Tomb of Annihilation is a 168澳洲幸运5开奖网:Dungeons & Dragons adventure for player characters f🍰rom levels one to 11. The adventuring party is hired by a retired adventurer and current merchant who is currently suffering adverse effects from the adventure's plot hook.

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The hook is the mysterious appearance of something called the death curse. This worldwide curse has confounded priests and magicians. The power of resurrection magic can no longer be called upon by anyone, and attem🐲pts to resurrect those who have crossed beyond automatically fail. As the plot thickens, the player 🌊characters set off into the jungle to unravel this mystery.

What Is The Land Of Chult?

Adventurers looking over a river while exploring a jungle
Dungeons & Dragons Jungles of Chult by Jedd Chevrier

The campaign takes place in an ancient land where beasts, insects, and murderous plant life reign supreme. This uncolonized land is known as Chult, and the dangers this jungle presents have long resisted any attempts of civilization. Forgotten gods, prehistoric beasts, unique flora, and straꦚnge humanoids are just the tip of the iceberg of what this ❀setting has to offer.

The adventure kicks off at the very southern end of the jungle where the only successful attempt at civilization has been cradled: Port Nyanzaru. After the players visit some of the port's dꦡenizens, they quickly set off into the jungle to contend with the threats present there and, hopefully, pick up some kind of clues regarding the puzzling death curse.

Port Nyanzaru is an awesome city home to rival merchant princes, dinosaur races, faction representatives, merchants, and more. If you want to explore this set♕ting in its entirety, have the players return to Port Nyanzaru at least a handful of times during the campaign.

Death Is A Constant

Dungeons & Dragons art of a cloaked adventurer fighting off a horde of skeletons.
Tomb of Annihilation via Wizards of the Coast

As its name suggests, the death curse is no joke. While player characters in most campaigns can rely on resurrection magic to bring back their fallen, this option is entirely unavailable in Tomb of Annihilation. Consequently, player character death is almost as good as inevitable.

Dungeon Masters should be very upfront with their players about the challenge of character death that this adventure offers. While there certainly are homebrew fixes that ca𒐪n get around ch🐎aracter death as well as even one method of "resurrection" that exists in the module, allowing players to be resurrected defeats the purpose of the adventure.

If your players aren't interested in the possibility of 168澳洲幸运5开奖网:character death, you're💟 b💙etter off playing a different adventure entirely.

Dinosaurs, Undead, and Carnivorous Plants Everywhere

Dungeons & Dragons image showing an adventurer being chased by a t-rex.
Tomb of Annihilation via Wizards of the Coast

The evocative art present across this book's many pages does great justice to the super representation of Dinosaurs, Undead, and Plants in this book. The book's appendix features many distinctive and thematic statistic blocks for monsters that you won't find anywhere else. You should use these stat blocks over the ones found in the Monster Manual at every opportunity you get.

Character classes that interact well with these creature types will get some extra mileage in this adventure. Notable c🥂lasses include Druids and Rangers thanks to the high number of Beasts and Plants as well as Clerics and Paladins due to the jungle's extensive Undead.

While there's a great variety of Undead and Plant creatures in this book, Dinosaurs do find themselves drawing the short straw as far as impressive stat blocks. Many Dinosaurs are fairly 168澳洲幸运5开奖网:simple Beasts that only have access to a multiattack.

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As a result, it's well worth doing some research and homebrewing some new Dinosaur stat blocks for iconic Dinosaurs like the Dilophosauru𓆏s, Pachycephalosaurus, Triceratops, Spinosaurus, and more. If your players are big Dinosaur buffs, this homebrewing will do some very heavy lifting regarding plaﷺyer enjoyment.

A Hex Crawl Adventure

hired hexblade by irina nordsol hexblade being paid in an allyway hole holding their glowing sword
Hired Hexblade by Irina Nordsol

A large part of the mystique this adventure offers is the fact that the jungles of Chult are largely uncharted. While the player characters might be able to be pointed towards notable landmarks in the jungle now and then, a large part of the campaign revolves around simply exploring the jungle and seeing what rears its head.

The campaign manages this aspect mechanically through something called 168澳洲幸运5开奖网:a hex crawl. Player characters choose a method of travel such as canoe, by foot, or by mount and settle on a traveling speed. Then, an appointed navigator makes a Survival check to see wꦅhat kind of progress the party makes for 🌸the day.

Naturally, this can lead to a lot of random encounters as well as the party turning up somewhere entirely different than they meant to go. Howev💦er, that's just part and parcel of the jungle-flavored fun this campaign offers.

