Summary

  • The Book of Many Things adds diverse monsters to D&D, some taking advantage of card abilities. Here are the best enemies ranked.
  • Harrow Hawks make perfect animal companions with Shadow Dash and Plane Shift abilities. They can be a great asset if tamed.
  • The Ruin Spider is a versatile enemy that corrodes weapons and restrains players. It adds an interesting challenge to item searches or puzzles.

From their unique abilities to thei🀅r tie-ins with the theme of the Deck of Many Things, The Book of Many Things adds several monsters to the fifth edition of Dungeons & Dragons. While some monsters and enemies take advantage of the card abilities introduced in The Book of Maไny Things, others are just downright scary to go up against.

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From the mundane to the dangerous, we rank all the enemies in The Book of Many Things to determine which will be the best creatures to use in your campaign. From gargantuan demon fiends to monsters with secret lairs, here are the best enemies in The Book of 🃏Many Things.

8 🌟 Harrow Hawk

Not All Creatures Are Bad

Harrow Hawk DND Monster
Harrow Hawk by Claudio Pozas

When a beloved companion creature dies, it may return as an undead. That's how you get a Harrow Hawk. If you or your players can tame a Harrow Hawk, you'll have the perfect animal companion to send and receive messages for you. The Harrow Hawk has Shadow Dash, allowing it to teleport within 30 feet of where it is in an unoccupied space.

It also has two 168澳洲幸运5开奖网:free casts of Plane Shift per day, allowing it to travel to different planes as you'll need. Used against you, it can be detrimental for spying on the party, relaying information, and running away before it can be captured. If you can tame one, however, it'll be a great boon.

7 Riffler

Similar To Gnomes, But Don't Underestimate Them

DND Creature Riffler
The Riffler by Katerina Ladon

These creatures are small fey that are obsessed with fate and destiny. They can literally sense the smell and presence of magical cards, that includes the Deck of Many Things. With a card spray attack similar ไto that of the Cartomancer feat, they can d✤eal force damage as they rifle the cards out at you.

They can change fate by causing you to roll 1d6 and either add it or subtract it from an ability check, saving throw, or attack roll. They'll cast Plane Shift when things get too dangerous, instantly teleporting out of danger while most likely stealing cards while doing so.

6 Ruin 🌜Spider

Perfect Setup For Traps

DND Monster Ruin Spider climbing on a web
Ruin Spider by Hex Sharpe

From its cool looks to its ability to be thrown at players to make things a bit more interesting when they're searching for an item or solving a puzzle, the Ruin Spider has plenty of creative uses. It looks simple enough, but attacks against it corrode any nonmagical weapon used, eventually destroying the weapon if it continues.

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Leaving players ꦦcaught in its web, you can use its web sense to know the exact location of anyone stuck in it, restraining them. Watch as your🔯 players try to figure out how to deal with the spider and its environmental effects.

5 🌺 Breat﷽h Drinker

They'll Drain You Until You Die

Breath Drinker DND creature
Breath Drinker by Olivier Bernard

Cunning, creepy, invisible, and deadly, Breath Drinkers stalk their prey, waiting for an incapacitated creature so they can begin their Drink Breath ability. While it drinks your breath, you'll receive necrotic damage and reductions to your Charisma score. Once the score reaches zero, you guessed it, you die.

Radiant damage heals it, and 🧸it can🦂 also attack with its claws. Incorporeal movement allows it to travel through other creatures and objects. Luckily they usually hunt alone, so your party can probably handle one.

4 ⛄ 👍 Werevulture

Like Werewolves, But Creepier

DND creature werevulture nothing a bow
Werevulture by Hex Sharpe

Looking perfectly ordinary by the light of day, the Werevulture endures the pain as the wings sprout painfully from their backs and their hair falls out during the transformation. Their beaks poke out, and they take on the visage of a creepy-looking Werevulture. Their transformation grants them regeneration🀅, healing eve♏ry turn.

With multiattack, beak attacks, and the ability to polymorph into a vulture or back into its humanoid form on a bonus action, they're great additions to watch as you describe how the curse takes them over, preparing the party for a fight.

3 Fate Hag

Tempt And Play With Fate Against This Creature

DND Fate Hag monster using her shears to cut thread
Fate Hag by Joanna Barnum

On-brand creatures are always fun inclusions in D&D books, and the Fate Hag takes the theme of playing with fate and divining cards and pits your players against a formidable foe who is ready to snip their fate with her shears. From teleporting around the area to tangling your players in her thread, she can be quite tricky to handle if your party isn't prepared.

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With legendary resistances and the ability to magically curse your players, she's a fun creature to place in an area where your players have to find something divined by the cards. She can be used to interrupt or tempt their fate for some fun encounters. Her curse gives disadvantage to ability checks, attacks, and saving throws, and deals additional force damage per turn, so be careful.

2 💞 ▨ Hierophant Medusa

The Medusa You Know, Come To Destroy You

DND Creature Hierophant Medusa holding her sword and a magical orb
Hierophant Medusa by Joanna Barnum

Not quite as difficult as the next entry on this list, but definitely one of the strongest monsters in The Book of Many Things, Hierophant Medusa is quite the danger, with tons of options to destroy your characters. With familiar attacks and several tricks up her sleeve, you won't want to be caught engaging in battle with this creature.

She can constrict you, attack you with her hair or her weapon, make ranged spell attacks, and, of course, use petrifying gaze, rendering you petrified, restrained, and blinded. This is all before her legendary actions kick in, by the way🅷.

1 Aurnozci

Be Careful Of A Total Party KillAn Aurnozci wraps around a rock, dripping ichor from its mouth

Cults and demon lords aren't new to D&D, but the Aurnozci takes things to a whole new level. This demon lord is a terrifying worm-like horror that shouldn't be used unless your party is close to level 20. Before you can even attack it, it'll send its assassins against the party.

Encountering it in its lair will be a big mistake, as along with its multiattack, mucus spray, tons of damage immunities, including bludgeoning, piercing and slashing, truesight, and spell casting, you'll likely not get much done to him before he uses his lair actions to send more enemies and regional effects against you—168澳洲幸运5开奖网:the scariest monster in the book. Be cautious when using Aurnozci.

Next: Dungeons &🌠 Dragons: All Puzzles In The Book Of Many Things, Ranked