While 168澳洲幸运5开奖网:Dungeons & Dragons puts a significant emphasis on combat, exploration, and interacting with NPCs, no matter how experienced and skilled an adventuring party may be, every adventurer needs to make sure they get enough rest. D&D is filled with a wide range of mechanics and resting is among the most common and ꦚimportant activities for any party at both low and high levels to partake in.

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However, as there are two different types of rest that adventurers can take in Dungeons & Dragons that each has their own benefits, we're going to explore everything that new players need to know about taking rests in D&D.

What Is Resting?

Long Rest by Chris Seaman
Long Rest by Chris Seaman

As the name would imply, resting is when a party of adventurers takes some time to unwind and relax. Whether a party is setting up a brief perimeter to take a breather in a dungeon, setting up camp in the wilderness, taking a break to drink at a tavern, or even juꦰst staying the night at ꦡan inn, each of these activities can potentially result in the benefits of a rest.

There are two types of rests that players need to know about that offer different benefits: short rests and long rests.

What Is A Short Rest?

D&D Tales From The Yawning Portal Cover Art of the Landlord leaning over a desk with monsters looming behind him
Tales From The Yawning Portal Cover Art By Tyler Jacobson

Often easy to squeeze in after a difficult battle or in the midst of a day of travel, a short rest is an hour 🌠of relaxation in which a party can pass around stories, eat and drink, tend to their wounds, and repl🐻enish energy that may have been exerted earlier in the day.

Much less time-consuming than a long rest, one of the defining elements of a short rest is that players may spend any number of their hit die.

Each time a character finishes an uninterrupted short rest, they may roll any number of their hit die (a character has a number of hit die equal to their level), regaining that much HP. This all🐓ows short rests to often function as a safe means of quickly allowing🧸 a party to regain lost health after a grueling fight.

Additionally, it's important to note that there are several classes that are capable of regaining uses of some of their key class features by simply completing a short rest rather than a long rest.

Most notably, unlike other spellcasters, Warlocks are capable of regaining each of their spell slots by simply completing a short rest, while Fighters regain their ability to use their Action Surge feature by concluding a short rest.

When traveling with a party member of either of these classes, it's a good idea to make sure that the party takes advantage of short rests to help their allies recharge.

What Is A Long Rest?

Monsters of the Multiverse Mordenkainen Scrying on Adventurers
From Monsters of the Multiverse, via Wizards of the Coast

Unlike a one-hour short rest that serves as a break from adventuring, a long rest takes eight hours, most often representing a party's need to sleep. Long rests are quite integral at the end of every day, as nearly every class feature and racial feature in the game with limited uses is fully recharged when a creature concludes a long rest.

In addition to allowing creatures to regain their resources, creatures notably regain all of their lost hit points and regain all of their hit dice upon concluding a long rest, making them an integral part of staying alive.

While these eight hours can technically be interrupted, creatures don't gain the benefits of a long rest if over one total hour is spent performing any kind of strenuous activity. This means that when camping, party members can alternate night watch shifts whilst still gaining the benefits of such a rest.

What Happens If You Don't Rest?

Dungeons & Dragons party warms themselves with candles in cold
Icewind Dale: Rhime of the Frostmaiden art via Wizards of the Coast

As one could expect, if a creature goes extended periods of time without resting, sleep deprivation and fatigue will take their toll. Whenever 24 hours pass in which a character has not completed a long rest, they must make a DC 10 Constitution saving throw. If this saving throw is failed, that creature gains one level of exhaustion.

If a creature continues to go several days without taking long rests, the DC of this constitution Save is increased by +5 for each day that character hasn't rested. As exhaustion not only debilitates a character but can also ൲be fatal, this is somethin𒊎g that any adventurer would be wise to avoid.

Alternatives To Resting

D&D MTG Wandering Troubadour By Rudy Siswanto
D&D MTG Wandering Troubadour By Rudy Siswanto

While it's nearly impossible to completely cut off a character's need to rest, there are some ways in which characters can speed up the resting process and combat the exhaustion that comes with skimping on sleep.

Firstly, due to their Trance ability, Elves are a race that can notably gain the benefits of a long rest in a mere four hours, rather than eight, making them a solid choice for those det🍬ermined to cut your resting time in haꦦlf.

Additionally, for those looking to speed up the time it takes to short rest, the Catnap spell available to Artificers, Bards, Sorcerers, and Wizards allows up to three creatures to gain the full benefits of a short rest in only ten minutes, making it an excellent asset in a part featuring a Warlock and/or Fighter.

While we don't advise that adventurers skip their long rests, in dire situations in which a party truly can't stop to sleep, rendering them exhausted, the Greater Restoration spell can be used to reduce a creature's exhaustion by one level.

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