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168澳洲幸运5开奖网:Dungeons & Dragons is a game home to a massive multiverse of worlds that adventurers can explore. In addition to the various planes of t𝄹he multiverse, there are several distinct settings within the Material Plane — including the likes of Eberron, Dragonlance, and the Forgotten Realms.
In addition to settings akin to Earth, D&D's science fiction-themed Spelljammer setting allows players to go off-world, exploring various planets beyond the stars as they travel using Spelljamming vessels. Wildspace — D&D's version of outer space — has many traits that make it unique. These are important to know when playing within a Spelljammer campaign. So, for those looking to run or play within a Spelljammer campaign, we're going to explore everything you need to know about the far reaches of Wildspace!
What Is Wildspace?
Beyond the reaches of every version of the Material Plane exists a void of stars, moons, asteroids, and often other worlds, in a realm known as Wildspace. As an infinite, airless place, Wildspace is populated with clusters of moons, planets, stars, and other objects known as Wildspace systems, serving as the most highly populated locations within this realm.
As an infinitely large and spread-out void, Wildspace is most commonly traversed using interstellar vessels known as Spelljamming ships✱, allowing creature꧋s to explore and travel beyond the stars.
Within the depths of Wildspace, adventurers can encounter a wide range of creatures and monsters alien to the Earth-like worlds of the Material Plane. These range from fiendish Space Clowns to massive Cosmic Horrors capable of laying siege to entire planets. The distinct variety of creatures encounterable within Wildspace, paired with the travel methods used to traverse the stars, provides this setting with a wholly unique flavor unlike any other setting in D&D.
The Borders Of The Astral Sea
One of the key defining features of Wildspace is that it frequently overlaps with the cosmic void of the Astral Sea. Throug💮hout Wildspace, one can see veils of silvery haze that, if traveled through, lead directly into the ageless Astral Plan꧂e.
This means that when traversing Wildspace, there is a strong chance you'll encounter creatures native to the Astral Sea. Also, and while traversing the Astral Sea, there's a strong chance you'll encounter creatures native to Wildspace.
While Spelljamming Ships can travel through the Astral Plane, it's important to know that there are several key differences between Wildspace and the Astral Plane. Most notably, while one can breathe normally within the Astral Sea, Wildspace is an airless void. This means that if you're traveling from the Astral Sea into Wildspace, you better be prepared not to have immediate access to oxygen.
Air Envelopes
Unlike our real vacuum of space, which would cause a creature to immediately perish without the proper attire and breathing mechanisms, Wildspace utilizes a mechanic called Air Envelopes. If a creature enters the vacuum of Wil🅰dspace, they form a small bubble of air called ꩲan Air Envelope.
While this bubble's size is determined by the creature's size, this personal Air Envelope has enough oxygen to support them for one minute before they begin to suffocate. While this means you aren't immediately doomed if you find yourself outside your Spelljamming Ship, you're certainly on a timer before things start to get messy.
Uniquely, objects are also home to air envelopes, with the atmosphere of a planet classifying as a massive Air Envelope. Additionally, Spelljamming ships are home to their own Air Envelopes, which can sustain fresh air quality for 120 days before needing to be attended to.
Gravity In Wildspace
Gravity is interestingly a flexible force of nature within Wildspace. When applied to the likes of planets, moons, and sizable asteroids, the force of gravity functions exactly as you would expect it to, with a radius equal to the object's Air Envelope. This means that massive worlds with enormous Air Envelopes have forces of gravity that require a significant amount of flying to escape, while smaller moons can be left with ease.
Additionally, gravity within Wildspace affects ships differently than other objects, as the force of gravity is level and flat, horizontally aligning with the ship's deck. This prevents creatures from walking on the inner and outer walls of a ship.
Surviving In The Vaccum Of Wildspace
For those who aren't playing a race like Autognome, which isn't required to breathe, there are a few reliable ways to ensure you're able to survive in Wildspace. First and foremost, perhaps the most reliable means of surviving in the vacuum of space is the recently introduced Air Bubble spell.
Available to Artificers, Druids, Rangers, Sorcerers, and Wizards, this spell lasts for 24 hours without requiring concentration, bestowing a creature with a bubble of air that allows them to breathe in airless environments 𓂃for its duration.
For those lacking spells, the new Fish Suit magic item covers your entire body, allowing you to breathe in airless environments. It even provides you with a flying speed equal to your walking speed when w𝄹ithin an environment lacking gravity.