Sorcerers in 168澳洲幸运5开奖网:Dungeons & Dragons can augment their spellcasting with the help of Metamagic. Metamagic options allow you to change how you cast spells, their eff🗹ects, range, duration, and other aspects. This versatility when using spells allows Sorcerers to stand out from other spellcasters, but there is a downside.

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To use Metamagic, they have to spend sorcery points that are regained on a long rest. Sorcerers must carefully consider if they want to boost their spells now or save their sorcery points to be used later. In a lot of ways, the right Metamagicꦑ can spell the difference between failure and success.

What Is Metamagic?

A giant fight with Bigby from DND Bigby Presents Glory of the Giants
Giant Fight by Dmitry Burmak

Starting at second level, sorcerers receive a Font of Magic, granting them🌸 access to sorcery points. By default, the maximum number of sorcery points you can have is equal to your sorcerer level.

While you can use sorcery points to create spell slots, it's more often going to be useful to alter a spell you can already cast than to give yourself the ability to cast a whole new spell, especially as you can only make up to fifth-level spell slots.

You can regain spent points by having a long rest or converting spell slots, but you can't convert spell slots to sorcery points such that you can't have more sorcery points than your sorcerer level.

Metamagic uses these sorcery points and offers you the ability to alter any spell in a variety of ways, and has use both in combat scenarios and roleplay.

There are several options you can choose when you first gain Metamagic, though you will have to start with two at third level and gain one more at 10th and 17th level, respectively, for a total of four metamagic options.

If you choose to, you can also use your spell slots to convert them into sorcery points should you need more.ℱ However, you still can෴not have more Sorcery points than your level allows.

How To Use Metamagic

Orc Runecarver casting runes from Bigby Presents Glory of the Giants
Orc Runecarver by Nikki Dawes

The number of sorcery points you have access to at a given time should be written on your character🌳 sheet.

When you want to cast a spell and use Metamagic, you'll announce you're doing so, use the necessary sorcery points, and then describe the effect as written.

For most options you will announce you're using them before you cast them, though Seeking Spell and Empowered Spell require🐲 you to have cast the spell first to see if you hit and need to reroll.

However, there's no hard rule about whether you have to decide before or after you cast the spell, so make sure you discuss it with you𓄧r Dungeon Master.

If you are DMing, a good rule of thumb if you don't want to be too strict on your players is "if it is a spell that can miss, let them add the Metamagic after they know they've hit."

Additionally, in a situation where your sorcerer casts Burning Hands and accidentally deals massive damage to the fighter they didn't realize was in range, they can add Careful Spell retroactively, provided no one else has taken their turn.

While you have many official options to work with, note that you can only use one Metamagic option on a given spell at a time unless otherwise stated.

Below is a breakdoဣwn of the cost of each metamagic option, followed by an in-depth loo𓆉k at each Metamagic available for the sorcerer.

Metamagic Option

Sorcery Point Cost

Quickened Spell

2

Careful Spell

1

Heightened Spell

3

Distant Spell

1

Transmuted Spell

1

Subtle Spell

1

Twinned Spell

Equal to spell's level, or 1 if a cantrip

Extended Spell

1

Seeking Spell

2

Empowered Spell

1

Quickened Spell

DND Mage casting a spell in DND
Art via Wizards of the Coast

This is one of the best Metamagic option🌟s, allowing you to cast any spell w🎃ith a casting time of one action using your bonus action.

This leaves you free to cast another spell, take the dash acti♈on, di▨sengage from enemies, and otherwise get out of sticky situations.

Careful Spell

A magic user casts a spell that hits everyone except a sleeping cat
Art by Evyn Fong

Spells like Burning Hands or Cone of Cold are powerful, but since they hit a wide area,🐲 there’s always the risk of your allies getting caught up in the attack.

Careful Spell lets you mitigate that by letting you have friendly creatures automatically succeed in their saving throw. For some spells, this wil🐠l only mean half damage, but that’s 🌳better than taking the full hit.

It’s useful if you tend to fight a lot of enemies in a cramped space and can’t quite angle yourself to avoid your allie🐟s.

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Heightened Spell

Mages Fighting Ithillid Monster In The Woods Forest Casting A Spell in Dungeons & Dragons.
Art Via Tasha's Cauldron of Everything by Irina Nordsol Kuzmina

Heightened Spell is the rever🦹se of Careful Spell, allowing you to give enemies d🌳isadvantage on saving throws whenever you cast a spell.

