Summary
- Flying can add depth to combat and encounters, but players' abilities should be balanced with limitations to prevent them from becoming overpowered.
- Social encounters and non-combat sessions can provide a break from flying frustrations and allow players to use their wings creatively.
- Balancing the party by having some players fly and others on the ground, using flying mounts, and incorporating enemies that can fly can create more strategic and engaging gameplay.
From the many skills players can earn during a 168澳洲幸运5开奖网:Dungeons & Dragons campaign, flying can be the most problematic, even if it tends t❀o be sought after by most people. Without proper limitations, players could end up flying out of reach of most enemies, all while casting their ownꦕ spells from relative safety.
But it doesn't have to be all bad; in fact, flying can add a lot of depth to combat and how we think about encounters in general. Just be sure to be mindful of your player’s abilities, giving them places to go with all the vertical movement they have.
8 Use Mo💛re Social Encounters
Sometimes All You Need Is A Break From Combat
While your player's ability to fly might be frustrating, there are times when a session devoid of combat is the best answer. It can work as a palette cleanser, letting you have fresher ideas for traps and fights where your players can use the full extent of their wings.
Flying can still be 168澳洲幸运5开奖网:part of a social gathering, and it&rs꧟quo;s easier to add to it, depending on your goal. Here are a few examples of how to do it:
- The party distracts the crowd as the player with flight sneaks around the castle.
- Players use flight to entertain or impress other people, making them open up to them.
- The people at the gathering can also fly, making it hard to reach certain areas without the ability.
7 Have Players Fly Like Planes, Not Helicopters 🍸
Make Them Earn Their Wings
While ﷽this won’t cover every single way a player can fly, the most common (and permanent) way players take to the skies is with bird-like wings. A rule you can add for them is that, for them to stay in the sky, they have to be continuously moving; stand still, and plummet to the ground.
This way, casters and 168澳洲幸运5开奖网:Rangers will have to leave their secure locations all the time, and if the player forgets to move, you have an easy way to punish them. Just remember to have them move more than three squares, othe💜rwise they’d just be shifting fꦗrom one adjacent point to the other.
6 🍒 Avoid Having All Players Flying ꦛ
They Can Ground Each Other
Players have different tastes and ways of playing the game, so in the same way, you rarely see a 168澳洲幸运5开奖网:party of five Barbarians; it’s also rare for every꧅one to know how to fly. The usual way in which entire parties take to the skies is thanks to the Dungeon Masters and the magical items or mounts that they give as rewards.
If you keep most of the party on the ground, then the pla꧙yers that can fly will eventually ☂need to come down to where everyone is. Now, if you don’t have a way to avoid everyone flying, consider setting the campaign in areas exclusive to them, like mountaintops or floating islands.
5 Use Flying Moun🐭ts For Players That Can’t Fly
You Can Always Take Them Back Later
While it's best not to have the entire party flying, you might have a set piece in mind that involves a lot of air time. You don’t want your other players to feel left behind, but you also don’t want to give them a permanent way to get to the sky, so this is where mounts come in.
Having the other players either rent or borrow flying creatures as mounts can even the playing field, letting everyone experience the content just as you envisioned. Then, once yo𝓀u’re done with that section, you can take the mounts back and have everyone at the status quo, no unbalancing harm done.
4 Integrate Flight Into Encount🦋ers
Works Best When Only A Single Player Can Fly
While Dungeon Masters can struggle with balancing a fight w♏ith flight, what players struggle with is having meaningless wings, and that’s often the worst out of the two. The point of Dungeons & Dragons is to have fun while fulfilling a fantasy, so you want to give players moments to shine doing whatever it is they want to do.
Particularly in parties where there’s a s𝓀ingle player that flies, you want to give that player small moments to shine without stealing the spotlight too much. Here are a few examples:
- Another player or an NPC falls from a mountain or rooftop, giving the flier an opportunity to save them like Superman.
- A hostile creature steals an important item from the party and takes flight, leaving only those who can fly to give chase. You can even have this lead to a trap for the player in question.
- A puzzle that requires players to be in multiple places at once, having the final solution be suspended in mid-air.
3 Have Enemies Fly൲
Even The Playing Field
I🎐f most or all your players can fly, this🧔 is the most obvious way you can deal with it: enemies that can go up to the sky and bring them down. In this case, you want your units to fly like helicopters since airborne players have more options than their enemies do.

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The ultimate challenge for the apathy of fliers is a Dragon, which can be a great way to humble your players and rethink their situation. With their breath weapons and air superiority, most players would rather flee and figꦬht these majestic creatures the normal way: ambushing them at their lair.
2 🐭 Have Ranged Units Prioritize Flying Targets ꦍ
There’s No Cover In The Sky
If you really want a flying player to stop living in the clouds,𝓀 a rain of 👍arrows will usually do the trick. This is one of the best ways to balance simple encounters since most enemy groups have some form of ranged attacker, and players in the air have little in the way of cover.
You can even have 🗹encounters with multiple cover areas, where the flying player has a unique choice: stay grounded, safe, and in cover, or take to the sky, where they’ll be vulnera💃ble but with a clear sight of their enemies.
1 Give Enemies Crippling Attacks And Nets ♒ 🐎
Adapt Their Kits To The Situation
When all is said and done, it isn’t that hard to take a flying player down. Enemies th♍at can cause c🔯rippling effects could aim for the player’s wings, rendering them useless for the time being and even taking considerable damage from plummeting to the ground.
An even simpler solution is a net, an꧙d no player can argue with you that a net will prevent most forms of flight. Giving enemies nets is simple enough, particularly if it involves an enemy faction that the party has faced before; they’re simply adapting to what the players can do in the ൲simplest way possible.

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