Summary
- Homebrew weapons allow for unique combinations of spells and weapon effects to enhance gameplay.
- Crafting weapons with utilitarian effects can provide new strategies and versatility in combat scenarios.
- Communicate with the DM to ensure homebrewed weapons align with the campaign's setting and power balance.
Weapons are an important part of any high-level 168澳洲幸运5开奖网:Dungeons & Dragons player's kit, and can make the difference between life and death in a terrifying boss encounter. While, of course, as you traverse through your campaign, you can always find plenty of magic items and weapons to acquire, it's al𒊎so worth investing in homebrewing weapons of your own to take with you on your adventure.

Dungeons & Dragonꦓs: 10 Tips For Designing A Dungeon Crawl For Expert Players
If you're a DM looking to design a dungeon crawl for high-level or expert players in DND, look no further than this list of tips and tri🙈cks💝.
However, if you need some inspiration for crafting your own ho๊mebrewed weapons, we've created this list to help with just that. 💜Here are some of the best, most powerful homebrewed weapon ideas for high-level Dungeons & Dragons players.
10 📖 Thunderwave Warhammer
Weapon Type |
Magic Weapon |
---|---|
Rarity |
Rare |
Attunement |
Yes |
One of the best ways 168澳洲幸运5开奖网:you can homebrew your own weapons is by taking a pre-existing spell and mapping it onto a pre-existing weaponಞ for a combination effect. Talk to your DM about crafting magical weapons and how they might want to approach the proc🍌ess, or if this is even allowed in your campaign.
However, 🤪if homebrewed crafting is allowed, try crafting this Thunderwave Hammer, which has the standard qualities of a normal Warhammer, but with the Thunderwave spell attached. Each day, at d🅷awn, roll 1d4. The number on the d4 represents the number of charges the hammer has. By spending one charge, you can forgo a normal melee attack with this weapon, instead striking the ground and casting Thunderwave through the weapon. The DC equals eight + your proficiency bonus + your Strength modifier.
9 🍬 Dual Scimitar
Weapon Type |
Martial Melee |
---|---|
Rarity |
Uncommon |
Attunement |
No |
This homebrewed scimitar has two blades instead of one, functioning like a dual-blade lightsaber of sorts. The Dual Scimitar, like a normal scimitar, has the finesse and light weapon property, meaning you can take another attack as a bonus action on ꦺyour turn with the light property.
However, for the purposes of this weapon, the second blade counts as your secondary light weapon. As an extra perk, with this weapon in tow, if you are flanked, your second bonus action attack has advantage thanks to the proximity of your second blade. Thiꦡs does not negate other advantageous attacks on you.
8 🎉 Javelin Of Returning 🍨
Weapon Type |
Magic Weapon |
---|---|
Rarity |
Uncommon |
Attunement |
Yes |
This javelin functions the same as normal javelins; however, its damage counts as magical to overcome resistance. When you are at⭕tuned to this javelin, which also has the t💛hrown weapon property, you can toss the javelin as an attack action, and then subsequently use your bonus action to recall the javelin magically to you.

🐭 Dungeons & Dragons: 10 Tips For Creating A Backstory For Expert Players
If you're an expert DND player, coming up with a fresh new backstory can prove challe🎉nging. Here are some tips for creating high-level backs🍒tories.
You can do this a number of times equal to your Strength modifier once per short or long rest. Another great way to come up with homebrew weapons is to ascribe utilitarian eff💞ects like this one to normal weapons.
7 Stun Gun
Weapon Type |
Futuristic Item |
---|---|
Rarity |
Rare |
Attunement |
No |
Before 🌠bringing this weapon into your campaign, talk to your DM and make sure it's okay with them for you to use futuristic weapons or fiဣrearms. This weapon, ideally, feels most at home in an Eberron-based or steampunk campaign.
This firearm has the same stats as a Laser Rifle,💯 which can be found in the 2024 Dungeon Master's Guide in Chapter Three. Once you've unlocked this weapon's mastery property, known as Slow, you can also implement an added effect. When you hit a creature with this weapon, instead of using the Slow mastery property, you can instead choose to forgo all damage and stun the creature, granting it the Stunned condition instead. You can do this a number of times equal to your proficiency bonus, though the creature can make a Constitution saving throw (DC 14) to overcome the effect at the start 🌼of its turn.
6 Charm Darts 🙈
Weapon Type |
Magic Ammunition |
---|---|
Rarity |
Rare |
Attunement |
No |
These darts contain t꧂he effects of a Charm Person spell. When you hit a creature with this dart, they must make a Wisdom saving throw (DC 13) or suffer the effects of a Charm Person spell. The dart can subsequently be removed, and the charm effect will continue.
However, once a dart has successfully or unsuccessfully been♍ used to charm someone, the effects of the spell wear off, and the dart becomes a regular, nonmagical piece of ammun☂ition. The range and damage effects of the dart are still in effect, but the damage does not count against ending the charm.
5 🥂 Whip Of Missile Snaring
Weapon Type |
Magic Weapon |
---|---|
Rarity |
Rare |
Attunement |
Yes |
This whip is great for players who want to borrow from the monk class to be more sturdy against incoming ranged attacks. When you attune to this whip, which has the normal stats of a whip, you can use your reaction to ensnare 💖incoꦬming missiles or projectiles with the whip.

