168澳洲幸运5开奖网:Dungeons & Dragons has limited mechanics for representing characters with disabilit🌃ies. Even books that specifically mention them, such as Tasha's Cauldron of Everything, are somewhat sha♚llow. A character who loses a limb can gain a prosthetic limb for a couple hundred gold that functions identically with no adjustment period.

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Blind characters are especially difficult to homebrew mechanics for. So many class abilities and features rely on line-of-sight that a character without sight is heavily constrained in what the system allows them to do. For a heroic fant🦂asy game, we want to see characters who repreᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚsent ourselves, and here are a few ways to make blind characters playable.
How To Run Blind NPCs
A lot of the time, when blind characters appear in the media, they are completely incapable of sight. Perhaps they don't even have eyeballs. This gives us a limited range of examples to draw from when looking for inspiration, but it's important to consider the breadth of experience faced by blind people.
Type Of Sight Impediment |
Description |
Mechanics |
---|---|---|
Partial/Legal Blindness |
Between varying definitions of legal blindness, the simplest one is a visual impairment that cannot be fully corrected with lenses. A legally blind person can still na🌟vigate the world around them andꦆ still interact with visual media, such as reading. Corrective lenses might improve their siꩵght enough to have relatively low impact on daily life. |
A character with partial blindness might have disadvantage on perception checks but suffer no penalty in combat. |
Characters Born Blind |
A character who is born without sight is going to be adept at working without it. Allow them to use hearing to identify the locations of people in combat and let them navigate most situations without a pena෴lty. |
They don't need to have Daredevil's echolocation, but knowing imprecisely where people are is enough to throw fireballs at them. |
Characters Who Lose Their Sight |
A character who loses their sight later in life will navigate the world differently and face many unique struggles. Many character arcs can grow from coming to terms with a loss of sight, but it's also the hardest to represent mechanically while keeping the game balanced. |
You might start them with a strong penalty that lessens as they adapt and learn new techniques. Disad꧋vantage when attacking is typical of a recently blinded character. |
Balancing Games With Blind PCs
There are a few different ways of including blind characters in your game without compromising on balance. Most involve giving some feature or mechanic that carries out the role of vision. Here are some options:
Approach |
Description |
Balance |
---|---|---|
Seeing-Eye Familiars |
An often neglected part of the Find Familiar Spell is that the caster can numb their own senses to see through the eyes of the summoned creature. As written, this lasts for one turn and requires an action, but if you allow it to be toggled instead, a blind person can have the magical equivalent of a seeing-eye dog. |
Giving blind characters Find Famili♕ar as a free spell is not🌃 going to damage the balance of your game. An intelligent opponent might choose to destroy familiar, leaving the character unable to see untilꦏ they recas🌞t the spell. |
Spotters |
An alternative to having a familiar take the place of your eyes is to have another party member relay visual information. In this case, the character could target spell﷽s and attacks while not deafened and close to another party membe⛦r. How extensively this interact🧸ion is roleplayed is up to the players. It might be as simple as "throw a🐷 lightning bolt at 11 o'clock" or as precise as describing the exact distances and angles between people on the battlefield. |
Thi💎s doesn't grant any new abilities to the characters, so it shouldn't impact balance. |
Blindsight |
The blind-fighting style gives blindsight to a range of ten feet. This lets a character navigate and engage in combat but a😼lso gives a pronounced vulnerability to anything beyond this area. Make sure to clarify where this blindsight comes from: Are you sensing auras, feeling movements in the wind, or determining directions and locations purely by divination🔯 magic? |
Giving the fighting style for free won't break your game. You could allow a feat to be invested into this starting blindsight to upgrade it♒ to about 30ft. |
Tremorsense |
Tremorsense is almost exclusively given to burrowing creatures, so it isn't designed with player use in mind. One way to make it distinct as a sense is to emphasize that it relies on movement and contact wit♔h the ground. A character with tremorsense might know exactly where a person is moving behind a wall but miss something suspended in the air or carri🦩ed by that person. |
Allowing tremorsense as an alternative to equivalent blindsight abilities should be fair in most scenari🅘os as it has 🅠its own strengths and weaknesses. |
When DMing for alternate senses like blindsight and tremorsense, it can help to allow their use beyond the listed range but at lower precision🐼. It can be a bit weird immersion-wise if a player can see perfectly for ten feet and their senses abruptly cut off beyond this.
The rules on blindsight are sometimes disputed about whether it allows the use of abilities that require vision (such as targeted spells). Check where your table stands on the topic before building a character♈ who relies 𓄧on blindsight.
If you're unsure about the balance of a homebrew, it's better to lean towards making an option on the strong but limiting who can access it. The goal is to have people be represented first rather than 𝓀account for fringe cases involving specially optimised character builds.
How To Roleplay A Blind Characters
Roleplaying a character without sight can be complicated. Most DMs aren't u𒉰sed to describing the world without using framing devices such as colour and lines of sight, so you may need to take on some extra work in roleplay. It is also going to depend on what your roleplaying and mechanical goals are for choosing to play this character.
Representing keen hearing requires you to ask questions of the DM, an🦄d you may have to roll perception checks at different൩ points compared to a sighted character.
A person using a disguise to present as a different person might be easily identified by a blind character if they don't change their stride, voice, and other signifiers. The DM might allow you to roll a much easier investigation check to see through disguises.
Magical disguises, such as those provided by the Crown of Lies (which can only be perceived through by a Wish spell) have no mention of disguising the character's body language and gait.
At the same time, other situations would be much harder to navigate. Any s💦cene taking place in a crowded location is going to make perception checks more difficult due to the abundance of background n🐈oise.
Deafening 🌜🥂spells are normally a minor nuisance or a way to negate thunder damage, but for a character who relies heavily on hearing they become much more debilitating.

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