Summary
- Magnetized Might lets you pull creatures towards a magnetized area within range.
- Gain Sentience grants sentience to objects for ten minutes, allowing conversations, potential roleplay fun, or a headache for DMs.
- Body Swap lets you switch consciousness with a creature - a fun roleplay opportunity, but could confuse your DM.
Homebrewing spells in 168澳洲幸运5开奖网:Dungeons & Dragons is one of the most fun ways to flesh out your character build. Of course, every Dungeon Master is different when it comes to how much homebrew they allow. Some won't tolerate it at all, others are more flexible. However, regardless of what kind of DM you hav🅺e, we guarantee they won't allow these homebrew spells.

🎉 8 Dungeons & Dragons Abilities That Should Not Be Level 2▨0
When you reach level 20 in DND, you'll geꦛཧt a capstone ability. But not all of these abilities are worth it.
The homebrew spells below are completely off-the-wal𝔉l and nearly broken in some respects. Frankly, we're almost positive that no DM in their right mind will allow these at their table. But it's still worth a try. Here are some wild homebrew spells for DND.
10 🌸 Magnetized Might
Spell Level |
3 |
---|---|
Classes |
Druid, Bard, Wizard |
When you cast this spell at third level, you can choos🍸e an area within a range of sixty feet to magnetize. The area must fit within a ten-by-ten-foot cube. Within the area, all metal or otherwise magnetized objects then fl🌳y to the object or area in question until dispelled. Creatures who are compelled in this way can make a Strength saving throw to resist.
While this spell obviously has some potentially creative uses, mostly what's fun about this is how it can be used to trap enemies wearing armor. Depending on 168澳洲幸运5开奖网:the type of enemy your DM is throwing at you, though, they might be unwilling to let this spell fly, given that it could end𒅌 encounters relatively quickly.
9 Gain Se🥃ntience
Spell Level |
5 |
---|---|
Classes |
Bard, Wizard, Sorcerer |
Have you ever wanted to have a quick conversation with your sword or your shield? Now you can! When you cast Gain Sentience at fifth level, you can grant sentience to any object, weapon, ♋or item for up to ten minutes as long as you maint𓃲ain concentration.
This spell is definitely more cartoonish than most, and 168澳洲幸运5开奖网:if your DM likes roleplay, they mജight even allow it. However, some DMs might turn this idea down, just as it seems like a cheap way to get them to perform random voices for every weapon your party has access to𝓰. No DM likes to feel like a dancing monkey.
8 Body Swap
Spell Level |
4 |
---|---|
Classes |
Bard, Wizard, Sorcerer |
When you cast ༒this spell on a creature, you can switch consciousnesses with them. If they are willing, the spell works automatically.ꦐ If they are unwilling, they must make a Wisdom-saving throw to resist the effect.

If I Were You, I 𓆉Would Avoid 🌜Using These Weapons In Dungeons & Dragons
Picking the right weapons is imperative for s🐈uccess as a Dungeons & Dragon𓆉s player. That's why you need to avoid these ones at all costs.
Once you've cast this spell, you must use the stat block for the targeted creature or the character sheet of a fellow player. Whether or not this spell has practical use♔s (we're not sure that it does!), this spell could prove to be immensely fun for roleplay at the table. Though your DM might be proཧne to getting a bit confused.
7 ♓ Stolen Features 💖
Spell Level |
6 |
---|---|
Classes |
Bard |
When you cast this spell on a creature, the creature in question must make an Intelligence saving throw to beat your spell save DC. If they fail, you can borrow a feature, attack, or ability of theirs for one minute, provided you mai🐷ntain concentra𒅌tion. The targeted creature retains its usage of the feature as well.
This spell is just a great setup168澳洲幸运5开奖网: for rules-lawyering and arguing at the table o♍ver nothing, which, frankly, is half the fun of playing DND sometimes. Your DM might let you try this spell out once, but once they see the type of chaos this can bring to their table, they're likely to force you to retire it.
6 ⭕ Drain Magic ဣ
Spell Level |
3 |
---|---|
Classes |
Cleric, Paladin, Bard |
You can cast this spell on any magical object, so long as the object does not have a limited number of uses or charges. When you do so, you drain the object of its magic, regaining several spell slot levels equal to the rarity of the object. You can work with your DM to 𓄧determine exactly how this works, but one suggestion would be to make rare magical objects regain five levels of spell slots.
If your campaign doesn't have a lot of magic it🅷ems, you might want to avoid bringing this one♐ to your table. However, if your party is finding themselves full of duplicate magic items, this spell could quickly turn encounters on its head and make life a living Nine Hells for your DM.
5 Turn Summons ꦡ
Spell Level |
4 |
---|---|
Classes |
Druid, Sorcerer |
This spell is hyper-specific, but could pro⛄ve to be the ne🎃w version of DMs and players counterspelling each other over and over again. Whenever a creature uses a summoning spell such as Summon Fey, you can use your reaction to cast Turn Summons. When you do so, the original summoner must make a Wisdom saving throw to resist the effect.

