The perfect heist requires the perfect setup. You've got your maps, crew, and friends by your side and a clear goal as to what you're going after and how you'll retrieve it for the Golden Vault. Of course, though, not every 168澳洲幸运5开奖网:Dungeons & Dragons adventure reaches its intended objective.

Related: Dungeons & Dragons: How To Build Theᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚ Pe꧒rfect Heist Crew

Keys from the Golden Vault take you and your friends on exciting planned heists from the planning phase to the execution stage. However, that doesn't mean every heist goes according to plan. While Keys from the Golden Vault has some surprisingly enticing stories for each heist, some adventures still prove more interesting than others.

13 👍 The Murkmire Malevolence ꦦ

Murkmire Malevolence Painting for the Dungeons and Dragons book, "Keys from the Golden Vault" by Sidharth Chaturvedi
Murkmire Malevolence Painting for the Dungeons and Dragons book, "Keys from the Golden Vault" by Sidharth Chaturvedi

While this adventure has everything you'd want from a night at the museum on the surface, it boils down to a pretty bare-bones heist with predictable options and outcomes. You're rescuing an egg with an unspeakable evil from its museum casing, returning it to an archaeologist who will ensure the evil entity doesn't hatch.

You can easily guess the outcome of your success or failure here. There's still fun to be had, as the entire heist can be done during the gala if you so choose, creating a more difficult but fun opportunity. Alternatively, you can wait until the doors lock or attempt to hide in plain sight. The options for choice here are fun, but the adventure is a bit rote.

12 Axe F🤡rom The Grave

Bard escapes tower with lute fly demon chasme gives chase
Axe From The Grave, Mandolin Heist by Kai Carpenter

A bard can't rest in death without his weapons; this adventure proves that. Axe from the Grave will have you speaking to the dead, literally. This adventure highly suggests that one party member be a bard, and though this requirement isn't necessary, it's understandable based on the adventure, and this request knocks this adventure a little lower on the list.

Related: 168澳洲幸运5开奖网:Dungeons & Drago🌌ns: Most Ic🐷onic Bards

You'll be infiltrating a school of musicians to steal back a dead man's instrument. This adventure is on a smaller scale than others, with only four students in the school and approximately 30 people in the town. You can really take time to get to know everyone and plan a heist centered around the smaller scale of this adventure, but it's missing some of the grand feeling of the others.

11 Maste♊rpiece 🧸Imbroglio

Two adventurers hide from a guard outside a guild house
Masterpiece Imbroglio Keys from the Golden Vault Chapter Artwork via Wizards of the Coast

You've never seen a painting cause this much of a stir. You'll need to retrieve the painting of the most beautiful man who ever lived, but be wary, as you'll be stealing from another group that stole the painting first. Another adventure with a hefty amount of player choice, you'll be able to see how things play out based on your choices and the amount of planning ahead that you do.

Evil entities, traps everywhere, and a rival thieves guild make for an entertaining adventure with lots of potential to expand upon what's given in the book. You'll be dealing with evil characters, assassins, and a stealth mission to help you retrieve this mysterious painting without getting caught.

10 Tockworth's Clockworks

An industrial city with a huge floating clock at its center
Tockworth’s Clockworks for Keys from the Golden Vault via Wizards of the Coast

An entire town has been forced to evacuate. The 168澳洲幸运5开奖网:town's gnome tinkerer began experimenting on herself and loses all humanity, leading to a mechanical uprising. It's up to you and your crew to get inside the town and use the failsafe key to shut down the rebellious group of machinery.

This adventure takes place in the Underdark but has unique mechanics, contraptions, consoles, and switches. Don't think it's all fun and games, though; you'll see the ravaged streets of Little Lockford and the aftermath of the mechanical uprising against the citizens as you explore. If you enjoy solving puzzles and contraptions and the mechanics behind replacing body parts with tech and what the outcome could be, this adventure will be a thrill for you.

9 Shar﷽d Of The Accursed

AN UNEARTHED TOMB HOLDS THE KEY TO SAVING A  NEARBY TOWN, AS ADVENTURERS ARE ABOUT TO DISCOVER
Shard of the Accursed chapter opener from Keys from the Golden Vault via Wizards of the Coast

You've come into a cursed item and must return it to the tomb to remove its curse from you. One of the only adventures that has you and your heist crew putting something back instead of stealing it. It works as a nice change of pace and has a decent enough story to keep you involved.

