Vecna: Eve of Ruin is the module which pays off years of foreshadowing and buildup across the168澳洲幸运5开奖网: Dungeons & Dragons multiverse. The Lich god is one of the most ❀famous antagonists in the franchise, and it's important to get him right for the players to buy into the multiversal shen♏anigans of the adventure.

Dungeons & Dragons: Complete Guide To ♏Vecna Eve Of Ruin
We answerℱ your questions to helpꦗ run this high-level D&D adventure.
The Lord⛄ of the Hand and Eye has been around since the second edition, but you don't have to read back to 1989 to understand his character. Knowing where to focus your efforts and tie them into the broader narrative of the module will save you a lot of preparation time.
Use The Link To Vecna
The player characters are metaphysically linked to Vecna following the opening act of the adventure. Metaphysics doesn't pop up often in Du🌸ngeons & Dragons, but you can use it for interesting things that the book leaves largely to your discretion.
One way to to chara𝐆cterise Vecna despite him not being directly present is to have the link impose on the players. The characters aren't just psionically or magically linked to the Archlich. The m🅠etaphysical concept of Vecna overlaps with them.
A few things are consistent and laid out for you:
- Vecna is not aware of the link and does not attempt to sever it.
- The characters gain some of the Lich God's power over secrets, collecting them as trophies or spending them as currency.
- The players can choose how strongly they want the link to be emphasized by the Dungeon Master.
Here are a few things you can do with the link to make Vecna's presence felt long before the level 20 confrontation.
Method |
How To Run It |
Considerations |
---|---|---|
Mistaken Identity |
You can have NPCs momentarily recognise a PC to be Vecna before correcting themselves and not knowing why they made that mist꧑ake. |
Depending on whether the NPC is a cultist of Vecna, a sworn enemy, or an innocent bystander will all build facets of his characte♓r without him making a direct appearance. |
Worship |
Prayers from Vecna cultists are audible to the players. Hear♕ing what accolades and requests his worshippers make will give the players an understanding of Vecna's cruelty and wrath. |
Having a Se꧃nding spell to Vecna be received by the players will help set up the reveal that Mordenkainen is Kas in disguise. |
Name And Identity |
A character's crest or signature might be corrupted by the link, spelling an anagram of Vecna and showing a hand or eye motif that didn't exist before, but others now rememb🍷er to always have been there. |
This is easier to do in the theatre of the mind. Ifܫ your party uses prop♎s or unique character art, consider another method. |
Insanity Mechanics |
Characters can gain new personality traits derived f♕rom Vecna's history and character. You can borrow or modify traits from the major madness table such as "there's on🎃ly one person I trust", "I am the smartest person in the world", and "I'♏m certain I'm being watched at all times." |
Only do this if your gro𝄹up agrees to use the madness rules in session zero. |
Encourage Secrecy |
Emphasizing the importan🙈ce of the secrets of power out of character can lead to the players engaging in more secrecy in character, imitating the lich's behaviour. |
Most players won't require too much nudging to experiment with a new mechanic. Using tokens or another physical prop to represent accumulated secrets will help them remember it. |
Personalised Secrets |
You can turn secrets the PCs hold from their backstory into secrets of power. The secrets may not have the world-s🔯hattering implications of the plot-relevant deceptions but are given power by the c💜haracters' links. |
This needs to be done on a player-by-player basis, so it consumes a lot💞 of preparation time. |
Vecna's Spells |
When a player casts Counterspell, apply the expanded effect of Vecna's Dread Counterspell. |
Non-spellcasters don't have to be left out. Have critical hits imbued with the entropic energy of Vecna's dagger, Aft♋erthought. |
Ham Up Vecna's Pride
Vecna's plan with the ritual of remaking is to rewrite history not just to put himself on top of reality butಌ to make it so "he has never known defeat and all who oppose him live in torment".
To put it short, he's incredibly petty, and you should exaggerate this to make him more interesting as a character. It is not enough for Vecna to win, he wants to wipe it in the face of ever♔yone who has ever wronged him, forever.
You can do this by having exaggerated displays of grudge-bearing against the characters who share history with him. The players spend more time ꦯinteracting with Kas and other foes of Vecna than with the lich himself.
The final chapter includes several areas of unreality showing how Vecna intends to remake the world. When the players are exploring other parts of the multiverse, you can have smaller symbols of Vecna's intended rewriting appear.
Being too overt can spoil the tension of the unrealities in chapter 11. Don't open chapter one with Neverwinter already ruled b꧑y Death Knight Neverember.
Describe the city guard as w꧒earing new spikier armour that you can call𓆏 back to later when they are instead worn by wights.
Archlich Vecna Is Not His Strongest Form
By the time the players confront Vecna in combat, he's severely weakened himself via the ritual. The players fight him as a mortal(ish) lich and not as a deity. This doesn't mean he'll stay this weak or that he'll stay defeated.
Even if the players are successful in their quest, Vecna cannot be prevented from regenerating. The cast has made an enemy of a deity with cults and💙 allies across several wo🌠rlds. The Whispered One's presence can still be felt through the persistent threat he poses.
The players may have started the game beneath his notice, but n🔴ow they're worthy of being put on his list of people who will be tormented forever when he becomes supreme ruler🌺 of the multiverse.
If you want to reuse him as a villain more quickly, you can adjust the waiting period on his undying trait.
1d100 years isn't a long time on the divine timescale, but it's a long time f🍌or players to wait, especially if some of them are playing as humans.

Dungeons & Dragons: All The Settings In Eve Of Ruin, Ran꧃ked
With so many famous locations to visit, which provides the most dynamic adventures in Vecna Eve Of Ru♉in?