The Book of Many Things adds several new magic items to the fifth edition of 168澳洲幸运5开奖网:Dungeons & Dragons. Whether you want to add them to your own campaign or just enjoy the lore of some sweet magic items you'd like your dungeon master to give you access to, the Book of Many Things has all you'll need and more.

Dungeons & Dragons: 10 Best Magical Charms In ღThe Book Of Many Things 🦹
These supernatural gifts aren't for the faint of heart. Here are🐼 the best magical charms available in The Book of Many Things.
Though the book does center around the Deck of Many Things itself, that doesn't mean it's the only focus. These magical items are sure to save your life, affect the future, and make you the boon of the group as you use them to great effect.
10 Bow Of Melodies 🐼
Perform At Your Best With This Bow
You can play melodies through this bow to imbue the arrows with magic. You have two melody options to play, one is the Melody of Precision, allowing you to add a +1 bonus to your attack rolls if you're proficient in Performance. Expertise in Performance instead grants a +2 bonus to your ranged attack rolls.
The Melody of Reverberation instead allows you to deal extra thunder damage against the target, equal to your Charisma modifier. Free extra damage really can't be beaten here, so as long as the enemy isn't resistant to thunder damage, it may be the better melody to play, especially if Performance isn't your thing.
9 ꦆ Ant✅imagic Armor
Preventing Magical Casts Is As Powerful As It Sounds
While the main purpose of the armor is to give yourself an advantage against saving throes from magical spells, it also allows you to cast Antimagic Field for free, requiring no spell components. Ueable by those 168澳洲幸运5开奖网:prof🔴icient in light, medium, and heavy armor, almost any class can wear it.
Antimagic Field creates a sphere around you where magic cannot penetrate. Magic items don't work, summons disappear, and targeted spells can't penetrate the field, providing a safe space for you and the party against a group of magic casters. Be careful you don't also mess up your own party, though.
8 Armor Of Fungal Spores 🍃
Keep Your Enemies At Bay
Simple yet effective, the armor of fungal spores allows you to emit poisonous spores as a bonus action. Any creature within a ten-foot radius of you must make a saving throw or be poisoned until your next turn. Poisoned creatures get a disadvantage꧃ on attack rolls and ability checks, so used strategically, you can potentially save your party members by invoking the poisoned condition right before their turn.
7 House Of C♚arꦯds
A Complete Shelter In The Palm Of Your Hands
Everyone's been there when you're adventuring and need a complete shelter to spend the night and gain the benefits of a long rest. You can't just stay anywhere, though, and some tents and bedrolls don't always protect you from the elements you may encounter. Imagine if you have a pack of playing cards that can turn into a complete shelter. That's where the House of Cards comes in.

Dungeons & Dragons: How To Use The Book Of Many Things' Cartomancer Feat
Divine and cast using the cards in 🌊your deck as a Cartomancer from The Book of Many Things.
This magic item allows you to shuffle the cards as they deal themselves out into a full shelter made completely of cards. You can have the shelter shaped in whatever way you desire, creating a structure as long as it fits the designated dimensions. You'll have one door, up to four windows, a comfortable temperature inside, and a fully formed floor and roof. However else you choose to design your shelter is up to you. The shelter can last for up to 24 hours, and when you're done, you can dismiss it, and it'll return as a deck of cards to your hand. Convenient, isn't it?
6 Fate Dealer's Deck
Let The Heart Of The Cards Guide Your Decision
Options are always great, and the Fate Dealer's Deck gives you several options as to what you want to do. Any item that can either heal or deal damage based on your choice is great for situational encounters. While holding the deck, you get a bonus to spell attack rolls and your spell save DC, which is determined by the rarity of the deck.
The choice comes in ꦡby using your action to draw a card from the deck. Once drawn, you can add your Hit Dice and the bonus from the deck to your Hit Dice roll. With that number, you can choose to either heal an ally or harm another creature. Either send out radiant damage to a creature or heal an ally for the number rolled.
5 Hammer Of Runic Force ᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚ
Discover Just How Powerful Runes Can Be
Bonuses to attack and damage rolls are always beneficial and usually, something all your players are looking for. When it comes to the Hammer of Runic Force, you'll be able to give them both. With a +3 to both attack and damage rolls, this hammer is 168澳洲幸运5开奖网:perfect for the melee fighters in your partyও who are always looking to maximize their damage.
You can create magical runes on the ground in a 15-foot-radius circle; as long as you're standing inside that circle, you'll gain the bonus while using the hammer. Unless you move the circle with a bonus action, it'll last for one minute. While it's not an amazing magic item, it'll definitely be appreciated when the +3 allows your party to hit an enemy creature or deal the final blow.
Barbarians, paladins, and fig꧑hters will probably benefit the most from this, especially clas𒐪ses that have proficiency in hammers.
4 🅷 Spindle Of Fate
See What It Feels Like To Have The Enemies Fate In Your Hands
This spindle is 🅺168澳洲幸运5开奖网:a wand ൲that actually does quite a few things, making it a pretty versatile magic item. First, you can use one of its six charges to add or subtracℱt your proficiency bonus from your initiative roll, allowing you to decide the initiative order in combat. This may seem slight, but if you need to go first or follow up the rear for a plan, this may be the solution to that problem.

