Summary

  • Keep in mind the versatility of weapons and consider how they fit into your character's build and playstyle.
  • Recent updates to Dungeons & Dragons weapon mechanics and weapon mastery add new complexity and strategic advantages to weapon choices.

It's time to create your warrior who gets close to their targets and delivers the pain. 168澳洲幸运5开奖网:Dungeons & Dragons has many classes, subclasses, and builds to play with, and having the proper equipment is imperative 🍬to make your build work. And for that, you neꦐed to be aware of what weapons to wield.

Related
Dungeons 🌊&꧒ Dragons: Weapon Types Explained

Too many weapons for only on🐓e character. Read about ev✅ery weapon type and choose your favorite one.

These weapons are divided into two broad categories: melee or ranged, and whether they are simple or martial weapons. Here, we'll discuss martial melee weapons. We won't ♐discuss magical gear here, and we'll rank them based on how useful they are in general, but the number one pick might 𓆉not be suitable for your build.

Updated on October 17, 2024, by Lucas Olah: Thanks to the Dungeons & Dragons 2024 Player's Handbook, weapons don't work the same way they used to - though, to be fair, it's not like they've changed drastically or anything. Aside from a few balancing changes here and there, weapons also have access to the new feature, 168澳洲幸运5开奖网:weapon mastery, which makes some of these choices significantly better than before and also stops weapons that used to be virtually the same thing from actually being the same thing. So, we've updated our ranking of martial melee weapons to reflect these changes.

16 🐭Flail🃏 And Morningstar

A flail and a morningstar from Dungeons & Dragons.
Flail and morningstar, from 2024's Player's Handbook

Damage

1d8


Bludgeoning (Flail)


Piercing (Morningstar)

Properties

None

Weapon Mastery

Sap

Both the flail and the morningstar stay together for having the exact same stats - you could argue that the flail is better for being lighter and cheaper, but that's about it. They both have decent damage, 1d8, andꦗ a good mastery, Sap, which gives a disadvantage to your target'ওs next attack, so we can't say they're useless.

The problem is that other weapons, like the longsword and the war pick, can do the same while a♓lso being more versatile (pun intended) in their use. If it weren't for the fact that other weapons are more viable, they would be much more useful.

15 Whip

A whip from Dungeons & Dragons.
Whip, from 2024's Player's Handbook

Damage

1d4 slashing

Properties

Finesse, Reach

Weapon Mastery

Slow

All things considered, the whip is not a good weapon either, as its damage is a🥀 measly d4. What it has going for it is that it can be used in different ways. You can live without one, but still♏.

It has the finesse property, meanin🌄g you can use your Dexterity for attack and damage rolls rather than Strength (though you can use st🐟rength if that's better for you), and it has the reach property, allowing you to hit people from ten feet/three meters away.

If you have access to a spell like True Strike, you can atta𒉰ck from afar and cause more damage.

A rogue with access to it can even trigger Sneak Attack from afar with a whip while also boosting the damage with a spell💦 like Tru🏅e Strike.

Lastly, it has a decent weapon mastery, Slow, which removes ten feet/three meters from the target's movement, allowing you to hit them from afar and back away, and the loss of movement may make it impossible for the target to reach you on their turn. Ranged weapons are still better options for the Slow mastery, but maybe leaving a whip in your backpack for emeꦡrgencies won't hurt.

14 Scimitar

A scimitar from Dungeons & Dragons.
Scimitar, from 2024's Player's Handbook

Damage

1d6 slashing

Properties

Finesse, Light

Weapon Mastery

Nick

A scimitar is probably the best weapon for your offhand - in other words, the secondary weapon of your dual-wielder character. Its damage is decent, it is light - allowing it to be used as an offhand weapon - and it also has f✱inesse.

Its weapon property, Nick, also favors dual-wielding, as you can make your additional attack with the sciꦇmitar without consuming your bonus action. You can then use your bonus action for other things or get the Dual Wielder feat to attack yet again. The main issue is that dual wielding, albeit better than what it used to be, is still not the greatest thing, and the scimitar doesn't have a lot of uses 🔜outside this trick.

By default, offhand weapon attacks don't add your strength or dexterity bonus to the damage, so the 168澳洲幸运5开奖网:Two-Weapon Fighting Style can help.

If your game mixes new and old content, the Fighting Initiate feat can help you if yo💟ur class doesn't have access to fighting styles.

13 🙈 💃 Shortsword

A shortsword from Dungeons & Dragons.
Shortsword, from 2024's Player's Handbook

Damage

1d6 piercing

Properties

Finesse, Light

Weapon Mastery

Vex

Shortswords are almost the same thing as scimitars: they have the same damage and properties and are mostly g🗹ood for dual-wielding (though this time, they're the mai🌞n weapon). What makes them a better option, even if you're not dual-wielding, is their mastery, Vex.

Related
Dungeons & Dragons: Weapon Ma♒stery, Explained

Unlock your chosen weapon's true power in D&D's 2024 rul🍌es.

When you hit someone (and cause damage)🍃, your next attack against the target will have an advantage, and if you can make multiple attacks, you can just keep giving yourself an advantage to the next one because there are no limits per turn to tღrigger Vex.