Related: 168൲澳洲幸运5开奖网:Cursed Items In D&D That Are൲ Totally Worth It

L𒐪earn about the history of the mysterious shard you have to return, experience the many misfortunes of the curse, and see whether your heist crew can pull off a heist 🦂in reverse. There are bigger consequences than just a curse in this adventure, so stick around for what the story has to offer.

8 🍎 Pri♓soner 13

A character breaks into a prison to speak to the prisoner
Prisoner 13 Prisoner Heist Scene Art By Katerina Ladon

Can you break into an impenetrable prison with the most dangerous criminals inside? You'll have to get in, get to Prisoner 13, and get out again with the key, a task that sounds as difficult and dangerous as it is. With a unique system incorporating tattoos and other mechanics, a smart and efficient prisoner, an intriguing story, and a contained map, it's one of the easier but more fun adventures to run.

There's so much opportunity, and the classic prison infiltration will already have you creating ideas based on your own ideas. Will you just jailbreak Prisoner 13? Will you find the key in its hidden location? Be sure not to set the prison on high alert during your infiltration.

7 Fire And Darkness✨ 🌠

An Efreeti fortress with a demon head spewing lava at the top of it
Fire and Darkness Chapter Art By Kent Davis

The highest level adventure in Keys from the Golden Vault, Fire and Darkness has a unique setup that can create a narrative for adventures to play in the future. The difficulty here is everpresent, as your heist crew will need to infiltrate a huge fortress to retrieve a book of evil. You'll be greeted by an Efreeti stone face carved into the slope of a volcano surrounding the building, with piping-hot lava streaming from its evil-looking mouth.

Related: 1💯68澳洲幸运5开奖网:D&D: Tips To Run A Horror Campaign

That should be an indication of the type of adventure ahead of you. This one is as dangerous as it seems, but at the end of the day, it's another infiltration theme. However, retrieving the book can lead to further adventures to tame or unleash the evil inside, creating scenarios for further play once this adventure is done.

6 Vidorant's Vault

VIDORANT’S VAULT CHAPTER ART By Zuzanna Wuży
VIDORANT’S VAULT CHAPTER ART By Zuzanna Wuży

Stealing treasure from a vault may sound easy, but this adventure has a few tricks up its sleeve. With two partners turned rivals and plenty of secrets between them, Vidoran't Vault is sure to entice you. Though there are your average vaults, rooms, and guards, you'll also find secret documents, hidden compartments, a zoo, and possibly a counteroffer if you're lucky enough to play your cards right.

5 Heart Of Ashes 🔯

A void of darkness sits above and sucks up a town down below
Heart of Ashes Chapter Art from Keys from the Golden Vault via Wizards of the Coast

You'll feel a sense of urgency when playing through Heart of Ashes. An entire city is counting on you and your crew, and the stakes are high. This adventure is also visually stunning (in your mind, of course), with its city lying in ruins and a huge dark void destroying everything in its wake.

Related: Dungeons & 🍸Dragons: The Scari🀅est Locations In Curse Of Strahd

A tragic story lies at the heart of a corrupted, once peaceful city you're tasked with saving. It's a much more open adventure that'll see you treading through deteriorating areas and leaping onto floating rooms that have drifted toward the void looming over the town. It's got a wonderfully gothic feeling and is different from any other adventure in Keys from the Golden Vault.

4 Reach For The Stars ♏

Adventurers watch as alchemy is conducted in a room by hooded figures
Reach for the Stars Adventure Art by Robson Michel

This adventure has body horror elements, so be sure you're ok with that before accepting the task. You and your crew have been hired to retrieve a magical book that will be used to summon an evil entity. Other adventurers have tried and failed to do so. Will your party be able to complete the task?

This adventure includes several options for players and DMs to play with, something that'll make each adventure dynamic. While the three-story mansion you explore is far from unique, the world-building and dynamic actions with Eldritch Surges will keep you on your toes. The looming feeling of an ever-present threat distorting reality in multiple ways brings back the gothic horror feel of adventures such as those from 168澳洲幸运5开奖网:Curse of Strahd. Danger lurks around every corner, and time i✃s of the essence.