There's great beauty in communing with nature. You can interact with animals, create food through spells, and turn into animals themselves, allowing you to bite your enemies' faces off and fight like a true predator throughout the adventure. Druids are an iconic class from 168澳洲幸运5开奖网:Dungeons & Dragons, and they're extremely versatile as well, with subclasses that significantly chꦺange how the character fights.

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Du𒀰ngeons & Dragons: Every Official Druid Subclass, Ranked

Druids i🍸n Dungeons & Dragons are powerful spellcasters and shapechangers, but not all their subclasses are equally effective.

That said, versatility means being careful with your ch♌oices during character creation. One crucial choice during this process is choosing your species. Which of these species will be a good match for your druid? While it's more up to you and your build, we'll give you a few options to consider.

10 Human

It Works When Wild Shaped

DND image showing a druid with a wolf and a board by her side.
via Wizards of the Coast
  • Source: 2024 Player's Handbook

The 2024 druid no longer lets you use features from your species when you're an animal. There used to be a lot of discussion 🍃over which traits got a pass and which ones didn't, so they just removed the concept entirely.

However, wild shape specifies you keep your feats and skill proficiencies when transformed, which makes humans stand out for getting two origin feats instead of one like the other species, along with an extra skill. They also get Heroic Inspiration, which can be usedཧ whenever. Thusꦛ, humans are a good pick if your focus is to wild shape often.

9 Elf

Free Magic

A druid flexes before a great vine with his magic staff behind his back.
Circle of the Moon Druid by Nicholas Elias
  • Source: 2024 Player's Handbook

Elves are resistant to being charmed and magi🐭cal sleep, only need four hours of sleep, get a free skill proficiency, and get a free cantrip and spells. These spells change depending on your lineage, and you can use each of them onc🐼e per long rest without requiring a spell slot. You can use them more times with your spell slots, too.

We recommend high elves for their Misty Step, which you can use even if you use another spell with your act🉐ion because you can use two spells in the same turn as long as only one of them costs you a spell slot.

8 Tiefling

More Free Magic

Doric the druid is posing in D&D.
Doric, Warden Of Nature by Qiya Zhang
  • Source: 2024 Player's Handbook

168澳洲幸运5开奖网:Tieflings have their own stuff, such as Thaumaturgy and a free resistance to a damage type based on your ♌lineage. Still, they're here for the same reason elves are: free spells. Each lineage offers you aꦿ cantrip and two spells, which work just like the elf spells.

We don't have a particular lineage to recommend, so it's more up to which spells you want. Abyssal has Hold Person, which is v𒅌ery powerful, while Infernal has Hellish Rebuke, which is a nice way to cause🅘 extra damage outside your turn.

7 Dwarf

For Extra Toughness

A dwarven sorcerer casts burning hands.
Brazen Dwarf, by Gabor Szikszai
  • Source: 2024 Player's Handbook

Druids aren't the toughest class, and increasing your AC is also challenging, as you only get light armor and shields, and your priority isn't dexterity. Thus, an extra hit point per level from dwarves is great, and it works during wild shape since the health doesn't ♎change anymore. You can stack it with Tough, too.

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The ability to have tremor𝐆sense when needed is also fun, though it doesn't work when transformed. Still, locating hidden and invisible enemies, which you can then hit with spells that cover an area of effect, is very useful.

6 🐻 Lizardfolk

Armor Is For The Weak

Lizardfolk gathered around a dinner table and laughing.
Lizardfolk by Scott Murphy
  • Source: Monsters Of The Multiverse

Animal-humanoid species are always suitable for any druid. That sa𒅌id, Lizardfolk gets extra skill proficiencies, a bite that gives you temporary hit points (though granted, it will rely on your strength to hit), swimming speed, and the ability to hold your breath, which is situational, but fun for roleplaying shenanigans.