Still, shortswords are mostly useful for dual-wielding beꦦcause rapiers are stronger and also have Vex, but proficiency wit🌱h rapiers is harder to get now, so shortswords may still be an option for you.

12 Greataxe

A greataxe from Dungeons & Dragons.
Greataxe, from 2024's Player's Handbook

Damage

1d12 slashing

Properties

Heavy, Two-Handed

Weapon Mastery

Cleave

The greataxe is a fantastic option for melee damage, but it works for a specific build - a two-handed-weapon character. Famous for being the default weapon for barbarians, greata💛xes use the highest damage die, the d12. The heavy property no lo𒁏nger hinders small characters, so your kobold barbarian can gladly wield it (and other heavy weapons) without any issues.

Its mastery, Cleave, lets you make an additional attack to a target that is adjacent to both you and your first target - though this attack doesn't add your ability score bonus on the damage. It's very useful to deal more attacks, but 🐟the triggering methods are a bit situational - you'll mostly use it if you get surrounded often.

11 Gꦑreatsword

A greatsword from Dungeons & Dragons.
Greatsword, from 2024's Player's Handbook

Damage

2d6 slashing

Properties

Heavy, Two-Handed

Weapon Mastery

Graze

Greatswords, along with mauls, have the best damage for a melee weapon, 2d6. Compared to the 1d12, you'll have a better average among your damage rolls, and you'll never roll a one o🐟n the damage, either.

Its mastery, Graze, lets you deal damage to your target equal to the ability score bonus used for the atta🎃ck (Strength, in this case) anytime y🔴ou miss an attack. This means that, even if you miss your attack, you'll still cause damage, no matter how low this damage will be. It's a safe way of keeping constant damage.

At first, that isn't as effective as other options, bu🌠t the 🐈fact you'll always deal damage makes you far deadlier - you can kill a minion or even a boss at low health while still missing your attack.

10 Maul

A maul from Dungeons & Dragons.
Maul, from 2024's Player's Handbook

Damage

2d6 bludgeoning

Properties

Heavy, Two-Handed

Weapon Mastery

Topple

Mauls aren't much different from greatswords. Their damage is bludgeoning, a slight buff since there are🍷 more creatures resistant or immune to slashing over bludgeoning, and the mastery is different, as mauls have the Topple mastery.

While Topple isn't guaranteed like Graze, you'll trigger a saving throw every time you hit the enemy, so they're bound to fail eventually. Then, giving an advantage not only for you but for every melee character in the party can change things a lot. Not to mention, they'll lose movement to get up, meaning this can also be used with clever positioning to prevent the e🌌nemy from reaching allies later🦂.

Pay close attention to the feats you want when choosing a weapon. Sure, greatswords and mauls aren't that different, but you can improve the greatsword with the Slasher feat since its damage is slashing, and you can improve t🌄he maul with the Crusher feat since its damage is bludgeoning. Which feat works 🌌best in your build?

9 Pike

A pike from Dungeons & Dragons.
Pike, from 2024's Player's Handbook

Damage

1d10 piercing

Properties

Heavy, Reach, Two-Handed

Weapon Mastery

Push

Now, talk about an upgrade. Compared to other similar weapons - aka the glaive and the halberd - pikes were always forgettable. A pike is, in theory, as good as them since they all have the same damage and properties, but pikes were left behind because they couldn'🍨ꦍt work with the most popular feat for these weapons, Polearm Master.

However, pikes are now eligible for Polearm Master. Its weapon mastery, Push, is also very useful, but it can be a bit more situational compared to the others (Push tends to be more useful on ranged weapons, too), so it's still the worst of the polearms, but no longer the worst martial melee weapon. Besides, depe🎉nding on how much your DM plays with the environment or how much synergy pushing has with your allies' attacks and spells, this can actually be the best polearm weapon for you.

8 Halberd

A halberd from Dungeons & Dragons.
Halberd, from 2024's Player's Handbook

Damage

1d10 slashing

Properties

Reach, Heavy, Two-Handed

Weapon Mastery

Cleave

Halberds work as an improved pike. Its damage type chওanged to slashing, and it has the Cleave mastery, which is usually better than Push and less situational - though, as we mentioned before, Push can be 𓄧a game changer depending on party synergy and environment.

It's also worth mentioning that the halberd - and the pike, for that matter - are above the other two-handed weapons mentioned before 🧜because, while their damage is lower, their reach compensates for it, and 🌠the damage difference isn't as significant. Besides, a combo such as Polearm Master and Sentinel is just too powerful to ignore.

7 Glaive

A glaive from Dungeons & Dragons.
Glaive, from 2024's Player's Handbook

Damage

1d10 slashing

Properties

Reach, Heavy, Two-Handed

Weapon Mastery

Graze

The glaive beats the previous options similarly to ✅how the greatsword beats previous options: Graze. By all accounts, this weapon is the same as a halberd except for its weapon ma🅷stery. Graze can be used far more constantly, and you'll cause damage even if you miss it.

In fact, assuꦡming you're getting Polearm Master, the extra attack you can do with your bonus action will also trigger Graze i🎐f it misses - nothing says it can't. Thus, your damage output will increase nicely with an additional attack that will cause damage no matter what - unless the enemy is immune to your damage, but that's a different situation.