🍌 Dungeons & 🎉Dragons: 8 Clever Party Team Up Ideas
Here areౠ the best ideas for party team-ups in D&D!
This effect works only for ranged attacks, like the legacy version of the monk ability Deflect Missiles. When you use your reaction in this way, roll 1d10 + your Dexterity modifier to reduce the i🍃ncoming damage. You cannot redirect the force of the attack, but if you reduce the damage to zero, the projectile falls inert on the ground.
4 Gaseous Sling ♊
Weapon Type |
Ranged Weapon |
---|---|
Rarity |
Uncommon |
Attunement |
No |
This special 🤡sling com𒈔es equipped with a supply of semi-magical ammunition in the form of smoke bombs. While you can use this sling normally, you can also load it with special ammunition and make a Dexterity check to fire it precisely to a point within range.
When the ammunition hits its target, it triggers the effects of a 1st-level Fog Cloud spell with a special twist. The fog, which extends into a 20-foot-radius sphere, is also toxic. Any player or enemy caught in the sphere must make a DC 12 Consti꧑tution saving throw or take 1d4 poison damage for each round they remain in the fog.
3 📖 Sapping Dagger
Weapon Type |
Magic Weapon |
---|---|
Rarity |
Uncommon |
Attunement |
No |
168澳洲幸运5开奖网:Weapon mastery properties are one of the most unique additions to the 2024 Player's෴ Handbook, allowing for a lot of improvements to skill ceilings and creative usages of weapons. Talk to your DM about mixing and matching weapon properties to create homebrewed creations like this one.
This dagger is infused with a mysterious necromantic energy. While the dagger functions like a normal dagger in every other way, its mastery property is Sap instead of Slow. When you use this weapon's mastery property in this way, the dagger's damage also becomes necrotic as opposeꦓd to piercing for the purposes ꦯof resistances and vulnerabilities.
2 M🍒artial🅰 Longbow
Weapon Type |
Magic Martial Ranged/Melee Weapon |
---|---|
Rarity |
Uncommon |
Attunement |
No |
Another great way to homebrew weapons is to mix and match ranged and martial properties. Obviously, this can get tricky, as you can very easily break your game in this way.🐈 However𒉰, if your DM allows it, this type of homebrew can also prove highly rewarding.

Du🔯ngeons &a🦄mp; Dragons: 10 Character Builds For Spelljammer
Ready for adventures in Wildspace in DND? Try these 🥀character builds that are perfect for Spelljammer.
This longbow functions like a normal longbow. However, it has an additional mastery property in the form of Push, similar to other two-handed weapons like the Greatclub. If you are wielding this weapon, and a creature comes in🔯to melee range, you can make a melee attack with this weapon (using your Strength modifier and Proficiency bonus) to magically push the creature in your range 10-feet away as if using the Push mastery property. There is no damage for this attack, rather, the effect is meant to be utilitarian for ranged combatants. When you do so, you do not incur an attack of opportunity.
1 🏅 Animated Grenade Launc🐽her
Weapon Type |
Magic Explosive |
---|---|
Rarity |
Very Rare |
Attunement |
Yes |
Another unique form of weaponry you can use 168澳洲幸运5开奖网:in your campaign is explosives. Of course, you'll want to check that your DM allows explosives, much like firearms, but if they do, this next choice is a great option for high-leve🔯l players.
This weapon has the statistics of a Grenade Launcher, which can be found in Chapter Three of the 2024 Dungeon Master's Guide. When you fire ammunition from this weapon at a point within range, up to ten nonmagical objects within a 20-foot radius sphere become Animated Objects and are under your control for one minute. You can only have ten nonmagical objects at a time😼. When you do so, these items function like they do in the spell Animated Objects, and you are considered concentrating when you do so.

- Franchise
- 168澳洲幸运5开奖网:Dungeons & Dragons
- Original Release Date
- 1974
- Publisher
- 168澳洲幸运5开奖网:Wizards of the Coast
- Designer
- ⛦ E. Gary Gygax, Dave Arneson
- Player Count
- 2+
Your comment has not been saved