Summary

  • Cantrips add flavor and uniqueness to a character in Dungeons & Dragons, whether for roleplay, combat, or problem-solving.
  • Not all cantrips are created equal, so sorcerers have an advantage with more options, but some cantrips may be less effective or situational.
  • Each cantrip has its own strengths and weaknesses, such as utility, combat damage, or special effects, and their effectiveness can vary depending on the game and DM's interpretation.

Cantrips are an important part of every spellcaster's tool kit in 168澳洲幸运5开奖网:Dungeons & Dragons. Whether they are used for interesting roleplay, rel🐠iable damage in combat, or unique problem-solving, cantrips provide an undeniable flavor to your character that makes them decidedly their own.

Related
Dungeons & Drag🐻ons: Best Multiclass Combinations

In Dungeons & Dragons, 🌄multiclass characters can be a godsend or a game-❀ender. These are the best multiclass options out there.

Unfortunately, not all cantrips were created equal. Kind of like how sorcerers are the best spellcasters due to being inherently magical. All jokes aside, sorcerers have access to more cantrips than any other class in the game, which gives you a lot to think abo✃ut when making your choices. Hopefully, we can help you with that.

10 Light

Utility

Arcane Investigator by Bram Sels
Arcane Investigator by Bram Sels

There used to be a ti🐼me when no self-respecting spellcaster would leave home without this nifty cantrip. However, the prominence of darkvision in many character species, as well as the growing tendency for dungeon masters (DMs) to ignore lighting rules, have just about made this cantrip obsolete.

Depending on the game, light is still an incredibly useful cantrip. Even if your party only has a single character without darkvision, the presence of this cantrip will help them immensely. Unlike a torch, the light spell doesn't require a hand to hold it. Seeing as most melee classes wield something in both hands, this can make a big difference.

9 Frostbite

Combat

White dragon in frosty cave
Icingdeath, Frost Tyrant by Matt Stewart

Introduced in the lesser-known Elemental Evil Player's Companion sourcebook, Frostbite forces a target within sixty feet to make a Constitution saving throw. If the target fails, it takes 1d6 cold damage and has disadvantage on the next weapon attack it makes.

While imposing disadvantage on an attack is incredible, this cantrip does specify that it has to be a weapon attack. That means creatures using natural weapons like claws or teeth are completely unaffected by this clause. On top of this, most creatures in D&D have decent Constitution modifiers, meaning this cantrip will land less often than you'd think.

8 Chill T👍ouch 𒁃

Combat

Zombie emerging from tomb
Dungeon Crawler by Svetlin Velinov

This necromantic c🍃antrip has a solid range of 120 feet and deals 1d8 necrotic damage to the target on a successful ranged spell attack. On top of that, a successful attack prevents the target from regaining hit points until the start of your next turn. Oddly enough, the cantrip becomes even better against undead creatures.

Related
Dungeons & Dragons𒆙: 10 Older Edition Spells You Should Use In Your 5e Game

Utilize the ways of the ancient wizards.

168澳洲幸运5开奖网:An undead creature who is hit by this attack has disadvantage on attacks against you until the end of their next turn. While opponents that regenerate hit points aren't especially common, this is a great trick for answering the problem when it rears its head. As we just mentioned, imposing disadvantage on attacks is an incredible boon from a cantrip, but you need to make sure that the target is going to attack you next to enjoy this benefit.

7 Minor I💯llusiꦰon

Utility

Eccentric Apprentice by Campbell White for MTG
Eccentric Apprentice by Campbell White

Minor Illusion creates a sound or the image of an object up to 5 feet wide within thirty feet of the caster. The illusion has no other sensory effects, and creatures who inspect it can identify it as an illusion with a successful Investiga⛎tion check against your spell 💙save DC.

Like ꦜall illusions, Minor Illusion suffers from DM interpretation. Depending on how your DM runs the spell, this can range from the best cantrip in the game to completely useless. All of that being said, clever use of this cantrip is difficult for most DMs to argue against. For example, creating the illusion of a desk in a room or a bush in a jungle to hide behind is unlikely to draw enemy suspicion.

