When building a modern campaign for 168澳洲幸运5开奖网:Dungeons & Dragons, it's easy to default on the things you know and understand from your daily life. Your daily life, however, isn't influenced by magic and the fantastical.
Assuming that magic was widespread in history, it would fundamentally alter a lot of things that you understand in your day-to-day life. When you're building a campaign, it's up to you how much you want to integrate it into the world. There's a lot you can work with concerning modern society and magic, and you can get incredibly creative with it if you're daring enough.
10 The Under🍬dark Of Society ⛄
For most people, even in your traditional Dungeons & Dragons campaign, the Underdark is mysterious and i♕ncredibly dangerous, thanks to its inhabitants. Thanks to that danger, most reasonable people and people with a sense of self-preservation will keep their distಞance, which makes the Underdark the perfect place for organized crime to flourish.
The Underdark would quite literally be the underbelly of cities, where shady people and organizations congregate and find a safe haven. As long as you can follow the rules of the Underdark, you'll probably be fine, just don't get in the way of anybody's operation.
9 Your Dragon's Roost
One thing you should consider when building your modern campaign is how modern life will affect apex magical creatures and monsters; dragons are just one example of that. Are there still dragons around, or have they been hunt💛ed to extinction?
You should consider if the ones that remain ro🐷ost around cities or are typically in more rural settings that are further 🎃away from cities and towns. Dragons are relatively intelligent creatures who could readily communicate with humanity if needed; perhaps red dragons have a deal organized: in exchange for gold, gifts, or otherwise, they keep the towns warm and heated.
Apex fantasy creatures are more than just dragons, though - how would Archfiends and demons play into your world? Perhaps they'd lurk in the shadows or blend in with society so smoothly that one would never suspect they were dealing with the devil itself.
8 🧸 Magical Zoos and Sanctuaries
One thing t♌hat you should consider is magical creatures and just how prominent they would be in a modern setting. Magical creatures are a really easy way to wꦗork magic into a modern world, whether discussing endangered creatures like Unicorns or creating sanctuaries or zoos specifically for them.
After all, who wouldn't like to go and see a magical creature on their weekend off? Sure, you probably won't see an Aboleth at your local aquarium, but you could see a Displacer Beast or a Hippogriff at your local zoo. Maybe there'd even be an exhibit dedicated solely to 168澳洲幸运5开奖网:mimics taking different forms with a guide for visitor🌳s to spot where they may be hiding or what forms they can ta♓ke.
7 Magic๊al Laws And Regulations 🐠
Take a look at the Player's Handbook or Dungeon Master's Guide, and you'll realize pretty quickly that there are a lot of spells and a lot of magic items that would be pretty detrimental to a flourishing society or to most people who aren't well versed in magic. As such, it's only natural that there would be laws in place to try and protect the foundations of the economy, government, and the average person from dangerous magic or the abuse of magic.
Things like transmutation or even necromancy could end up proving to be detrimental, so having laws in place to try and control its use would b💮e important. Even magical items that might end up harmful to𓆉 the average person with subtle curses or unintended effects would be something that would need heavy regulation, whether they were mass-produced or not.
Regardless, it may be fun to 168澳洲幸运5开奖网:see how some curses would play out in a modern setting and just what would t�🔯�ranspire from the fallout.
6 The Established Gove💯rnments
One to think about is how the existence of magic would affect the formation of governments and nations. Although Dungeons & Dragons frequently and traditionally plays off of monarchies, it's only natural that eventually, the people would begin to desire representation - a monarchy just can't give that to them.
Would democratic republics be more prominent, with oligarchies or maybe even an autocracy here or there? Maybe you could design an entirely new system of government, though you should remember that you don't have to be super detailed about how it functions. Usually a surface-level explanation will be good enough for your players if they want to know just how the government works.
5 🧸 ♔ Technological Advancements
If magic is widespread, it's only natural that technology would evolve differently alongside magic, more than likely working in tandem with it. If teleportation is widely used, it's unlikely that something like passenger airplanes would be developed. However, cars might still end up being popular for short-distance travel.
Airships might still be one of 🎉the more popular modes of sky transportation regarding trade and merchandise, but you can consider how they might have improved from their older counterparts. Even considering how everyday appliances would be changed by magic, such as phones versus sending stones, or how magic could be utilized to improve the lives of non-adventurers would be interesting to consider.
4 Freelance Adventuring Vs Unionized Gui❀lds
When most of society has been explored, or there aren't many places that aren't developed, there's not much adventuring to do. So the definition of adventuring would need to change a little bit for your modern campaign. Instead of traditional adventuring, maybe adventurers are closer to mercenaries, paid to protect towns and cities or to take care of infestations of hostile creatures or groups.
In that right, you could even bring in the idea of guilds versus adventurers who aren't part of guilds. In a sense, guilds are very much unions that could help to guarantee work for a small portion of the earnings, whereas adventuring without a union, or guild, to back you up won't guarantee you a fair rate for the job or even a job.
3 ♐ Magical Healthcare 🙈
Magic healing isn't just exclusive to Clerics. Druids, Bards, Rangers, and Paladins all have access to healing spells. These spells don't just heal minor wounds but can heal major, life-threatening injuries in a matter of minutes. There are healing spells that can bring people back to life, regrow limbs, and remove most (if not all) diseases, and that's just a surface look at the healing spells available.
It would be awfully cruel to keep this type of magic from the public, so think about how it affects medical institutions and the health of your society as a whole. Generally, people are probably going to be much, much healthier and pos🌞sibly much happier.
2 🧜 Long-Lived Vs Short-Lived Species
The type of settlements that a very long-lived species like Elves could make versus a much shorter-lived 168澳洲幸运5开奖网:species like the Thri-Kreen would be drastically different. Although you may think that elves would move on to making cities much sooner, conside❀r that their older age makes them less prone to innovation and🌳 much more likely to hold on to tradition.
Whereas groups like the Thri-Kreen and humans are much faster-paced in the eyes of Elves and are much more likely to build upon their ancestor's work to make something even better. It would be worthwhile to think about how the lifespans of these groups would affect modernization and 168澳洲幸运5开奖网:how their ci෴ties are designed and bu✃ilt, assuming they have cities at all.
1 Globalism Would Be Prev♏꧂alent
When magic makes trade and interacting with continents across the world that much easier, it would be realistic that globalism would be pretty common and not all that difficult. International trade became more prevalent with the introduction of ships that could travel long distances over a shorter period of time, and the internet made ᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚsharing culture that much easier for the average person.
Magicꦜ would, realistically, make globalism much easier to accomplish much sooner in history, which would affect culture, economy, and society as a whole.