The world of 168澳洲幸运5开奖网:Dungeons and Dragons is full of different spells to strike your fancy. Most of themꦜ have a modest area of effect that only affects, at most, a radius𓆏 of a few dozen feet. However, as you get into higher levels of magic, your options expand.

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Most players will have limited use of the spells in this list, but they're 168澳洲幸运5开奖网:still great for DMs. From utility to massive carnage, there are all sorts of possibilities at your disposal. We've arranged them from largest to smallest AoE for easier browsing.

6 Hallucinatory Terrain 💙

4th Level Illusion

A character stands int eh snow as a glowing heart beats in her chest
Elise by Irina Nordsol
  • Classes: Bard, Druid, Warlock, Wizard
  • Area of Effect: 150-foot cube

Hallucinatory Terrain is 168澳洲幸运5开奖网:a great utility spell for DMs to set up a boss lair. On the player side, it's an indispensable part of any illusionist's spellbook. On both sides, it's a wonderful opportunity to showcase your roleplaying and narration skills.

Like most illusions in Dungeons & Dragons, the illusory environment created by Hallucinatory Terrain doesn't hold up to touch. However, you can still make the area look, sound, and smell exactly the way you want. We're not sure if it could also taste the way you want, so that bit might be left to DM discretion.

5 🐭 🍌 Storm of Vengeance

9th Level Conjuration

Dungeons And Dragons - Princes Of The Apocalypse Cover Art Of Winged Creatures Causing A Storm
Princes Of The Apocalypse By Raymond Swanland
  • Classes: Druid
  • Area of Effect: 360 foot radius

We'll admit that while Storm of Vengeance has an impressive area of effect, that might be the only impressive thing about it. On the one hand, the theatrics of this spell seem solid on paper. Assuming you can maintain concentration that long, Storm of Vengeance allows you to create different weather effects for ten whole rounds, 168澳洲幸运5开奖网:adding layers of complexity to a combat encounter.

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Realistically, you'll probably be using your hard-earned spell slot for something less likely to backfire. As a concentration spell, Storm of Vengance is easily broken by taking any amount of damage, so you probably won't get your money's worth. Perhaps it's best to reflavor this spell as a lair effect, rather than have it cast by an actual character.

4 Forbiddance 🌄

6th Level Abjuration

An adventurer on their horse approaches the Gates of Barovia.
Dungeons & Dragons Curse Of Strahd Illustration By Jedd Chevrier
  • Classes: Cleric
  • Area of Effect: 40,000 square feet

Forbiddance is a great spell for high-level adventurers who want to fortify their keep. It's only available to clerics, so if your party doesn't have one, be prepared to pay a pretty penny to hire an NPC cleric to do the job. You also have the ability to set a password to your location, warding off all but a few.

The spell only lasts for one day, but can become permanent if performed every day for a month. This makes it useful for DMs, who can easily say that a temple, castle, or other location has had the spell preemptively cast at some point in the past. Probably the most useful feature is the ability to make certain types of creature take damage when they enter your sanctuary. Want to make devils burst into flames in your chꦜurch?🌠 You can!

3 🔜 Mirage Arcane

7th Level Illusion

 Dungeons & Dragons Party In a Forest
Dungeons & Dragons Tomb of Annihilation Illustration By Jedd Chevrier
  • Classes: Bard, Druid, Wizard
  • Area of Effect: 1 mile

In many respects, Mirage Arcane is like a souped-up Hallucinatory Terrain. The area of effect is expanded to an entire mile radius, making it perfect for dungeon crawls or high-level illusionist antics. 🐽Entire biomes can be created using this spell, so if you want to make a truly magical boss lair, look no further.

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Perhaps the biggest improvement Mirage Arcane has over other illusion spells i😼s its ability to hold up to touch. The only way to discover the illusion is to have access to True Seeing or perform a more thorough investigation. You can also watch as illusory items taken from the area immediately disappear, giving away the deception.

2 𝔉 Control Weather

8th Level Transmutation

Dungeons & Dragons image showing adventurers nearing the raven queen castle
Via: Dungeon Masters Guild
  • Classes: Cleric, Druid, Wizard
  • Area of Effect: 5 miles

Control Weather is pretty much exactly what it says on the tin. You control everything about the weather within a five mile radius of yourself, from the precipitation to the temperature and wind speeds. You'll need to keep a view of the sky for this spell to work. It's also concentration-based, which means you'll miss out on other spells in your repertoire if you opt for this.

Still, 168澳洲幸运5开奖网:it's a great spell for high-level casters who want to make their enemies' lives a living hell. If you're the DM, you can give it to a support caster who works for your campaign's BBEG. If you're a player, you probably won't prepare this spell unless you already have some sort of highly specific plan you want to set in motion.

1 Skywrite

2nd Level Transmutation

Four Adventurers traveling through the outlands from Dungeons & Dragons
The Spire by One Pixel Brush
  • Classes: Bard, Druid, Wizard, Artificer
  • Area of Effect: The entire sky, as far as your eyes can see

Skywrite is an interesting spell. At the cost of a second-level spell slot, you can write a message in the sky that's visible to anyone and everyone. It has practically zero uses in a typical D&D combat scenario, but it's perfect for adding more flavor to social encounters. From marriage proposals to advertising to ruining a duke's reputation, the world is yours.

There are a few limits to this spell's utility. While the message lasts for twenty-four hours, you might want to check the weather before casting it. Gusts of wind and precipitation can end the spell's effects early. There's also no way to conceal the message from anyone, so make sure its contents are something you don't mind becoming public information.

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