While 168澳洲幸运5开奖网:Dungeons & Dragons has numerous subclasses that allow players to create one-of-a-kind characters, 168澳洲幸运5开奖网:the main classes haven't truly changed for the fifth edition 168澳洲幸运5开奖网:since Artificer was introduced back in 2017. That said, there are so many RPGs out𝓀 there with more extensiv🍰e class lists. So, why not add a few to the D&D roster?
The Final Fantasy franchise has 168澳洲幸运5开奖网:no shortage of jobs players can 𝓀source, from the standard White Mage to the obscure Psychicer. While many of these jobs share common🤪 traits with others, each has an ability that makes them unique in their own way. Out of the myriad of jobs that Final Fantasy offers, here are a few that would fit well within the D&D system.
7 ꦇ 🌼 Dark Knight
The Dark Knight job is what happens when you give a Paladin the edginess of a stereotypical Rogue. It has all the defensive and offensive capabilities of a Paladin, yet with more focus on Black Magic than White. What's more, this job also has several abilities that sacrifice a player's HP for devastating attacks. This makes it incredibly powerful, but balances that strength with making a player vulnerable after using these techniques.
While Mathew Mercer's Blood Hunter possesses abilities that use a player's own HP, it doesn't go as far as the Dark Knight does in Final Fantasy. If this job was incorporated into D&D it would most likely be similar to the Paladin, with an ability 168澳洲幸运5开奖网:akin to Divine Smite but sacrificingﷺ health for more damage rather than a spell slot. This could even be a ne🏅w oath for the Paladin that allows players to increase the damage of their Smites by using their health.
6 Mime
The Mime job in Final Fantasy does exactly what its real-world counterpart does. It mirrors the actions performed by enemies and allies alike. This naturally makes the job a bit of a wild card, as it can mimic an incredibly powerful attack without expending MP or HP, or it could mimic a weak or completely ineffective attack. This class is rather fun despite this weakness, as you can throw an enemy's attack back at them or even double up on a powerful attack that an ally just used.
Integrating this kind of class would be a little tricky considering the Mime job only has one ability—Mime—but it could work under the right circumstances. Instead of only copying attacks and spells, this class could gain the ability to copy skills from other characters as well as their proficiencies, giving them use outside combat. Additionally, this class could gain the ability to 'recall' an attack or spell they've mimicked in the past, once or twice per short or long rest. This way, a Mime can still do decent damage even if those around them aren't.
5 Gambler
The Gambler job is the very definitioꦕn of high-risk, high reward. In every iteration of Final Fantasy that includes this job, its entire skillset is left up to chance. On one hand, a character of this vocation could wipe out an entire encounter by themselves, but they could just as easily end up harming themselves or their own party. Wh💮ether they heal or harm is completely up to will of the dice.
In D&D, the Sorcerer already has a subclass that revolves around getting random effects, but having a full class based on luck would take things to the next level. It would be incredibly versatile as the damage it deals could be AoE, target a single enemy, or even heal allies. That's the randomness that a Gambler class would bring to the table, and who doesn't love a little chaos?
4 Soldier
Despite its name, 168澳洲幸运5开奖网:the Soldier job in Final Fantasy isn't just about mindlessly attacking enemies. It doesn't focus on dealing the most damage or landing the most attacks. Instead, this particular vocation's strength lies in its power to reduce an enemy's fighting capabilities through targeting their armor, weapons, and even their stats.
Now, there are several abilities and spells in D&D that make it easier to hit an enemy or reduce their movement speed, but there isn't a class that fully commits to this kind of playstyle. Having a class or subclass devoted to chipping away at an opponent's Armor Class and weapons to the point where they're practically helpless would be a fantastic class. This job doesn't lock a player into the 'support' role either— they can still join in with combat.
3 𝔍 🧜 Spellblade
The Spellblade job is one unique to Final Fantasy Tactics Advance 2. As the name suggests, this job focuses on empowering a player's sword with magic to both damage and hinder an opponent. Through skills known as Blade Arts, this job inflicts a wide array of status effects on enemies, such as Sleep and Poison.
While there are numerous spells that can mirror the abilities of a Spellblade in D&D, most spellcasters tend to be fragile. While they can be incredibly powerful in their own right, very few spellcasters can contend with the raw physical power of a martial class. With Spellblade as a playable class for D&D, players can make a character that has the martial prowess, yet is still able to use magic to som💮e degree.
2 Beastmas﷽ter
Despite the name, the Beastmaster job is different from the Beast Master ranger. While both deal in taming creatures, the ranger conclave only focuses on one beast companion. The Beastmaster, however, is built around 168澳洲幸运5开奖网:capturing monsters in the heat of battle, mu💞ch like a certain popular monster-catching game.
While taking control of an enemy isn't anything new in D&D, this type of ability tends to lose popularity as stronger enemies have an easier time resisting these effects. Having a class built around what is essentially charming a monster would give a buff to that type of effect. On top of this, a Beastmaster would be a good alternative to the Beast Master conclave, as it's not reliant on a single beast. Even if their current thrall falls in battle, there is no shortage of monsters to put under your control.
1 Blue Mage
Unlike other mages in Final Fantasy, the Blue Mage doesn't focus on the arcane in the same vein. Instead of getting a myriad of spells, Blue Mages gain access to any spells or abilities used against them. Much like the Mime job, a Blue Mage's strength is entirely reliant on the enemies they face, and the abilities used against them.
In D&D, having a class that studies monsters to the point where they can learn innate abilities would be an interesting mechanic, in both combat and in role play. There are already several spells that reflect the abilities of a monster, so being able to fully replicate such an ability wouldn't be too outlandish. Instead of a spell list, this class would most likely have a list similar to a spell sheet that limits the number of abilities this class can copy, as well as the strength of said abilities. This way, players aren't attacking with an Adult Dragon's Breath weapon every turn.