What's a 168澳洲幸运5开奖网:Dungeons & Dragons game without a few puꦯzzles to get through? The Book of Many Things turns the Deck of Many Things into adventures, puzzles, and other interpretations for whatever your players pull when playing with the deck.

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These supernatural gifts aren't for the faint of heart🌳. Here are the best magical charms available in The Book of Many Things.
The Book of Many Things includes puzzles, riddles, and traps for you to use in your own campaign, but which of these are the most interesting for popping into your game? We take a look at all of the DM additions and determine which are the best of the best for you to insert that'll stump and excite your players when they figure it out.
6 The Perfect Hand ꦺ
An Easily Customizable Puzzle
Simple yet customizable, The Perfect Hand is a puzzle requiring your players to place items in the correct order. Rearranging them and deducing the proper combination based on a number of hinﷺts. Your players will use several hints to place cards from the Deck of Many Things in a specific order in a statue to unlock a secret passage.
The best part about this puzzle is that it can be used in๊ multiple ways. Whether you want to use the cards as intended or you want to substitute the cards for other items, the goal is to use their deductive reasoning to properly place items in the correct order. This works well because the items can be upfront for your players, all laid out on a table or hidden within a dungeon or🌟 secret passage, making half the work finding the required items.
5 Twenty-Two♔ Riddles
Everyone Loves A Good Riddle
If puzzles aren't what your group is used to, The Book of Many Things includes several riddles you can use. 22 riddles, to be exact, that are all available to sprinkle throughout your campaign. With suggestions for how to create your own riddles in the book as well, you can pepper these in your campaign and give your players enough time to figure them out.

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There's nothing too difficult here, however, and most of the answers refer to the Deck of Many Things and should be easy enough for your players to dissect. Just remember not to overwhelm players when choosing when and which riddles to use.
4 🌠 Test Of The Empty Mo𒐪on
An Easy Introduction To Trap Rooms
A portcullis is at the end of the room, and to open it, your players must add a specific amount of weight to a scale hidden beneath the large bowl in the middle of the room. There are several ways to solve this trap room puzzle, and that makes it a great opportunity for players who are beginners to how trap rooms function to try several outcomes and see what works. With multiple available solutions, it's easy to see why this is a great puzzle for beginners.
168澳洲幸运5开奖网:There's no threat of death or injury here for the most part; the most dangerous thing that can happen is one of the players falls into the pit and can't get out without assistance. Rewarding and encouraging players to try different solutions or solve them organically, it's a neat trap room from The Book of Many Things.
3 Unseen Order 🍃
The Guessing Game That'll Stump Your Players
Your players have ten tries to guess the correct card order in this puzzle. Another puzzle where they must determine the correct sequence, but the stakes are higher, and it's much harder than The Perfect hand puzzle. They'll receive a handout with ten rows and four columns and must place what cards they think the entity has in the proper order. As the DM, you'll have to mark the four circles next to each row with a red marker for the correct slot and a blue marker for the incorrect slot. They'll need to continue to try until they get all four red slots and the proper card order.

Classic Puzzles Every Go♈od DM Uses In Dungeons & Dragons
These classic D&D puzzles will bring humor, chaos, intrigue, and more to your 🎀tablet♔op campaigns.
This puzzle can be har♊der if you increase the number of cards in the ghost's hands up from four, giving them more cards to guess and fewer chances to do so. Trial and error and deductive reasoning reign here, and they'll have fun determining the proper order. The puzzle does, however, require significant setup from the DM, but will be fun at the table as a tactile experience.
2 Surface Of The ๊Sun
A Trap Room Full Of Surprises
A scorching ray of light falls from the ceiling, and it's up to the players to figure out the trap room without taking too much damage. Their goal is to grab the key and put it in the keyhole at the end of these long halls. However, the longer they spend here, the more damage they'll take.
There are three halls here: one with a key, one with a skull that has a keyhole, and one in the middle with an orb that looks like an 168澳洲幸运5开奖网:extra enticing magical treasure. How will they get to the end, and will they sacrifice their health for an opportunity at the orb? They'll be in for a fight either way, as the key itself has its own surprise.
1 Balance An🔥d Ruin
A Fun And Deadly Trap Room For Experienced Players
Upping the ante is the deadly balance and ruin trap room. A narrow wooden beam reaches the other side of the 100-foot-long room, with the bottom of the chamber filled with bloodstained 🌄and rotating gears. A hidden pressure plate on the beam will cause the magnetic walls to turn on, creating another obstacle for any players wearing metal armor.
The balance beam is difficult terrain, and will tip like a seesaw when stepped on. How will your players get to the other side, and will any fatalities occur in the attempt? While the trap room is intended for players of fifth to tenth level, it'll still be a head-scratcher worth giving them a shot at.