Crafting? In 168澳洲幸运5开奖网:Dungeons & Dragons? It's more likely than you think. This is a downtime activity players🅰 can partake in, whether it's to make a product to sell, an item to gift, or a good to keep and use that can come in handy on their adventures.

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But how the heck does crafting work exactly? How much time is spe♚nt and which materials are used can be a confusing place to start if you feel unsure about the rules. This guide will break down what crafting looks like in the 2024 Player's Handbook, the kinds of things that can be made, and how to calculate gold and time spent.
What Is Crafting?
Crafting is what's considered 168澳洲幸运5开奖网:a downtime activity, which basically means any time the players spend in a campaign that isn't spent on a quest, mission, or in combat. Other downtime activities include the beloved bar hopping, studying, gambling, and so the list goes.
Just like crafting in other games or in real life, it allows you to devote time, energy, and, in D&D's case, gold to a project. This can range from wood and metal-based goods to useable equipment and even potions. Howe⛎ver, that ꧟will be explored later in this guide.
Why Spend Downtime On Crafting?
There's a reason why your character may want to spend some of their downtime on crafting. These items you produce, like armor, can be used by you or a party member. You can sell the items you've made, netting you a bit of profit if you're either struggling in the financial department or simply want to make some money while honing this skill. You can also make gifts for the other party members or for NPCs if you're looking to gain favor or impress someone. Maybe start 168澳洲幸运5开奖网:a little romance.
The reasons why are as endless as a never-ending campaign because it comes down to any reason a player can think of or for a Dungeon Master (DM) to help facilitate the players. And, even if a specific item isn't covered by the rules, those rules can be applied to the creation of anything you think to make.
What are the rules for crafting? Depending on what you want to make, the rules vary slightly, but it comes down💛 to three basic choices.
- Crafting non-magical items
- Crafting potions of healing
- Crafting (or scribing) spell scrolls
Crafting Non-Magical Items
In order to craft any non-magical items, you have to have the proper tools and materials. Depending on the type of campaign you're in, you may have to actually go about gathering the right materials, or the DM may elect to instead make it so that you spend the amount of gold needed for the supplies. You then also need to set aside the time in order to craft the good.
Tools
There are two types of tools: artisan tools and other tools. Yes, that's what they're named in the 2024 Player's Handbook. Each of them has a cost to purchase the tools or kits, what skill proficiency is needed to use them, some different ideas of how to utilize them, and a brief list of what they can be used to make.
The Gaming Sets and Musical Instruments vary because there is more than one option for both the sets and instruments to choose from. A dice set and chess set will vary because of the formulas for cost and time. This is explained further below.
Utilization means that there are different things you can use these tools for outside of crafting with them. For 168澳洲幸运5开奖网:the Alchemist's Supplies, for example, you can utilize them to start a fire. Whether that's for a campfire, some good old property damage, or lighting up a torch or lantern is all completely up to you and the circumstances you're in.
However, when it comes to crafting, things like Acid, Alchemist's Fire, and Oil are listed as things you can create with your Alchemist's Supplies. You aren't limited to only what is suggested🀅, of course. These simply give players and DMs a baseline when it comes to what common items can be made.
For any item you want to craft that isn't listed with its appropriate tool, the DM decides what tool you use. If you are ever unsure about a ruling, consult your DM.
To craft an item, you have to use a set of tools and you have to be proficient with that tool. And, if anyone is helping you, they must also be proficient with that same tool.
Raw Materials
As stated above, your DM may rule that you must gather appropriate materials themselves, or you can just expend 168澳洲幸运5开奖网:the amount of gold needed for those materials. Either way, the materials must be worth half of the item's sell price. If this results in a fraction or decimal, you round down.
As a DM, you can further decide that gathering the actual materials lessens the cost burden. Or, if you want to make planning easier, you can skip the gathering process altogether and just have your player(s) pay the required amount of money.
The example given in the book is of plate armor. Plate armor sells for 1,500gp. So you would need raw materials worth 750gp in order to craft the armor. It doesn't state if this is all paid upfront, so you can always confirm with your DM as to when the money is paid and if you can pay in installments.
Time
To know how much time is needed to complete an item, you divide that item's worth by ten gold pieces. So, in the example above, it would take 75 days to finish crafting your plate armor. If the division leads to a fraction or decimal, you round up a day.
A day, when it comes to D&D crafting, is defined as an eight-hour working day.
These days don't need to be consecutive, and party members or other assistants can help lessen the amount of time by helping you craft the item. The book does say that, while usually only one helper would be allowed, the DM can make the ruling that more people can lend a hand.

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Brewing Healing Potions
The rules are so much more simplistic when it comes to brewing a healing potion. You do have to use a Herbalism Kit, and you spend 25gp on the raw materials as well as one eight-hour day brewing it. That's it.
It is worth noting that, like anything, a DM can alter these rules. Some DMs, like myself, might rule that Alchemist's Supplies or Brewer's Tools could also be utilized. After all, you are crafting a potion and/or brewin🌄g it.
Scribing Spell Scrolls
Back to the more complicated rules. Scribing a spell scroll requires a couple of different things besides time and money. You have to either be proficient with the Arcana skill or the Calligrapher's Supplies. You then must also have the spell in question prepared for each day of the scribing process. You must also have access to the material components a spell requires if it requires any.
Each spell level has its own requirements for how much time and money must be set aside. This makes it so that the higher the spell level, the longer and more expensive it is to craft.
Spell Level |
Gold Needed |
Time Needed |
---|---|---|
Cantrip |
15gp |
1 Day |
1st Level |
25gp |
1 Day |
2nd Level |
100gp |
3 Days |
3rd Level |
150gp |
5 Days |
4th Level |
1,000gp |
10 Days |
5th Level |
1,500gp |
25 Days |
6th Level |
10,000gp |
40 Days |
7th Level |
12,500gp |
50 Days |
8th Level |
15,000gp |
60 Days |
9th Level |
50,000gp |
120 Days |
When you use a cantrip spell scroll, you use it based on your current level, not the scribe's level.

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