Oath of the Ancients offers a vastly different way of playing paladin to the other subclasses offered in Fifth Edition 168澳洲幸运5开奖网:Dungeons & Dragons. The flavour of the class as protectors of nature positions them closer to rangers and druids than the more traditional ♚knight in shining armour represented by the archetype.

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An Ancients Paladin can lean into the generic toolkit of the paladin to play a different type of nature character than a dru🎀id or ranger, or lean into the unique aspects of their toolkit to play less like a paladin and more akin the other paragons of the nat🎃ural world.

Best Ability Scores For An Oath Of The Ancients PaladinA Strixhaven forest mage unleashing his power in DND

The Paladin has a strong toolkit that is dependent on carefully balancing the need for a high charisma alongside the ability score of your weapon.

Ancients Paladins are better equipped than other subclasses to support the use of dexterity weapons, but personal preference may lead you to favouring strength. If so swap the position of those two when assigning your ability sco🍎👍res.

Ability Score

Priority

Explanation

Dexterity

First

Dexterity weapons that can be used at range give an Ancients Paladin greater control over their positioning, enabling them to make great use of their Auras Of Protection and Warding. Changing between whether the☂se defensive bonuses apply to the front line or back line of your team will change with the course of a battle.

Charisma

Second

Charisma makes your aura of protection stronger and your spells harder to resist.

Constitution

Third

More constitution means you can take more punishment. Your defensive abilities allow you to stretch each hitpoint further than other people, making a high constitution valuab𒁃le but not enough to neglect the pre♒vious two stats.

Strength

Personal Preference

Strength weapons are a more traditional choice for paladins but between strength and dexterity you can get away with only investing in one or the other.


If you use heavy armour you will suffer a movement speed penalty for low strength, although a high dexterity means you don't need to opt for heavy armour.

Wisdom

Personal Preference

None of your class features leverage wisdom, but it does benefit your perception checks and enables multiclasses with druid and ranger.

Intelligence

Personal Preference

None of your class features leverage intelligence, but if you want to multiclass into wizard or roleplay in a specific way you might put thi𒁏s one higher.

How To Fight As An Oath Of The Ancients Paladin

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Blue Bear Hunts by Lake Hurwitz
An outlander hunts a bear, dungeons & dragons

The Oath Of The Ancients subclass gives a strong toolkit for defensive fighting, both for themselves and shared to their allies. There are a few different ways that you can utilise this, and they'll differ from the more aggressive playstyle of subclasses such as the Oath of Vengeance.

Position

Role

Back of the group

Serving as a rearguard, you can use entangling strike and other spells that imitate divine smite with a ranged weapon. Staying at the back of your group lets you defend adjacent casters. Spellcasters will deal half damage against your Aura of Warding, while ambushers coming from behind will have to push past꧃ you in melee.


A protector fighting style with a shield and one-handed ranged weapon (such as a hand crossbow or a throwable knife) allows you to impose disadvantage against othe♐r types of attacks as well, defending your weaker allies against snipers, assassins and spellcasters merely by staying close to them.

Front of the group

Serving on the frontline you can extend those same defensive skills towards other frontline fighters. Many classes, such as rogues and storm sorcerers wan🤡t to be near the frontline of the fight🐓 but lack the survivability skills to spend long times in melee.


Melee oriented fighters have many hitpoints but can benefit from your aura of protection when facing down enemies with that can charm, stun or banish them on a failed saving throw. If you are familiar with the other paladin subclasses this is where you'll feel the most at home.

Middle of the group

Some parties will favour a tight formation that allows your aura to cover the entire group. The ten-foot auras at lꩲevel six and seven mean that you may need to stand in the middle of the group for this to work.


This does open up vulnerabilities, 🉐as being closely packed makes it easier for area attacks to hit the entire party, even if they deal less 🌄damage individually.

Adapt as situations change. The beginning of a fight is high-risk for rear-guard members, especially with potential ambushes and potent enemy spells. Use lay on hands to heal fallen frontline fighters safely.

Beware of foes bypassing your spell damage resistance, like a dragon's breath attack. Overreliance on Aura of Warding can catch you off guard.

Best Spells For An Oath Of The Ancients Paladin

DND characters riding horses with shields across their enemies
Valiant Endeavor by Antionio Manzanedo
Paladins riding into battle on horseback

The o💯ath spells provided by this subclass are mor🅠e thematic than useful but still contain some gems.

  • Misty step is a powerful mobility tool normally available only to pure casters.
  • Ensnaring strike is a smite-like ability that can be used with a ranged weapon. It trades away the maximum damage of a divine smite for the ability to restrain the target while you maintain concentration.

Y𝓰ou can choose to pick your other paladin spells to broaden your available options for a wide variety of situations or leverage the power of other parts of your subclass.

Spell

Effect

Application

Command

Force a target to obey a single word order.

One of the few paladin spells that does not require concentration. Orders to approach and flee allow you to disrupt how enemies position themselves🏅, forcing casters to run into melee 🍨ranger or tanks to leave their groups unprotected.


Ordering enemies to ⛎approach into melee range also saves you▨ having to break formation with your team to chase after them.

Warding Bond

ꦰGives an ally resistance to all damage, but forces you to take the same amount of damage.

Your level seven Aura of Warding provides resistance against damage from all spells including your own.


Combined with Warding Bond, this means that the damage shared from the bond is halved twice by the time it reaches you: First by t🔜he resistance of your ally, and then a second time by your own aura.

Protection From Poison

Grants advantage on poison saving throws and r𝄹esistance to poison damage.

One of the few buff spells in fifth edition that does not require concentration. You'll often be able to anticipate scenarios where you'll want this spell active before going in.

Aid

Grant five hitpoints to up to three allies.

Another buff spell that does not require concentration, but also a cheaper substitute for the cleric's Mass Healing Word spell when multiple characters are on zero hitpoints.

Paladins are prepared casters, allowing them to alter their spell list at the end of a long rest. You can use this to select utility spells relevant to what you expect to encounter in an area. Clerics and wizards are able to perform better as utility casters, but the duty normally falls to whichever party membeꦡr th𓆉inks to do it.

Helpful paladin utility spells include: Create Food And Water, Purify Food and Drink, Daylight, Dispel Magic, Magic Circle, and Zone of Truth.

How To Roleplay An Oath Of The Ancients Paladin

 Dungeons & Dragons Party In a Forest
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There are multiple nature themed classes that an Ancients Paladi⛎n can take inspiration from in how they roleplay their warrior of nature.

They could present their paladinhood as a more militant sect of druidic worship, possibly belonging to a druidic circle in roleplay even without having the class features of a druid (ask your GM whether it would be fe♌asible for your paladin to learn druidic as a language).

They might be sworn towards a specific form of nature💖, such as a geographical 💮region, a biome or a native group.

Alternatively they could take on a more elusive fey theme. Your channel divinity is augmented by the Oath of the Ancients, allowing you to repel fey the way a cleric might turn the undead. This also dꦦispels illusions and shapeshifting, making an Ancients 🌃Paladin a flavourful monster hunter against hidden fey.

The high charisma of paladins and their respectable career choice typically means they work well as the face of the party, representing them in social situations. A nature paladin might present differently from the chivalric ideal but retains the paladin's ability to perform well in negotiations.

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