168澳洲幸运5开奖网:Dungeons & Dragons is a massive, ever-expanding beast of a game, regularly receiving brand new content several times a year in the form of newly released books. New D&D content can come in a wide variety of forms from source books like Tasha's Cauldron of Everything and 168澳洲幸运5开奖网:Monsters of the Multiverse that add new options for player characters, to adventure modules like Rime o🥂f the Frostmaiden that detail fleshed-out campaigns for DMs to utilize.
Rather than serving as a single cohesive adventure, D&D's most recent release, Journeys Through the Radiant Citadel is a collection of smaller-scaled adventures for DMs to utilize as either mini-campaigns or additions to campaigns they're currently running. With a structure reminiscent of that of Candlekeep Mysteries, there's a lot to appreciate about this 168澳洲幸运5开奖网:diverse collection of adventures, as they each can cater to different types of players and DMs. However, as these adventures are each quite distinct, we're going to explore the best ways to include them in your campaigns.
4 Introd✅uce 🌃The Radiant Citadel
The namesake Radiant Citadel is a massive and beautiful floating city found within the Ethereal Plane. One of the key factors of this city is that it was founded by several distinct civilizations, each with its own rich culture. Within the Radiant Citadel are crystalline vessels known as Concord Jewels. Taking various shapes and colors, each Concord Jewel corresponds to one of the various civilizations that had founded the Radiant Citidel and are capable of transporting those within to that civilization via Plane Shift.
This means that if you plan to include several of these adventures in your campaign, by introducing the Radiant Citadel as an accessible location for the party to explore, you essentially open up a convenient hub for each adventure within the book. As Concord Jewels are capable of going to and from the Radiant Citadel with ease, by encountering and gaining pa🍸ssage aboard a Concord Jewel, even the lowest level of parties can access this location wiꦰthout the need of a spell such as Planeshift.
3 Find A Fitting Setting Wit🃏hin The World Of Your Campaign
For those not introducing the Radiant Citadel itself into your campaign, perhaps the easiest way to integrate an adventure from Journeys Through the Radiant Citadel is to simply put the setting of the campaign you plan to run within the world of your campaign, in a place that makes the most contextual sense. As the settings within this 🍌bo🤪ok vary quite greatly, context is key.
Luckily, Wizards of the Coast has included miniature guides at the beginning of each of these Adventures to allow them to be easily slotted into popular settings. For example, for those looking to run the adventure, The Fiend of the Hollow Mine, set within the Mexic🦩o-inspired San Citlán, the book details where San Citlán would likely be located within the worlds of Eberron and the Forgotten Realms respectively. For those running campaigns within worlds of your own creations, you can simply include the settings of these adventures in areas that make the most geographic sense, further fleshing out your world
2 🃏 🌄 Make The Most Of Character Hooks
Among the usꦕeful elements within Journeys Through the Radiant Citadel for those looking to integrate these adventures into their campaigns are Character Hooks. Alongside each adventure are not just one, but several (usually two or three) recommended hooks that can be used to tie an adventure into the activities of the party of your campaign, that can help ensure your party gets invested.
These hooks can provide 168澳洲幸运5开奖网:personal connections to the party, giving them a substantial reason to pursue any of these adventures. As each adventure has several character hook options, simply utilize the hooks that cater the most to the interests of your players and their character♓s.
1 𒈔 Inꦫtroduce A Key NPC Of The Adventure You Plan To Run
Each of the adventures within Journeys Through the Radiant Citadel contains distinct and memorable characters. While these characters are integral to their respective adventures, if there's an adventure that you know you plan on integrating into your campaign at some point down the line, you can preemptively sow the seeds of this adventure.
This can be done by introducing a character from the adventure at an earlier time, establishing a connection to the adventure that the party will have a stake in by the time the quest rolls around, and simultaneously providing a mouthpiece for the adventure-specific 🐼context the party may need. For example, as the character of Magistrate Kun Ahn-Jun is a key figure in the adventure, Sins of Our Elders, allowing the party to befriend them prior to the adventure would organically have additional incentive ꦿto pursue the quest and help their friend.
As the book contains a significant amount of information regarding each of these settings and the people who live there, if you don't feel like introducing a character from the adventure prior to their initial appearance in the book, players could encounter an NPC of your own design who hails from the civilization at hand.