6 Firebolt

Combat

human mage casts a spell as magic bends around him
Chaos Channeler by David Palumbo 

This is 168澳洲幸运5开奖网:the most effective damage-dealing cantrip that sorcerers can access, however, a couple points of extra damage pale in comparison to the benefits some other cantrips offer in exchange. On a successful ranged spell attack, Firebolt deals 1d10 fire damage to a ta🦩rget within 120 feet.

Unfortunately, fire is the most commonly resisted damage type in the game. This🐻 makes Firebolt a lot less reliable than it might first seem. Nonetheless, players who want to deal as much damage as possible need look no further than this popular choice.

5 ꦦ Mind Sliver

Combat

Alhoon, an undead Mind Flayer, from Dungeons & Dragons
Official art via Wizards of the Coasts

At first glance, Mind Sliver only deals 1d6 psychic damage and has a sixty-foot range: half the range of many other combat cantrip options. It also requires the target♌ to fail an Intelligence saving throw instead of allow🤪ing you to make a ranged spell attack.

This is better against heavily armored enemies, but a ranged spell attack is more reliable in the long run. Even so, the fact that a successful attack with t𓆏his cantrip reduces the next saving throw the target makes by 1d4 more than makes up for these drawbacks. A creature that fails a saving throw is often left with a nasty co💖ndition that greatly debilitates them, so increasing the chance that this happens is irreplaceable.

4 😼 Shocking G🐼rasp

Combat

Guild Thief MtG Art from Adventures in the Forgotten Realms by Mike Jordana
Guild Thief by Mike Jordana

This evocation cantrip is a melee spell attack that deals 1d8 lightning damage. While that's not the most damage, the important part is that the target loses its reaction until the beginning of its next turn.

In other words, a successful attack with Shocking Grasp allows you to safely leave the opponent's range without triggering an opportunity attack. Seeing as spellcasters typically don't want to be in melee; you can understand this cantrip's usefulness. Additionally, the attack has advantage against an armored target, which is a nice bonus.

3 Mage Hand

Utility

Dungeons & Dragons In Imoen, Mystic Trickster by Alix Branwyn, a rogue disables a lock with magic
Imoen, Mystic Trickster by Alix Branwyn

Mage hand creates a magical hand that can interact with things within thirty feet of the caster. It's only capable of carrying up to ten pounds, which somewhat limits it, but creative players will find there are still a ton of uses for this handy spell.

Related
ꦉ Dungeons & Dragon🌠s: 12 Most Useful Utility Spells

There are always p💎lenty of traps and surprises within a game of Dungeons & Dragons. The best way to handle them is with a good utility spell.

Whether you need to open a door, 168澳洲幸运5开奖网:check an area for a trap, o🌱r otherwise interact with an object, mage hand is perfectly capable of fulfilling the function while the rest of your party stands away at a safe distance. Only Arcane Trickster rogues can use the hand to pick locks, though. Sorry to kill your sorcerer lockpicker dreams.

2 Message

Utility

Alaundo the Seer DnD MTG art by Aurore Folny
Alaundo the Seer by Aurore Folny

Keeping in touch with your friends is important. Message makes it so that you can do so semi-secretly as long as you are within 120 feet of them🌜. While the cantrip requires verbal components and thus can be noticed in the company of others, only the target you specify hears the message you send, and only you hear their response.

A big enough wall will prevent the message from passing through it; however, the message can travel around corners, and you usually don't want to be too far from your companions anyway. In other words, this is a very cheap way to continue conversing with your allies if you happen to separate. Metagaming does take away from this spell's usefulness, but your DM shouldn't allow metagaming.

1 🌜 Ray Of Frost𝔍

Combat

A spellcaster emits a blue beam of ice that freezes an enemy
Ray of Frost by Kim Sokol

Naturally, the best cantrip available to sorcerers ought to be a combat-based one. Like Firebolt, Ray of Frost lets you make a ranged spell attack against a target within 120 feet. Unlike Firebolt, it deals 1d8 cold damage and slows the target's speed by ten feet until the end of its next turn.

While this does deal slightly less damage, the cold damage type will be less commonly resisted, and reducing an enemy's movement can be leveraged incredibly well by thinking players. Assuming the enemy has as much movement as you, successful attacks with Ray of Frost will prevent them from reaching you without dashing. Safety first, sorcerers.

Next
Dungeons & Dragons: 9 Spellcasting Roleplay♛ I🥀deas

Not every spell has to be cast by shout♋ing🐼 in latin.