Yes, Really: The Most Dateable Monsters In Dungeons & 🅠Dragons
Would you smash or pass on these Dungeons & Dragons m☂onsters?
If they fail, the creature 🥂they summon manifests, but under your c꧟ontrol instead of theirs. However, casters can use Turn Summons repeatedly as a reaction to try to turn the summoned creature back to their power. This could go back and forth a few times, depending on how many players have access to this spell.
4 ꦛ Transmute 𝄹Damage
Spell Level |
2 |
---|---|
Classes |
Cleric, Paladin, Wizard (Transmutation) |
This spell is similar to some cleric spells that allow them to take damage instead of other players, but with a slightly more specific bent to i♎t. When you cast this spell as an action, yo⛦u can take damage equal to twice the level of the spell slot you use and redistribute the damage to another willing target. You must be within thirty feet of both targets.
If you want to tailor this spell in different ways, you can either rule that casting the spell at a higher level simply allows you to transmute more damage, or that casting the spell at higher levels ൲also allows you to transmute the damage to more creatures. Either way, this is a surefire way to enrage your DM as they watch some of their most powerful damage rolls get transmuted against their will.
3 𒅌 ﷽ Copy Spell
Spell Level |
7 |
---|---|
Classes |
Bard, Wizard |
When you cast this spell as a reaction, you can copy the effects of a spell cast within the previous round of comಞbat and prepare the spell as a held action for your subsequent turn. You may do this regardless of the spell cast, or whether or not your class would have access to it. However, the copied spell must be of the same level you cast Copy Spell at or lower. So, you would have to cast the spell at eighth level if you want to copy the Ho👍ly Aura spell, for example.
This spell could cause major ramifications on the battlefi🦩eld for your DM. Doubling up on healing spells or hastes could reallyও make a huge difference. If you choose not to cast the spell you're holding, you forfeit your Magic Action.
2 Retcon
Spell Level |
8 |
---|---|
Classes |
Bard, Wizard, Sorcerer |
Talk about another spell that🅰 could cause serious ramifications. When you cast this spell📖 using your action, you can rewind to your previous turn, undoing any damage or effects you incurred, as well as any damage or effects you imposed on other players or creatures. You may then take another full action to do as you please.

No Hero🌃es Allowed: Campaign 𓆏Ideas For Evil Parties In Dungeons & Dragons
Here are the best campaign ideas forꦜ evil parties in D&D.
This is broken. I know it's broken, you know 🐷it's broken. That's the point. Try to sneak this one in by your✤ DM if you can, but be prepared for a hearty no.
1 Vi💯llainism
Spell Level |
1 |
---|---|
Classes |
Bard, Paladin |
This spell is a comical alter ego of the first-level spell Heroism. When you cast this spell on an enemy, you reduce their Hit Point Max💜imum for a total of one minute as long as you maintain concentration. For the purposes of going unconscious, if the target𝓡ed creature falls below their temporary Hit Point Maximum, they go unconscious, but the effect then ends.
You also imbue the targeted creature with the frightened condition, unless they can make a Wisdom s𒊎aving throw to beat your spell save DC. This spell is pro🎀bably the one your DM is most likely to allow, but be prepared to change your alignment.

- Franchise
- 168澳洲幸运5开奖网:Dungeons & Dragons
- Original Release Date
- 1974
- Publisher
- 168澳洲幸运5开奖网:Wizards of the Coast
- Designer
- 𒀰 🀅 E. Gary Gygax, Dave Arneson
- Player Count
- 2+
Your comment has not been saved