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Every class in 168澳洲幸运5开奖网:Dungeons & Dragons has a subc⛦lass whose purpose is to take the main traits of a said class and dial them up to 11. For Ba💦rbarians, that would be the path of the berserker.

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This subclass is built around making improvements to your rage, giving you options to make it even stronger. Barbarians are already built around hitting hard and shrugging off damage, and this subclass takes it a step even further, though at a very steep cost. This also means it's very simple for a beginner just getting into the game and not wanting to be too overwhelmed.
What Are The Features Of A Path of The Berserker Barbarian?
The Path of the Berserker Barbarian is focused on improving your rage, giving an extra option to increase damage while you’re raging.
Frenzy
Starting at third level, you can enter a frenzy whenever you’re raging. This lets you make an extra melee weapon atta꧋ck as a bonus acti꧙on, with the downside that when you exit, you gain a level of exhaustion.
The Frenzy status continues until your rage ends; it cannot be ended separately from raging.
Although frenzy is the Berserker's main feat, you'll have to be very sparing about using it, lest you put yourself at a major disadvantage.
Mindless Rage
At sixth level, you become immune to the charmed or frightened status while raging. These conditions can be very annoying for tanks, as they prevent you from getting close to enemies you want to attack, and many have no way of getting enemies to come to them🌄.
With this, that's a major pitfall for tanks you don't even have to think about.
Many high-level enemies, such as th𝓀e Adult Black Dragon, can use Frꩲightful Presence on enemies, so this is handy even in the long term.
Intimidating Presence
Once you reach tenth level, you can force a single creature within 30 feet of you to make a Wisdom saving throw. If they fail, they're frightened of you until the end of your next turn.
You can use this feature on another turn to extend the duration of the frightened status. But that will be an action you could have spent attacking, so it's best used if you want to do some light crowd control and don't want to worry about another creature attacking you or want extra damage on them by forcing a nearby creature to take an opportunity attack trying to get away from you.
Retaliation
Finally, at 14th level, you can use your reaction to make a melee weapon attack against a creature who has damaged you and is within five feet.
This is true even if they've taken the disengage action and wouldn't otherwise provoke an opportunity attack, allowing you to force enemies to stay near you or risk extra damage as another way of light crowd control.
Why Should I Play A Path Of The Berserker Barbarian?
Path of the Berserker is very good fo𒉰r beginners who aren’t yet used to all the intricacies of class features. There aren’t a lot of rules to consider or worry abꦛout, just good, clean, attacking.
Your frenzy is probably the worst part of this subclass, as w🐎hile the extra damage is nice, the level of 💛exhaustion you get will mitigate that very quickly.
You can clear o♑ne level of exhaustion with a lo𓂃ng rest, the spell Greater Restoration, or a Potion of Vitality to remove all levels of exhaustion.
While you can only use it as often as you have rages, it only takes three levels of exhaustion before you start getting disadvantage on damage rolls.
However, the other class benefits are very useful. Immunity to being charmed or frightened even when you’re not frenzied means fewer annoying conditions to worry about. Plus, while being frightened is annoying, it’s just as annoying for opponents you want to inflict it on.
Finally, using your reaction to deal extra damage makes you well-suited for rushing into a crowd of enemies and drawing all the fire.
Best Species For A Path Of The Berserker Barbarian
Sturdier species will come in handy the most. Species that offer spells are niceꦺ but impractical since you can’t use them while raging.
Species |
Benefits |
Dwarf |
Bonus weapon proficiencies, cons🌼titution bonus, and mountain dwarf will give you an extra strength incre🅠ase. |
Human |
Flat increase to all y𒁏our stats, or you can gain an extra feat if you c🅰hoose a variant human. |
Halfling |
🅷Dexterity increas🔯e, and stout halflings get a boost to constitution. |
Dragonborn |
Strength increase, charisma incr𝕴ease, extra resistance, and a breath weapon, though you can’t use it with mo♏st subclass features. |
Half-orc |
Strength increase, plus savage♔ attack helps you deal even ﷽more damage. |

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Best Stats For A Path Of The Berserker Barbarian
Since you’ll be primarily taking and receiving damage, strength and constitution are always safe to invest in. To round out your stats, here are the✃ benefits of each stat in the context of this class.
Stat |
Benefits |
Strength |
Determin൩🐽es strength of your attacks with melee weapons |
Constitution |
Determines your maximum number of hit points |
Dexterity |
Determines your armor class. Common saving throw |
Intelligence |
Uncommon saving throw from spell casters |
Wisdom |
Common saving throw from spell casters |
Charisma |
Common savin🐬g thr🌟ow. Used to determine the DC of Intimidating Presence saving throws |
Best Feats For A Path Of The Berserker Barbarian
The best feats will help you deal with mages and ranged attacks, as well as mitigate some of the effects of exhaus🦩tion if you try to u🅺se your frenzy.
Charger
Under normal circumstances, if you want to close the gap between you and a fleeing enemy, you have to use your action to make a dash, which means you can't attack directly unless you have two weapons.
With the charger feat, you can instead chase down a fleeing enemy and still attack as a bonus action. If you're barreling down at them in a straight line, you also get to add five damage to a successful attack roll as the sight of an angry barbarian running at them from the length of a football 𓆏field leaves your𝔍 opponents quivering in their boots.
Savage Attacker
Once per turn, when you roll damage for a melee weapon attack, you can roll the dice again and use either total. It's a bit of a risk-reward thing as you can't choose to reroll only some of your dice, but it's worth it if you already rolled low anyway and want to see if you can get more damage in.
Resilient
You choose an ability and increase its score by one. You receive advantage in saving throws using that ability. This is best used on a stat that's already low, so you have a bett🐓er chance of succeeding even if you have a negative modifier to that stat.
Sentinel
This option lets you attack creatures even if they try to disengage, as they will always trigger an opportunity attack regardless. If you manage to hit them, they're unable to move, thus thwarting their escape.
You can use intimidating presence to force a creature to flee if they’re frightened, thus triggering an opportunity att🧔ack from you.
You can also use a bonus action to make a melee attack against a creature within five feet of you that attacks a target other than you, basically letting you use retaliation for alli🦂es.
Mage Slayer
Spellcasters and Barbarians are natural enemies, as rage doesn't protect barbarians from spells, and spellcasters usually have such poor defenses they die when you poke them lightly, to say nothing of a direct melee attack from a raging barbarian.
This feat helps you handle those pesky wizards and sorcerers and the like by letting you make a melee attack against a creature that casts a spell within five feet of you. If you damage them, which you're very likely to do because spellcasters have the defenses of a wet paper bag, they'll have disadvantage when rolling to keep up concentration spells like Wall of Fire.
As a final bonus, you'll get advantage on saving throws to resist spells cast by enemies within five feet of you. Depending on the spell, this won't completely protect you from damage but will mitigate the damage you take.