Summary
- The Tarokka Deck reading in Barovia determines NPC companions.
- Character creeds differ, with some having conditions or drawbacks.
- The Dungeon Master must consider roleplay potential, stat blocks, and conditions of NPC companions.
Early in your adventure through Barovia, your Dungeon Master should perform a Tarokka Deck reading, which can inform many elements of your 168澳洲幸运5开奖网:Dungeons & Dragons campaign 🌄through the Curse of✨ Strahd module. One of the elements this reading informs is which NPC companion your party will get to travel with.

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But be warned, not all of these companions are as good as the others. Some have specific conditions that must be met in orderꦓ for them to travel with you, while others are just downright evil. Here's a complete list of every NPC companion you can have in Curse of Strahd, ranked.
20 Sir Klutz
Location |
Crypt 33, Castle Ravenloft |
---|---|
Key Boons |
Decent Stats |
Conditions |
None |
Sir Klutz is, you guessed it, a clumsy knight who is buried inside Castle Ravenloft. He fell on his sword, meeting an untimel▨y end. This character has the stats of a phantom warrior, making him decently strong, but there are a few downsides to having him as a companion.
First, he's inside Castle Ravenloft. The Castle Ravenloft dungeon can prove dangerous for any level of character, but if the players want to have a companion early, they'll need to go to the castle earlier than may be necessary. He's also just a bit silly, which doesn't𝄹 always suit the tone of the adventure.
19 🐈 Nikolai Wacht💧er
Location |
Master Bedroom, Wachterhaus, Vallaki |
---|---|
Key Boons |
Morally Upright |
Conditions |
Must be resurrected |
Nikolai Wachter not o🧸nly has an incredibly weak stat block for an NPC companion, but he's dead when the players first meet him. To win him to their side, players must cast a Raise Dead or Resurrection൩ spell, which can prove tricky at lower levels.
Beyond that, Nikolai only has the stat block of a human noble, which isn't going to prove much help in the long run ෴against Strahd. Plus, ꦬhis roleplay potential is relatively weak.
18 ღ Pa𒆙rriwimple
Location |
Bildrath's Mercantile, Barovia Village |
---|---|
Key Boons |
Good Stat Block |
Conditions |
Must convince Bildrath |
Parriwimple is a large human male with the stats of a gladiator. He is not very꧃ intelligent and works as a stock boy at Bildrath's Mercantile. While he has ꧋great stats, his conditions for travelling with the party are a bit nebulous and hard to work out.

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First, players must convince Parriwimple that someone needs rescuing in Castle Ravenloft foඣr him to join them. Second, players must convince his employer, Bildrath, to let Parriwimple go, which is no easy task. And again, roleplaying Parriwimple isn't all that enjoyable since he's so low-intelligence.
17 Pidlwick II ༒
Location |
High Tower Peak, Castle Ravenloft |
---|---|
Key Boons |
Knows the layout of Castle Ravenloft |
Conditions |
Must be kind to Pidlwick |
Pidlwick II is a marionette puppet come to life. This marionette has a long, storied history with Castle Ravenloft and Strahd himself, and therefore knows his way around the castle, which can prove extremely helpful for the 168澳洲幸运5开奖网:l✅ate-game dungeon crawl 💜that is Castle Ravenloft.
However, Pidlwick II's stat block isn't very good, and if the party is inadvertently or intentionally cruel to him, he will turn on the party and betray them whi✤le inside Castle Raven♎loft. Plus, Pidlwick II cannot speak, limiting his roleplay potential.
16 Arrigal
Location |
Vistani Tent, Vallaki |
---|---|
Key Boons |
Very powerful stat block |
Conditions |
Players must mention Tarokka reading |
Arrigal is a Vistani NPC that players may have first met if their Dungeon Master uses the 'Plea for Help' adventure hook from the beginning of the꧂ module. He has the stat block of an assassin, making him extremely powerful. If players explain the reading to Arrigal, he will accompany them on their quest to defeat Strahd.
However, if players defeat Strahd, even with Arrigal's help, he will eventually betray them and fight them, believing that he💛 is supposed to take Strahd's place. Frankly, this can prove anticlimactic in the fight against Strahd, and oftentimes is frustrating to roleplay.
15 ✅♚ Clovin Belview
Location |
Loft & Belfry, Krezk |
---|---|
Key Boons |
Good stat block, range of abilities |
Conditions |
The Abbot must be dead |
Clovin Belview is one of the mongrelfolk who live in the Abbey of St. Markovia. He has two heads and is often drunk on wine. While Clovin has a good sta🌊t block and some great abilities gifted to him, he can prove tricky to persuade.

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This is because, unless the Abbot of the Abbey is dead, Clovin will not accompany the characters no matter what. Killing the Abbot doesn't always make sense depending on the party's adventure and their alignments, s✨o this c♏an prove tricky for good-aligned characters. Plus, the Abbot is a deva in disguise, which is a tough combat encounter.
14 Vasilka
Location |
Main Hall, Abbey of St. Markovia |
---|---|
Key Boons |
Good condition immunities |
Conditions |
Must persuade the Abbot |
Vasilka is a flesh golem who is undඣer the care of the Abbot of St. Markovia. Similarly to Clovin, it will prove difficult for players to take Vasilka with them on this journey unless they can properly persuade😼 the Abbot. Otherwise, players must kill the Abbot, which, once again, can prove to be a difficult combat encounter.
However, if they do get Va🍌silka, she can prove helpful in the fight against Strahd thanks to her condition immunities, which are plentiful. ♉Again, though, her roleplay potential is quite limited for Dungeon Masters.
13 Arabelle
Location |
Lake Zarovich |
---|---|
Key Boons |
Good-Aligned |
Conditions |
Must not be returned to her father |
If players travel to Lake Zaro෴vich, they'll find a young Vistani girl named Arabelle who has been🗹 kidnapped. If they rescue her, she'll gladly join the party and travel with them to Castle Ravenloft in the fight against Strahd.
However, Arabelle 168澳洲幸运5开奖网:doesn't really have a stat block. For all intents and purposes, she is essentially a comᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚmoner with one HP. She can be trusted, but if the party brings her back to her father, Luvash, he will refuse to let her travel with the party, and they'll wind up with no companion at all.
12 Donavich
Location |
Church, Barovia Village |
---|---|
Key Boons |
Provides Useful Insight |
Conditions |
Doru must be dead and buried |
Donavich is a priest with the stat block of an acolyte, who can be found in the villa🐲ge of Barovia. He has a son, Doru, who has become a vampire spawn and will attack players if pressed.

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Though his stat block is relatively weak, Donavich will help the party willingly so long as😼 Doru is dead and buried. He can also provide useful insight into Ireena, the nature of Strahd, and the lands of Barovia, meaning he can prove himself useful in many ways. Ultimately, th𒁃ough, because he's so weak, he's not all that helpful in the fight against Strahd.
11 St💞ella Wachter
Location |
Stella's Bedroom, Wachterhaus, Vallaki |
---|---|
Key Boons |
Good-aligned |
Conditions |
Madness must be cured |
Stella Wachter is the daughter of Lady Wachter and has been afflicted with madness. In order for her to t꧂ravel with the party, the group must cure her of her madness, typically through the use of a Greater Restoration spell. However, this can prove difficult to do for lower-level parties.
Plus, Stella onl♊y has the stats of a commoner. She can be trusted, though, which is always helpful in a module like Curse of Strahd, in🧸 which many higher-level companions will try to betray the party, despite their stronger stat blocks.