168澳洲幸运5开奖网:Dungeons & Dr𒈔agons: Honor Among Thieves has countless references to❀ the roleplaying game it is based on and has been a hit with players and newcomers. It follows the story of a💟 party of thieves caught up in an epic adventure and is an action-packed, hilarious movie to see.
From characters meeting in a tavern to druids getting creative with wild shape, there are so many details in this movie that you'll definitely relate to if you're a D&D player. Here are several relatable moments in the film that feel like they could fit perfectly into a session of anyone's latest Dungeons & Dragons campaign.
Warning: This article will contain multiple spoilers for the D&D: Honor Among Th🐟ieves 🍃Movie
10 Slotting In References To Your Character's Backstory
At the film's beginning, Edgin uses his emotional backstory to help charm and win over the judges. From his wife’s murder to the betrayal of his party, he covers it all. The entire scene certainly feels like when you're trying to get an advantage on your persuasion roll by impressing the DM by actually 168澳洲幸运5开奖网:writing a backstory for your🌟 character.
Additionally, it’s always satisfying when a character from your backstory becomes relevant to the main plot of the campaign, which happens plenty of times throughout the film. For example, Holga meets her ex-husband and gets closure aℱnd a valuable magical item. All these moments are very relatable if you love it when your DM incorporates your backstory into the adventure.
9 ♕ Combat Technically Lasting Just A Few Seconds ﷽
D&D sessions are🐲 full of intense, action-packed combat, and the movie captures this well, especially with the party taking down multiple guards in seconds. It gives the film a fast-paced, energetic feel. As a D&D player, you can relate to this feeling of combat often being quick... we𝓡ll, in-game, at least.
While combat sometimes takes hours to get through, this is only because everyone takes turns describi♊ng what they would be doing, rolling dice, and figuring out the math. Each round of combat is actually just six seconds of in-game-time, whichౠ would speed by, just like in the film.
8 ꦉ 👍 Encountering A Mimic
In every campaign you play, 168澳洲幸运5开奖网:you will discover a Mimic at some stage, especially when tempting chests are around to loot. This is what happenღs to Holga duꦯring the High Sun Games, who is almost eaten by a mimic. Luckily Doric manages to save her at the last moment, just like your party members would have to.
You'll likely relate to just opening a chest without checking first and being surprised by that long, snarling tongue and sharp teeth. After your first encounter with a mimic, you're on edge around every chest and door you see.
7 Traveling👍 To Many Locations 𝔉
What makes Honor Among Thieves feel like a proper D&D campaign is how much traveling takes place. They know where Kira and the artifact are but must first travel to various locations around Faerûn. It gives them quiet moments to bond as a group (or argue and fall out), just like these traveling moments do in your own 🐲ℱstories.
These traveling scenes were brief but captured that key aspect of D&D you'll have experienced. You'll often find yourself traveling from town to town, collecting the iꦬnformation and items you need in preparation for your main quest.
6 Mes𓆉sing Up The Speak With Dead Spell 🐲
Speak With Dead is 168澳洲幸运5开奖网:a classic necromancy spell, so you probably quicklyꦓ recognized it during the film. If you have a necromancer in your party, you know how valuable this spell can be and how easy it is to mess up. D&D often involves rushing in without a plan, which is precisely what happens during the film.
Edgin does not think about his questions in advance and soon wastes all five on the first corpse they dig up without getting any useful information. Knowing how ridiculous D&D can get sometimes, you'll relate to this silly encounter and accidentally remove a potential source of information.
5 Having To Escape꧙ Captivity
Holga and Edgin have to escape captivity multiple times in the film, such as at the start and when Forge's guards arrest them. So many playing D&D will have found themselves in a similar position at some stage, especially parties that are quick to commit crimes all over the realm without fearing the consequences.
If you're a chaotic player, you will know that you should always be prepared for an escape attempt, perhaps with a few spells specific to t🅷he occasion. Luckily, Edgin and Holga also have a few tricks up their sleeves to get out of these familiar situations in creative ways. Doric has them both beat with her innovative use of wild shape to escape Neverwinter castle. On the other hand, Simoไn needs a little work on his escape from the mob at his magic show...
4 Encountering A Monster That You're Not Ready For
During their quest to find the Helm of Disjunction, the party encounters a giant, terrifying dragon in the Underdark and has no choice but to flee. It's a thrilling action sequence that could have gone horribly wrong at any moment.
Many parties have had moments where the DM has intentionally or accidentally pitted them against a monster that 📖is far too tough for them to handle right now. You have to make that quick de🌟cision to fight or flee. That looming threat of a TPK is certainly felt during this scene in the movie.
3 Adapting The Plan At The Last Mome꧑nt ✅
During the final heist of the movie,🎶 the group has to switch and adjust their plan multiple times when things go wrong. For example, their plan to sneak through a portal into the vault is stopped when the painting is knocked over to face the ground. Edgin has to come up with plans A through D in a matter of seconds.
Plans going wrong after a bad dice roll or just from something unexpected the DM lobs at the party is a very common occurrence in D&D. You have to adapt all the time, coming up with a last-minute alternative and rolling with the punches. Of course, that's half the fun and something the movie captures well.
2 ♐ The Overpowered NPC 🌄
During the film, the party meets Xenk, a mighty, morally-just paladin that aids them in their quest. Although his social skills could use some work, he's clearly far more powerful than the party, capable of defeating an entire group of dangerous assassins solo. You'll have likely met similar characters during your own campaign that you're relieved are on your side.
Especially in his departure scene, Xenk feels like 168澳洲幸运5开奖网:the memorable NPC that could probably handle the adventure single-handedly, so he must instead come up with an excuse to depart. In the film, he explains that this is their quest, not his, before wღalking off in a straight line far into the distance. Many DMs have had to quickly eliminate a powerful character to ensure they do not overshadow the players﷽.
1 Avoiding A Puzzle Or Encounter The DM Spent A Lot Of 🦋Time On
Puzzles are a vital part of many♑ D&D campaigns. So, it was fantastic when Xenk led our heroes to the Underdark and began to explain the most complicated puzzle solution ever... only for Simon to step on the bridge and instantly destroy it. Just like in many D&D s𝕴essions, a far easier solution is found to cross꧋ the gap instead.
This is not the only moment where the party finds creative ways out of their predicaments. During the High Sun Games, Doric realizes that they can skip the upcoming challenges completely if they jump into a gelatinous cube. To any D&D player and DM watching, this moment will undoubtedly feel like when you manage to skip an entire session's worth of preparation the DM had planned by finding a cheeky way to work around it. A satisfying, creative moment that you always savor in your own campaign.