Vecna Eve Of Ruin brings 168澳洲幸运5开奖网:Dungeons & Dragons multiverse travel back in an adventure set to revisit classic D&D wor📖lds. So what happens when th🍒ere's a danger to the multiverse, and how do you navigate your players through a world-altering journey where they'll encounter names of old and heroes and villains of legend?

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That's where we come in. This guide to Vecna Eve Of Ruin is meant to help DM's 168澳洲幸运5开奖网:traverse the mulitverse and the adventure book, providing tips and tricks to help get through t🐻his adventure an💖d answer all your frequently asked questions. Celebrating the fifty-year anniversary of Dungeons & Dragons, here's what you can expect in this D&D adventure.
This guide answers frequently asked questions about the campaign and, therefore, contains certain st🍃ory spoilers for the adventure.
What Is Vecna Eve Of Ruin About?
As a fifty-year celebration, Vecna Eve Of Ruin takes players through famous and well-known D&D locations as their party once again becomes the heroes who need to save the world. This time, they're up against Vecna, the lich who is now a god. He's out to rewrite history and become all-powerful, as you'd expect with the Ritual𓆉 of Reawakening. So, what is this ritual, and what do you need to know about it as a DM?
The adventure contains unrealities and demi༒planes, which may sound confusing, but they're all explained and labele🧜d well enough to be straightforward.
You'll need to understand 💦that this Ritual of Reawakening is meant to alter reality to fit Vecna's rewrite. To understand how Vecna wants to rewrite reality, you'll need to𒁏 take a look at his demiplanes in later chapters.
Vecna has created demipl♛anes in his attempt to rewrite reality. These were practice pocket d♑imensions Vecna created in his attempts to rewrite the multiverse. These specific demiplanes are examples of what will happen when Vecna rewrites history.
From 🐻turning an entire city into death knights that serve him or Vecna killing every god in the multiverse to take their power and scatter their bones across the astral sea, these unrealities are dangerous, and a brief look into what might happen꧃ should he succeed in rewriting reality.
The party will become linked to Vecna thr🀅oughout the adventure, and flashing scenes of t🍰his ending can help incentivize the party to stop him.
T💜he entire plan hinges on the secrets he's learned to help create this new reality, and the party discovers those secrets to thwart his plans with the help of the Rod of Seven Parts, the magical item🍌 they'll need to collect to stop Vecna.
What Level Is Vecna Eve Of Ruin?
You've got the plot, but who is this advent﷽ure for? Well, here's t🔴he breakdown of information on this D&D adventure.
Feature |
Description |
---|---|
Character Level |
Vecna Eve Of Ruin is recommended to start at level ten and take players from level ten to level 20. You can start wherever you like, but it's recommended that you don't start with characters past level 11. |
Recommended Party Size |
The adventure is intended for four to six characters, though you may run it with more or less and adjust stats and encounters ac🍬cꩵordingly. |
Character Creation |
You can have your party use ch🌸aracters from other adventures that end at level ten or 1ℱ1 or create brand new characters for the adventure. The character creation section features helpful backstories and reasons for your characters to be 🃏in t🉐he starting area of Neverwinter. |
Special Features |
Vecna Eve Of Ruin will have players revisit D&D locations with multiversal travel. You'll also work with famed heroes and encounter classic villains along the way. The book provides detailed information 🔥on these figures with help roleplaying them along with hints for using them in the adventure, including an entire history on Vecna and Kas. |
Players wilဣl visit the following impactful locati🐠ons:
- Faerun – Specifically Toril, where Waterdeep and Baldur's Gate are located.
- The Astral Sea – Straight from 168澳洲幸运5开奖网:Spelljammers, you'll traverse the Astral Sea.
- Krynn – Familiar to those who've played in 168澳洲幸运5开奖网:Dragonlance: Shadow Of The Dr🍌agon Queen.
- Eberron –168澳洲幸运5开奖网: A classic setting all the way from 3.5 edition.
- Barovia – Home of the dark campaign setting of 168澳洲幸运5开奖网:Curse Of Strahd.
- Avernus – The Nine Hells that have been subject to countless adventures, such as 168澳洲幸运5开奖网:Baldur's Gate: Descent Into Avernus.
- Sigil – 168澳洲幸运5开奖网:The city of doors is a staple when it comes to multiversal travel in fifth edition, such as Planescape.
Regarding character creation, there ꦉare several adventures tha🐻t end at level 11 and are set in locations revisited in Vecna Eve Of Ruin.
You may want to consider having players use one of those characters, such as Curse Of Strahd, 168澳洲幸运5开奖网:Phandelver And Below The Shattered꧟ Obelisk, or Wild Beyond The Witchlight.
You'll also want to be privy to classic characters such as 168澳洲幸运5开奖网:Strahd Von Zarovich, the 168澳洲幸运5开奖网:Lich Vecna, Kas The Betrayer, and 168澳洲幸运5开奖网:Lolth The Spider Queen.
All of these characters have sections detailing information about them in the back of the book. Some⭕ of 🃏them also have stat blocks for use.
What Is The Rod Of Seven Parts?
Integral to the plot of Vecna Eve Of Ruin, the party will need to find and use the Rod of Seven Parts to stop Vecna from destroying the world.
A magical item with a storied history, the Rod of Seven Parts is a powerful artifact that was once used to🔥 impriꦗson a demon lord on Pandemonium.
During the process, it was shattered into seven pieces, all flown across the♓ multiverse, hence the need to travel and get 🐽every piece to stop Vecna.
While you can find out more🎃 information regarding the rod in the book, it's used specifically as a catalyst to travel across the multiverse, finding its parts to stop Vecna.
What Adventure To Run Before Eve Of Ruin
The prequel adventure to Vecna Eve Of Ruin is Vecna Nest Of The Eldritch Eye. This is a one-shot style single-session adventure for level three characters. It's meant to be run in two to three hou⛄rs and is a direct prequel to Vecn⛄a Eve Of Ruin.
Your players will learn about the cult and ge🧔t an introduction to the adventure, and then, years later (explaining their transitiᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚon from level three to level ten), then they'll begin the adventure.
While you can run this prequel adventure, we suggest running Curse Of Strahd or something similar. Your players will instantly recognize th♚ཧe very familiar starting adventure in the Death House that makes another appearance in Vecna Eve Of Ruin.
They'll also get the feel of a big bad villain w✨ho is hands-off but very much omnipresent before a huge final showdown.

Dungeons & Dragons: All The Settings In E♓ve Of Ruꦕin, Ranked
With so many famous locations to visit, which provides the most dynamic adventures in Ve𓃲cna Eve Of Ruin?