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The Corrupted Ranger subclass from Obojima: Tales from the Tall Grass offers a dark, flavorful twist on the traditional ranger from 168澳洲幸运5开奖网:Dungeons & Dragons — one whose bond with nature has been warped by dark forces. As adventurers that have been afflicted or twisted by lingering curses, corrupted ran🌳gers walk the line between guardian𒅌 and threat.

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These non-combat feats c♑an prove themselves very useful in your D&D campaign.
With powers that poison, drain, and mutate, they offer a perfect blend of battlefield control and unsettling flavor. This guide will show you how to build one effectively, from ability score prio😼rities to equipment necessities, while embracing the eerie roots of corruption.
Corrupted Ranger Highlights
The idea of the corrupted ranger is that a strange illness is giving you powers while killing you slowly, although you don’t have to worry about the ‘killing you slowly’ part when it comes to mechanics. The only real negative side effect shows up at level 15, a threshold not often crossed 𒊎♉by most characters.
The features of the subclass are called Manifestations, and they go from First to Fifth Manifestation. Some of them use Curse Markers, which you gain by either using a bonus action or taking damage; the damage can be from any source, something to keep in ℱmind if you want to use your bonus action for something else.
- First Manifestation: Turn Curse Markers into damage, dealing an extra D4 per Mark accumulated.
- Second Manifestation: Replace a Dexterity or Strength check with ten plus your ranger level.
- Third Manifestation: At seventh level, use one Curse Mark to add a D4 to an attack roll. Additionally, you can use your reaction to reduce damage from an attack equal to your ranger level.
- Fourth Manifestation: At level 11, choose from a list of ailments to ‘improve’ your character. We explore these options below.
- Fifth Manifestation: Double your speed, increase your armor class by two, and make two additional attacks when using the attack action. If you use this feature a second time before a long rest, you suffer a level of exhaustion and drop to one hit point.
Best Fourth Manifestation Ailments
The feature unlocked at level 11 is the only moment the corrupted ranger offers some form of customization beyond what is already available to all other rangers. While there are three ailments to choose from, you only get to use ℱone, so you have to choose wisely.
Graying Vision
This ailment gives you blindsight with a range of 15 feet, and you can automatically detect most illusions. Since it offers no combat benefits, this is often considered the worst ailment, and your Dungeon Master might interpret your 15 feet of blindsight as your only sense of sight, severely limiting your character in long-range scenario🍃s.
You might consider using this ailment in campaigns filled with spies and intrigue, letting you catch most deceptions and characters sneaking away. However, automatically succeeding on something removes part of the fun, and you might push your Dungeon Master to not use invisible units altogether instead of letting you outsmart them.
Failing Lungs
Depending on your team composition, this ailment can be game-breaking. As an action, you can knock a target prone; this happens automatically without a save, and you need to simply be able to see the creature with no range limit attached.
You might be asked by your Dungeon Master to roleplay the constant coughing your characte⛎r should be going through.
You also deal some damage based on how many Curse Markers you have accumulated, but that is hardly the main use of this ability. By knocking a target prone, you are giving advantage to your melee allies when hitting them, you are grounding flying enemies to pull them within reach, and you are making your caster’s Fireballs hit more often.
Losing Feeling
It’s hard to compete with getting enemies prone on-demand, but if your party can’t make use of that ability, then Losing Feeling might be better suited for you. Once per long rest, you can mark an enemy and have your Curse Markers deal a D6 instead of a D4, significantly improving your damage.
This is ideal when fighting single big threats, particularly if you want to deal most of the damage. However, the lack of limits around Failing Lungs’ ability makes it better all around, so consider that ailment carefu🧔lly b꧟efore committing to Losing Feeling.
Best Species Options
Using the 2024 updated rules for Dungeons & Dragons, you can choose whatever species you’d like, and your stats won’t be affected. The species shown in the Obojima: Tales from the Tall Grass book lean into this philosophy by letting you raise any stats you want during character creation, in case you want to use them👍 with the 2014 rules.
Since gathering Curse Markers is key for the subclass, choosing tough species that can take a beating like orcs or goliaths can be beneficial. Of course, you can always gain Curse Markers with a bonus action anyway, but y🦋ou might want to save it for casting spells like Hunter’s Mark.
Best Stat Placements
Like most rangers, Dexterity, Wisdom, and Constitution should be your main stats, although the subclass itself has little use for Wisdom. Since you want to get hit, consider prioritizing Constitution over Wisdom whenever possible.
Strength continues to be your dump stat, but now more than ever, as early as third level, this subclass lets you replace Strength ability checks with a flat number based ওon your level, letting you aid others in lif⛄ting barricades or shoving enemies without actually focusing on the stat.
Best Spells For Corrupted Rangers
Hunter’s Mark is, as ever, a key spell in the ranger’s arsenal, something that stacks up significantly with the Curse Markers. To be able to use the spell effectively, you’ll want to have access to healing spells, such as Cure Wounds.
At 11th level, you might want to lean into the strengths of your ailment if you chose Failing Lungs, making you adept at controlling the battlefield. This opens you up to options like Silence or Spike Growth, spells that require concentration and often compete with Hunter’s Mark; no longer the case if you don’t plan to attack on your turn.
Best Starting Equipment
At a glance, you might think that the Curse Markers don’t trigger on ranged weapon attacks, but they actually trigger on all weapon attacks. Flavor-wise, they should also trigger on unarmed attacks, but the point is that the ranger’s basic equipment works perfectly for corrupted rangers.
Best Feats And Backgrounds
If you’re using the background options from the 2024 Player’s Handbook, then an ideal background is Wayfarer, letting you raise Dexterity and Wisdom. If you want to focus on Dexterity and Constitution, then the Soldier background might be a better choice.
For feats, basic ones that work well for other rangers work here, like Sharpshooter or Dual Wielder. However, a more Obojima-centric feat is Minor Corruption, which blends perfectly with the theme of the subclass, and it lets you negaඣte𓆏 damage for one turn while still getting hit.
Best Multiclassing Options
A corrupted ranger functions very differently before and after level 11, so your focus on multiclassing should take that into consideration. Before that level, you’d want to buff up your damage-per-turn as much as possible, and a level on Rogue does just that: you’d be piling up your Hun🤪ter’s Mark, Curse ꦆMarkers, and Sneak Attack in a single blow.
After level 11, you might want to go into full caster territory to have more supportive options, mostly on the druid side. Since you can still use class features while Wild Shaped, knocking enemies prone while turned into a hard-to-find rat can be an incredible boon to your party.