Dungeons & Dragons fifth edition is the most streamlined iteration that the g𒐪ame has ever seen. With mechanics that have been condensed and balanced without a loss of depth, fifth edition allows new players to enjoy D&D quickly without getting as bogged down by complexities, while still containing substantial depth for tabletop RPG veterans.

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As fifth edition has been going strong since 2013, many books have been released to both explain and expand the rules of the game, while other books contain fully fleshed out adventure modules. So today, we're going to examine the books of D&D fifth edition, and see which꧟ are the most worth a player's time!

Updated April 30th, 2021 by Paul DiSalvo: Every book released as part of Dungeons & Dragons’ fifth edition brings something exciting to the table. While some books may focus on new ways to build one’s characters, some may provide helpful tools for fleshing out specific settings, monsters, full-fledged adventurers, or some combination of the above! Whether a player is looking for new adventures, classes, or other flavors that can be incorporated in a campaign, these are the best 5e Dungeons & Dragons books around!

15 Acquisitions Incorporated ꦜ

Acquisitions Incorporated

Acquisitions Incorporated is far from a standard D&D 5e supplement, made in a partnership between Wizards of the Coast and Penny Arcade Inc. Rather than f♑ocusing on the more serious or combat-focused elements of D&D, the b🎃ook is based heavily on the comedic side of the game, adding several new spells to the game, many of which pair perfectly for setting up heists or dealing with merchants.

14 C🦋andlekeep Mysteries 🎃

Dungeons & Dragons Two Scholars Reading Books
Via Wizards of The Coast

Candlekeep Mysteries is the most recently released book for D&D’s fifth edition. As the title would suggest, Candlekeep Mysteries is a book focused on various mystery-based adventures. While many pre-made adventures ♏take the form of one laꦍrge, encompassing experience, Candlekeep Mysteries contains seventeen unique mysteries that vary in difficulty, catering to characters as low as level one to as high as level sixteen!

13 ꦇ Tales Of The Yawning Portal

yawning portal cover

Like Candlekeep Mysteries, Tales of the Yawning Portal is a book that doesn’t just contain a single adventure, but several unique journeys for players to experie🍎nce. Tales of the Yawning Portal specifically includes several iconic adven✤tures from across the game’s history, most notably including “Tomb of Horrors,” a notoriously difficult dungeon created by the game’s creator, Gary Gygax.

12 Mythic Odysseys Of ⛎Theros

Dungeons & Dragons Warrior Fighting A Hydra
via Wizards of the Coast
Mythic Odesseys Of Theros

In recent years, Wizards of the Coast has been creat🍸ing several crossovers between their two properties, Dungeons & Dragons and Magic: The Gathering, with a D&D themed Magic set slated to come out later this year.

Mythic Odysseys of Theros is a setting-based book that provides a sizable amount of information regarding running a campaign in Magic’s Plane of Theros. Inඣ addition to adding several new monsters to the game, the book includes new 💦races such as Leonin and Satyrs as well as new subclasses!

11 ♉ 🍃 Eberron: Rising From The Last War

eberron cover art

For players with an interest in magical technology, Eberron: Rising from the Last War may is easily one of the best D&D books you can bu. A setting-꧑based book based around Eberron, this book includes a sizable amount of material to help players and DMs alike when it comes to campaigns set in Eberron’s setting. Not only does this book include several new races and monsters, but it also is one of two books to include the addition of the Artificer class!

10 Guildmaster's Guide To Ravnica 🌌

A woman wearing a bunch of steampunk mechanical gadgets, surrounded by lightning.
via Wizards of the Coast

Guildmaster's Guide to Ravnica is a must-have for anyone who is a fan of both Dungeons and Dragons and Magic: the Gathering. A crossover between D&D and Magic, the book details much of the setting of 168澳洲幸运5开奖网:the guild-run plane of Ravnica. In addition to featuring a deep well of flavorful information about each of Ravnica's guilds, the book features many new playable races that caཧn be found on Ravnica, such as the Loxodons and Simic Hybrids. Similarly, the Guildmaster's guide to Ravnica is home to numerous potent subclasses, such as the Circle of Spores for Druid. The book even includes information to help players construct entire campaigns set in the world of Ravnica, as well as magical 🍷items and characters that can be encountered!

9 ꧂ Curse Of Strahd

Curse of strahd cover dungeons and dragons
via.dnd,wizards.com

When it comes to the adventure modules of fifth edition, it's hard to compete with 168澳洲幸运5开奖网:the fleshe🍰d out fantasy horror of Curse of Strahd. Based off of the e𓄧ver-iconic Ravenloft that has been part of D&D since 1983, Curse of Strahd adepts the setting and adventure with modern design and audiences in mind. A gothic horror campaign that features one of the most recognizable villains in all of D&D in the form of Strahd Von Zarovich, Curse of Strahd is the perfect adventure module for a DM looking for a fine-tuned horror adventure for their players.

8 Explorer's Guide To Wildemount 🅺

explorer's guide to wildemount art

Explorer's Guide to Wildemount is to fans of Critical Role what Guildmaster's Guide to Ravnica is to fans of Magic: The Gat▨hering. A campaign setting that takes place within the continent of Wildemount, Explorer's Guide to Wildemount is filled with all the info one would need to run a campaiꦗgn within Critical Role's world!

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This book features numerous noteworthy subclasses such as the 168澳洲幸运5开奖网:incr🐼edible Echo Knight fighཧter subclass, and the Chronurgy and Graviturgy wizard schools. Like Guildmaster's Guide to Ravnica, t🀅he book al꧑so includes new races and magical items, even introducing brand new spells!

7 Mordenkainen's Tome Of♎ Foes

mordenkainen d&d
mordenkainen's tome of foes cover

While the Monster Manual is often described as a mandatory buy for DMs, Mordenkainen's Tome of Foes is a book that expands the monsters that one can include in a campaign to a significant degree. Essentially a second monster manual, while the Monster Manual is filled with monsters of a wide range of challenge ratings, Modenkainen's Tome of Foes is home to many of the most robust and dangerous foes adventurers can encounter such as Astral Dreadnoughts and 168澳洲幸运5开奖网:Elder Tempests!

6 ✃ Volo's Guide To Monsters

volo's guide to monsters cover
Volo's Guide to Monsters by Tyler Jacobson
volo's guide cover

Though the Monster Manual and Mordenkainen's Tome of Foes are each book dedicated to monsters that players can fight, each filled with countless stat sheets for foes, Volo's Guide To Monꦐsters, looks at monsters ℱwith closer scrutiny.

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Volo's Guide isꦑ a book that features in-depth lore regarding numerous types of monsters and how they may be included in a world and how they act. This can helps DMs paint an even more vivid picture of the creatures in a campaign and how they interact with the world around them. This book even contains information on how to build playable characters around in the Monster Manual, such as Bugbears, Goblins, and Kobolds!