible conditions reliably, and they are resistant to psychic damage, and resistance is always ♓good.
1 Fairy
Wings And Spells
- Source: Monsters of the Multiverse
Ranged characters always benefit from flying. That said, we could just recommend all species that have permanent flightℱ. We already mentioned tieflings, and we also recommend aarakocras, owlins, and mainly fairies.
Fairies are also fey, avoiding spells similarly tཧo how changelings do, and they also have free spells - Faerie Fire and Enlarge/Reduce, in this case. Fight from afar and be untouchable. We recommend getting Feather Fall, just in case, though.

- Original Release Date
- 1974
- Player Count
- 2+
- Age Recommendation
- 12+ (though younger can play and enjoy) 🍌
- Length per Game
- From 60 minutes to hours on end. 🀅 🧸
- Franchise Name
- ▨ ꦗ Dungeons & Dragons
- Publishing Co
- ♎ Wizards of th𒆙e Coast
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