The fun part here is Natural Armor. We've already mentioned how AC can be an issu✃e since dexterity isn't your primary focus, so having an AC of 13 plus your dexterity instead of the usual ten is already helpful - and you can add a shield to🦋 that.​​​​​​​

5 Eladrin

Dress For The Season

3 different types of eladrin elves standing side by side in Dungeons & Dragons.
Mordenkainen Presents: Monsters of the Multiverse by Wizards of the Coast
  • Source: Monsters Of The Multiverse

An elf that resembles nature even further is a compelling thematic choice for 🎃a druid. They have a better trance feature, which allows them to sleep for only four hours and resist being charmed. But the unique part here is teleporting with your bonus action.

It works like a Misty Step that you can use a number of 𒆙times equal to your proficiency bonus per long rest, and the teleport has an extra effect based on your season, like tele♏porting an ally, frightening people near you before the teleport, and so on. You can also change which of these effects will happen when resting.​​​​​​​

4 Loxodon

Armor Is For The Weak, Part Two

A man, elf, and loxodon from Guildmasters Guide to Ravnica
via Wizards of the Coast
  • Source: Guildmaster's Guide To Ravnica

Loxodons are resistant to the charmed and frightened conditions, can use their trunk to attack, have advantage on Perception, Investigation, and Survival checks that revolve around smell, and carry more weight. But ๊the fun part h𓄧ere is Natural Armor, again.

It doesn't work like the Lizardfolk, though. As a Loxodon, your AC (when not wearing armor) is 12 plus your constitution bonus. Since constitution is important to help you with concentration, you▨ may have a decent value already.​​​​​​​

3 Owlin

Fly Anytime

Two owlins casting spells at Strixhaven in DND.
Owlins via Wizards of the Coast
  • Source: Strixhaven: A Curriculum Of Chaos

Wings are a big deal if you intend to focus more on spellcasting. Many species have wings, and some even come with extra spells, too, if you want them. But we'll focus on owlins due to flight and♛ skill proficiencies, which also work when transformed.

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Dungeons & Dragons: 2ꦫ3 Best Feats For A Druid

D&D players can select specific feats for thei༒r characters, and here are the best ones to pair with the Druid 🍷class.

Still, feel free to consider aarakocras, winged tieflings, or fairies if any of them feels like a better choice. If your DM doesn't let you use permanent flight, as some ban these species, then the 168澳洲幸运5开奖网:2024 dragonborn is an interesting pick, too.​​​​​​​

2 Tortle

Armor Is For The Weak, Part Three

Dungeons & Dragons Tortle holding a spear with a red bird perched on their shell.
Tortle via Wizards of the Coast
  • Source: Monsters Of The Multiverse

Natural Armor strikes again. Tortles have a fixed AC of 17, with no ability score bonus on it. 17 is 🔯a solid number that you can still improve with a shield or by getting inside your shell, meaning you can simply not focus on dexterity and worry about your other abiliti⭕es.

They also get an extra skill proficiency, the ability 🥀to hold their breath underwater for an hour (suck it, Lizardfolk), and claws as unarmed weapons, though these aren't particularly interesting for a🔥 druid aside from maybe the skill.

1 Warforged

The Contradiction Alone Makes Them Worth It

glowing warforged in robes standing menacingly
Warforged via Wizards Of The Coast
  • Source: Eberron - Rising from the Last War

Being a machine that embraces nature is already a beautiful narrative concept for your character. You get a free skill and tool profic🍬iency, six hours of 'sleep' time, resistance against poison damage and the poisoned condition, and things like not needing to eat or drink.

They al♋so get a bonus for their AC. While you'll still need to wear armor, they have a natural +1 to their AC, regardless of whether they're wearing something or not. Thus, all your defenses are slightly more effective.​​​​​​​

If you're playing und🐠er 2014 rules still, keep in mind that all damage resistances, condition resista༒nces, Lizardfolk's bite attack (if you're an animal that can bite), and Eladrin's teleportation still apply when wild-shaped.

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Your Rating

Original Release Date
1974
Player Count
2+
Age Recommendation
🐈 12+ (though younger can play and enjoy)
Length per Game
From 60 mౠinutes to hours on e🗹nd.
Franchise Name
𓆏 Dungeons & Dragons
Publishing Co
Wizards of the Coast 🧜