Encounter Balance Is Minimal

chief yorb grung art
chief yorb by Wizards of the Coast

Locations in the jungle are balanced for certain levels, however, the adventure makes no assumptions regarding what level the player characters will arrive at these locations. Consequently, encounters in this book are often pretty unbalanced. This gives the adventure a good sense of verisimilitude and realism, but it sometimes comes at th𝕴e cost of a player character's life.

It's good to sit down with your players and tell them about this adventure aspect before beginning play. Sometimes, the best move in Tomb of Annihilation is to turn tail and run. The player characters may be heroes, but they're just 🌺as likely to become prey for this dastardly jungle's hungry denizens.

Deciding Guiding

aarakocra flying around cliffside village
Kir Sabal via Wizards Of The Coast

Before the party sets off into the jungle, they are encouraged by multiple NPCs to hire a guide that can help them through the jungle. There are a lot of different guides on offer for hire and meeting with these guides as well as discussing what they have to offer the party should take up🎃 a solid chunk of the first couple of sessions.

Once the players have decided on a guide, you as a DM have to decide on how the guide will be run. ൩Will the players be in charge of handling the guide during combat? Or will the guide be run by the DM like just another monster? Do the players need to worry about maintaining some kind of loyalty score with the guide to keep them on hire? Will the guide level up alongside the players?

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Managing Artus Cimber

Artus Cimber adventurer ring of winter
Artus Cimber by Wizards of the Coast

Speaking of NPCs, Artus Cimber is one very powerful NPC that the player characters are likely to run across throughout their adventures. Cimber is supposed to ultimately offer aid to the party, however, he has quite a few issues 🌳of his own he's currently working through.

Due to Cimber's character flaw, it's unlikely he will want much to do with the party upon initially meeting them. This is a good thing, and you should lean into his flaw. Cimber is a strong ꦑenough character that he can easily overshadow the rest of the party if he ever joins up with them.

It's best to leave Cimber on the sidelines as a sort of plot point and let the characters do the adventuring. If the player characters are adamant about Cimber joining up with them, let him join them for a time. However, eventually, he should move on and focus on his own motivations so that the player characters remain the protago♎nists of the🐬 adventure.

Side Quest Central

Summon Undead by Dallas Williams MTG Commander Legends Baldur's Gate
Summon Undead by Dallas Williams

Lots of random encounters tend to lead to 168澳洲幸运5开奖网:a fair amount of side quests. Beyond that, there are also a ton of mysteries beyond the death curse that have long been forgotten in the jungles of Chult. Don't be surprised when the players want to solve most of them. In fact, it's better to lean into their interests anﷺd try and herd them back towards the main quest in𓄧 time.

Side quests are a great opportunity to explore charaꦓcter backstories. If done right, you can also tie the side quest and the character in question's background back into the main quest at the side quest's resolution. Now that's storytelling.

Get Ready To Dungeon Crawl

Dungeons & Dragons: In You Find a Cursed Idol by Sidharth Chaturvedi, adventurers argue in front of cursed statue.
You Find a Cursed Idol by Sidharth Chaturvedi 

The final chapter of this adventure is a mega-dungeon crawl that takes place in a death-trap dungeon called the Tomb of the ♒Nine Gods. The lore of this dungeon is rich, and the player characters should greatly enjoy uncovering the dungeon's history piece by piece. All of that being said, dungeon crawls aren't for everyone.

Tomb of the Nine Gods was inspired by a classic dungeon crawl known as the Tomb of Horrors. The Tomb of Horrors was so deadly that you could easily die before even getting through the entrance. Tomb of the Nine Gods is no different, and the likeli🌟hood of character death should be reiterated before the player characters enter this death trap.

Check in with your players on their feelings regarding lengthy dungeon crawls before choosing to run this campaign. Otherwise, you may just be in for an unw🌃elcome surprise when youꦓr players reach the adventure's climactic mega-dungeon ending.

The BBEG (Big Bad Evil Guy) Is Aloof

Dungeons & Dragons lich summoning undead, Dungeon Master's Guide Key Art by Tyler Jacobson.
Archlich Acererak by Tyler Jacobson

The BBEG of Tomb of Annihilation doesn't care much about the player characters. In actuality, he considers himself very much above them. So much so that the lich is confident his mega dungeon filled with deadly traps will make short work of the player characters wel♔l before they can inter🍬rupt any of his larger plans.

You can have the BBEG (a lich named Acererak) interact with the player characters more. However, this kind of thing undercuts how little Acererak thinks of them. Talk to your players about how personal of a relationship they would like to have with the story's main villain. If they don't wꦜant to be ignored by the BBEG, Tomb of Annihilation might not be the best c🃏ampaign for them.

If the players prefer a more interactive and engaged villain, Curse of Strahd is probably a better choice of campaign.

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