Have you ever created a character in 168澳洲幸运5开奖网:Dungeons & Dragons only to find your creation bland, thus making you less excited about it? Sadly, it happens. We get thrilled to see our charactꦰers in action, and even if they perform well in one area such as combat, they can feel one-note and feel useless in other situations. There are quite a few details you can think of to make your backstory more interesting, and that can solve such a problem.
And don't worry if you're already in the campaign; you can usually talk to the DM and improvise more details to your story. In fact, you can improvise all questions here, but thinking ahead can make things easier and more consistent.
10 Who Are You🍒r Parents?
A common trope is to make an orphan character. It saves you from creating more NPCs that the DM may use against you, after all. Still, regardless if your parents or parent figures are alive, thinking about how your character's relationship with them is (or was) can help define many traits.
You can look up to them or be the exact 💝opposite for not liking their behavior, for instance. We are heavily molded by our parent figures or th𓄧eir absence, so it is something to think about.
9 ꦓ ♛What Was Your Childhood Like?
Mixing a bit with the previous entry, childhood is where we start molding our personalities into what they are today. Meaning that this is a very important part of your life. There's no need for long, stretched details, but maybe one or two key moments or a general overview will help you shape your character.
Were they happy during their childhood? What was so good about it? Or what made their childhood bad? It's also a good opportunity to introduce long-time relationships to your character, making NPCs more memorable.
8 ﷽ 💞 Do You Have Hobbies?
Essentially, how do you pass the time? You're not constantly fighting or dungeon crawling. Can your character sing or dance, for instance? Can they paint? Poetry, perhaps? You don't need to be a Bard to use musical instruments, you know? Or perhaps something that isn't art related, such as alchemy or cartography.
Even if these details have no utility gameplay-wise, this will help you mold your character's likes and dislikes, thus making them feel more like a real person rather than a character. And who knows, you can build your character sheet in a way that gives you such skills, just for fun. Why not let the Barbarian have decent charisma for performance checks just because you want them to be a good singer? Depending on your improvisation skills, your hobby could come in handy during the campaign and said ability score can help you with other things, such as Charisma helping your 168澳洲幸运5开奖网:Barbarian with intimidation.
7 How Is♏/Was Your Love Life?
Has your character ever fallen in love? If so, you can add a whole romance that helps your character's development. They can have a special someone waiting for them, or maybe the relationship ended badly. Or, of course, the classic trope of a dead loved one that you're currently seeking revenge on.
If not, you can still think about the kind of people that your character would be interested in. Then, perhaps a romance can start with an NPC - considering that you and your friends are okay withඣ role-playing flirting among yourselves. These are all good options to make a more enticing story.
6 What Oth꧑er Relationships Do You Have? 🌊
Life is more than parent figures and a love interest. You can also think of other people who have been in your life and what impact they have caused on you. Family can be greatly expanded with siblings, uncles or aunts, cousins, grandparents, and so on. And you can also have best friends, former colleagues, or𓄧 simple contacts that help you out (or the other way around) sometimes.
It can even be about people you don't like, which can give your character a personal enemy to deal with throughout the campaign, depending on how the DM uses the NPCs. Fighting the guy who wants to destroy the world is epic, but what if that guy is also your former best friend? The stakes can get even higher when we think about these details.
5 What A𝔉re You Afraid Of?
Fear can be a rather complicated feeling in D&D. After all, it's not like you'll feel all the pain your character goes through. The game can (and should) have consequences, sure, but the worst-case scenario is re-entering the game with a new character.
Thus, to make these moments more believable, thinking about your character's fears in advance, and role-playing them accordingly, will make them a lot more real. Whether your 168澳洲幸运5开奖网:fears come from monsters, loss, or other situations, no one is ♓truly fearless, even if they appear to be.
4 What Is Your Motivation? ♏
In other words, why are you adventuring? It can be as simple as "I want to help people" or "I want to see the world" to an overly complex explanation. Regardless, think about it this way: Being an adventurer is a rather ungrateful job. Sure💧, you get paid well, but the risk of death is really high.
A simple life as a commoner is far safer. So what put you in this business? The reason why you go out there risking your life constantly is up to you. Still, it's important to have this explanation covered since it's a big deal.
3 ♉ What Were You Doing Before Adventuring?
A bit tied to the previou♋s entry, but what was your life like sജhortly before you decided to be an adventurer? What was your job? Why did you leave it?
This and the previous question will relate to one another greatly, so you may have an answer for this one already if you've been answering everything here. Regardless, thinking about the most recent moments of your past before the beginning of the campaign is good to orient your goals too.
2 How Does Your Class Come Into Play? 🧸
Let's say you're a Fighter. 168澳洲幸运5开奖网:How did you learn to use so m෴any we𝓀apons? Were you trained? Or perhaps you're a Wizard. Where did you study magic?
Most times we just choose a class because of its gameplay potential. That's perfectly fine, and they don't need to match perfectly. You can be a thief without being a Rogue, or you can be a religious character without being a Cleric or a Paladin.
However, a neat challenge to give yourself is to justify the class choice with the character, even if they can sound contradictory at first. In fact, contradiction can make your character more interesting. Just because you're a Paladin, that doesn't mean you are a Templar of a religious group. You could be a religious figure of a tribe, for instance.
1 What Is Your Worldview? 🐭
You may not have thought of this one before, but the more you learn about the setting you're currently playing on, you'll naturally have an answer to this question. Do you like how most people behave and treat one another? Are you comfortable with how things are, or do you want to change the status quo of some part of the world?
These questions can even help shape (or change) your motivation as the campaign continues, making sure your character won't be static throughout the whole story.