The most useful place to use this is if you’re casting a 168澳洲幸运5开奖网:“save or suck” spell, otherwise known as spells that have no effect if you succeed on the savꦏing throw, such as Mind Sliver or Dissonant Whispe🐷rs.

Distant SpellIn D&D Dungeons and Dragons DND A Warlock Uses A Genie's Vessel To Battle A Cyclops By Zuzanna Wuzyk from Tasha's Cauldron of Everything

G꧅etting up close to enemies isn’t🌼 a good idea for spellcasters, so the further you can be, the better. Distant Spell lets you get around that.

If a spell’s range is five feet or greater, you can double the range. And for more versatility, you can increase the range of a touch spell to 30 feet.

You could cast Mage Armor on an ally who’s on the other side of the battlefield and could use the extra defense, cast Revivify on so🌳meone far away and about to fail their death saves, or cast Inflict Wounds from a safe distance.

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Transmuted Spell

a mounted sorcerer wildly conjures the four elements
Elemental Expressionist by Zack Stella

If you’re facing an enemy with resistance to fire, cold, lighting, poison, or thunder damage that resists your spell, you can use Transmuted spell to change the type of damage.

It’s also a good way of being able to target enemies who are weak to pওarticular types of damage without having to take different spells of as many types as poss💖ible.

Subtle Spell

Bloodboil Sorcerer by Bartek Fedyczak
Bloodboil Sorcerer by Bartek Fedyczak

Spells with verbal or somatic components can be flashy and hard to use for𓆏 stealth. S🐻ubtle Spell allows you to ignore that.

It will come in handy if you want to do something like cast Charm Person in a crowded room or just otherwise don’t want anyone to know you’re casting magic.

Twinned Spell

Magic Missile via Wizards of the Coast
Magic Missile via Wizards of the Coast

If a spell only targets one creature and doesn’t have a range of self, such as Chill Touch, you can use Twinned Spell to cast the same spell on another creature in range.

This is a useful optඣion if you want to hit multiple enemies but either don’t have something like Cone of Cold or Careful Spell is too risky to use on the allies in the way.

Extended Spella bard riding a unicorn uses their flute to cast a spell on a hooded figure

This option will double the duration of aꦑ spell that lasts at le𒈔ast one minute to a maximum of 24 hours.

Talk to yo🐭ur D💧ungeon Master for their ruling on spells that last up to one minute, as they may have differing opinions on whether it counts.

This is good for spells like Mage Armor or Light, something you would prepare in advance before entering a dungeon, making it less likely you accidentalꦅly lose it at a key moment.

It can also be useful to extend buffs on allies and dꦇebuffs on enemies.

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Seeking Spell

A gnome sorcerer and a human fighter are surrounded by pink magic in a market
"Wild Magic Surge" card art by Dave Greco

If you miss a spell that requires an attack roll, you can use this to reroll and try again, though you have to use the new roll.

However, unlike something like Bardic Inspiration, you’re allowed to know if you failed before rerolling, meaning you can be more judicious with it.

You can also use this 🐽if 🌳another Metamagic effect is in use.

Empowered Spell

A Drow sends a cold beam of frost that freezes its enemy
Ray of Frost by Kim Sokol

Empowered Spell is very similar to Seeking Spell, only allowing you to reroll damage dice instead of hit dice.

However, this makes Empowered Spell a double-edged sword because you have to use the new roll, and thus your new roll can potentially be lower. You don’t have to reroll all 𝓡your dice, but you must use the new number on any dice you roll.

Because of this, Empowered Spell is best used if you roll a one on the die.

Empowered Spell can also be cast along💃side another Metamagic Effect.

The Metamagic Adept Feat

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"Font of Magic" card art by Francis Tneh.

For non-sorcerers, the 168澳洲幸运5开奖网:Metamagic Adept feat will give you two sorcery points to spend on two Metamagi♔c options of your choice. Sorcerers can also take this feat to get extra sorcery points and Metamagic options earlier on.

Ask your Dungeon Master whether they want to rule that the sorcery points gained through this feat count towards the cap Sorcerers have or not, as the feat itself doesn't specify.

You also can't use these sorcery points to create spell slots.

For non-sorcerer spellcasters, the most useful options to take will be Careful Spell, Transmuted Spell, or Quickened Spell, as they’re all relatively cheap and🃏 very versatile across s🥂pell lists.

The number of creatures you can protect with Caref🐠ul Spell is deterﷺmined by your Charisma Modifier, so keep that in mind.

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