Dungeons & Dragons: 10 B🌄est Magic Items In Bigby Presents Glory Of The Giants
These are t💙he best magic items from Bigby Presents Glory👍 of the Giants.
Doom Foretold allows you to invoke doom on a creature near you. Not only will you know their location, but you'll also know how exactly you can get to them and where they're moving. On top of that, when you damage them, you get an additional 1d6 of damage to add to that damage roll. Finally, Twist of Fate allows you to spend charges and alter the outcome of a saving throw or attack roll from a creature as a reaction. This means turning a hit into a miss, a save into a fail, and saving yourself or hurting the creature. Items that can affect the outcome of others are always a great boon, as they can really end up saving the party in the end.
3 Deck Of Ora♎cles 🧸
Determine Your Fate For The Future
This deck allows you to divine the future, changing the fate of an upcoming situation later in the day. You'll spend ten minutes consulting the deck to search for omens of the coming day. To do so, you'll roll a d20 and record the number rolled.
At any point in the next eight hours throughout the day, you can discard the d20 roll of a creature, making an ability check, attack roll, or saving throw. You'll instead for the creature to use the saved roll you divined earlier. Perfect for preventing a large hit against you or saving a friend in the future.
2 Jester's Mask
Poof Your Way Out Of Danger
If you're annoyed by the blinking wizard in the party because you want to blink out of danger as well, then the Jester's Mask gives you the chance to be just as elusive. Like some of the other options on this list, the Jester's Mask grants a +3 to spell attack rolls and saving throws that use Charisma. You can even use the mask as your spellcasting focus. However, that's not all this mask does.
The really magical effects are Marvelous Escape and Topsy Turvy. Topsy Turvy allows you to treat a roll of one on the d20 as a 20 instead, turning your critical failure into a critical success. Marvelous escape allows you to use your reaction when hit to turn into a puff of smoke, taking no damage and instead teleporting into an unoccupied space within 30 feet. While its uses are limited, it's perfect for avoiding that critical hit damage leveraged against you in a fight.
1 𝓰 Sword Of The Planes🐭
Rip The Fabric Of Reality Apart
While the +3 to attack and damage rolls is definitely a nice boon, the real stickler of this sword is the ability to create a temporary rift between the planes. Choose a different planar destination, draw your sword, and rip through the fabric of reality, creating an instant portal to the other plane you've chosen.
Walking through the rift, you'll be instantly teleported somewhere in or near the chosen destination at your DMs discretion. Anyone and anything that goes through the rift while it's open is instantly transported as long as it can fit through the dimensions of the rift. Perfect for quick travel but even better for allowing the party to escape in a tough or tight situation, this sword is one of the best legendary weapons in The Book of Many Things.